After you have drawn a camera, you can use the Camera toolbar in Shaded views to view your drawing through the camera of your choice.
You can also use this toolbar to quickly access the camera Properties page and change properties, such as the camera name and field angle, and to lock the camera in place so that you cannot accidentally move it. For details, see the procedures on the next page.
Finally, the Camera toolbar also enables you to quickly insert a camera directly from the Shaded view, based on the current viewpoint. For details, see To create a camera from shaded view.
Result: The Camera toolbar appears.
Note: To switch back to the default view, select World, and then click the Reset Camera button to reset the view.
Result: The viewpoint switches to reflect that of the currently selected camera.
Follow the steps below to lock a Camera in its current position in the Shaded view. This feature helps prevent you from accidentally moving or zooming a camera while adjust the viewpoint in the Shaded view.
Result: The Camera toolbar appears.
The
Camera Lock button.
Result: The Camera is now locked in position in the Shaded view. Whenever you select this camera and attempt to adjust the viewpoint in the Shaded view, a lock symbol appears in the middle of the Shaded view. To unlock the Camera, simply select it from the Camera toolbar, and click the Camera Lock icon again.
Use the Lock-X, Lock-Y, and Lock-Z buttons on the Camera toolbar to prevent in-place rotations along the specified axis:
To see the effect of these locks in the Shaded view, you must press ALT while dragging the view; these locks have no effect if you do not press ALT.
Note: Click the reset buttons (Rx, Ry, Rz) to re-orient the camera to the world's axes.