Shaded views

Shaded or OpenGL views offer a 3D perspective view of your drawing. Surfaces, truss, and fixtures are “filled-in” or solid, rather than outlined as in Wireframe views.

Shaded views will follow scenes just like any other view.

In this section

Keyboard_and_mouse control  

Shaded_view_full_screen mode  

Camera control in shaded view

Creating a camera from shaded view

Using the camera toolbar in shaded view  

Switching cameras in shaded view

Using camera hotkeys in shaded view

Creating an image from shaded view

Creating images from fixture POVs

Creating a fly-thru with flying camera

Modifying shaded views

Beam quality color theory

Color temperature and inverse square law

Shaded view profile

Shaded View Settings tool

Shaded view output

Keyboard and mouse control in shaded view

To modify the point of view

Shaded view full screen mode

You can expand the Shaded view to encompass the entire screen by right-clicking anywhere within the view and selecting Open in Full Screen. To exit full screen mode, use the ESC key.

Note: The Full Screen Mode for Shaded view can be set to Windowed Full Screen Mode or Exclusive Full Screen Mode. See Simulation tab in the Application Options for details.