Shaded or OpenGL views offer a 3D perspective view of your drawing. Surfaces, truss, and fixtures are “filled-in” or solid, rather than outlined as in Wireframe views.
Shaded views will follow scenes just like any other view.
In this section
Creating a camera from shaded view
Using the camera toolbar in shaded view
Switching cameras in shaded view
Using camera hotkeys in shaded view
Creating an image from shaded view
Creating images from fixture POVs
Creating a fly-thru with flying camera
Color temperature and inverse square law
You can expand the Shaded view to encompass the entire screen by right-clicking anywhere within the view and selecting Open in Full Screen. To exit full screen mode, use the ESC key.
Note: The Full Screen Mode for Shaded view can be set to Windowed Full Screen Mode or Exclusive Full Screen Mode. See Simulation tab in the Application Options for details.