Drawing objects
In WYSIWYG, the menu lists the objects that you can draw. Keep the following tips
and aids in mind when you are drawing the various objects.
Drawing tips
- Command Line: At
any time, instead of clicking points with the mouse, you can type
in the desired coordinates. When you start typing, the Command
Line automatically appears in the lower left-hand corner of
the window.
- Shortcuts: Create
shortcuts for library objects.
- Missing Coordinate:
Use the missing coordinate.
- Multi-segmented lines:
When you draw multi-segmented lines, surfaces, or when drawing a room
using the Room Builder, the next point of the line or surface you
wish to add snaps automatically to the previously drawn line/surface's
endpoint, midpoint or intersection when the Endpoint
Snap, Midpoint Snap and/or Intersection Snap are enabled.
- Insertion Points:
Before you place a 2D/3D primitive object, screen, or LED wall, you
can right-click on the object and select its from the menu that appears. See Insertion
points for details.
Drawing aids
Several commands and icons are available
to help you when drawing in CAD mode. For a complete list of these aids,
refer to Keyboard shortcuts and hotkeys.
Drawing a custom room
The Room Builder tool allows you to build
a custom room of any shape in Wireframe view.
To draw a custom room
- From the menu,
choose .
Result: A
cross-hair appears on your cursor in the drawing wireframe.
- Click to place a corner of the wall at the location
of the cursor. Each subsequent click will connect the current corner
to the previous corner.
- To finish the room drawing, connected the first
and last created corner.
Notes:
- Alternately, the room can be closed, connected
the first and last created corner automatically, by right-clicking
and selecting .
- To finish a room without closing it, right-click
and select
Result: The
Room Builder window appears.
- In the Room Builder window,
enter in the missing characteristics of the room walls.
- Select the Place Wall
objects on the opposite side of the Room Outline checkbox
if you want to place object on the opposite side of the Room Outline.
- Select the Group Walls
after creation checkbox if you want all created walls to be
in the same group.
- Select the Close Room
outline checkbox if you want to add floors or ceilings to the
room.
Note: This
option is only available if the room is closed. When a room is closed,
WYSIWYG automatically makes the Walls transparent from outside of the
room looking inwards, and makes the ceiling and floor single sided, so
when the camera is outside of the room the user can see inside. These
properties can be changed if the user wishes, by going to the objects'
properties
- Select the Add Floor
checkbox to add a floor to the room
- Select the Add Ceiling
checkbox to add a ceiling to the room.
- Click Ok.
Result: The
custom room is created in Wireframe view.
Drawing
a venue
To begin your drawing, insert a venue.
To insert a venue
- From the menu,
choose .
Result: A
sub-menu appears prompting you to choose the type of venue to be inserted.
- Select ,
, .
Result: A
dialog box appears in which you can modify the properties of the room.
The Proscenium Arch dialog box is shown
below.
- Accept the defaults, or choose custom properties.
- Click OK.
Result: The
selected venue is inserted into the drawing.
The venue types are defined as follows:
Proscenium Arch
A Proscenium Arch venue is a basic theatrical
space with a stage, proscenium arch, and an auditorium. The origin is
set at the intersection of the center line and the proscenium line on
the stage floor.
The following entries describe the parts
of the proscenium arch.
- A: The stage width; the dimension from the extremity
of the SR wing to the extremity of the SL wing. In WYSIWYG, the default
value is 90’0”.
- B: The stage depth; the dimension from the proscenium
line to the back of the stage space. In WYSIWYG, the default value
is 50’0”.
- C: The stage height; the dimension from the auditorium
floor to the stage deck. In WYSIWYG, the default value is 4’0”.
- D: The thrust depth; the dimension from the edge
of the stage to the proscenium line. In WYSIWYG, the default value
is 8’0”.
- E: The thrust width; the dimension from the extremity
of the SR edge of the thrust to the SL extremity of the thrust. This
dimension cannot be greater than the Arch width (G). In WYSIWYG, the
default value is 35’0”.
- F: The Fly height; the dimension from the stage
deck to the top of the fly house. In WYSIWYG, the default value is
60’0”.
- G: The proscenium arch width. In WYSIWYG, the
default value is 40’0”.
- H: The depth of the proscenium arch wall. In WYSIWYG,
the default value is 2’0”.
- I: The height of the proscenium arch; the dimension
of the opening of the proscenium arch. In WYSIWYG, the default value
is 20’0”.
- J: The back of house (BOH) width; the dimension
of the auditorium from the extremity of house right to the extremity
of house left at the back of the house. In WYSIWYG, the default value
is 100’0”.
- K: The auditorium depth; the dimension from the
proscenium line to the back of the house. In WYSIWYG, the default
value is 100’0”.
- L: The auditorium height; the dimension from the
ceiling of the auditorium to the floor of the auditorium at the edge
of the stage. In WYSIWYG, the default value is 45’0”.
- M: The front of house (FOH) width; the dimension
of the auditorium from the extremity of house right to the extremity
of house left at the front of the house. In WYSIWYG, the default value
is 68’0”.
- N: The auditorium slope height. In WYSIWYG, the
default value is 12’0”.
Black Box
A Black Box venue is an empty rectangular
room. The origin is set at the center of the room on the floor.
The following entries describe the parts
of the black box:
- A: The width of the room. In WYSIWYG, the default
value is 60’0”.
- B: The depth of the room. In WYSIWYG, the default
value is 40’0”.
- C: The height of the room. In WYSIWYG, the default
value is 30’0”.
Arena
An Arena venue is a basic stadium space.
The following entries describe the parts of the arena. The origin is set
at the center of the venue on the floor or ice rink.
- A: The width of the arena. In WYSIWYG, the default
value is 170’0”.
- B: The depth of the arena. In WYSIWYG, the default
value is 250’0”.
- C: The total height of the arena. In WYSIWYG,
the default value is 60’0”.
- D: The width of the floor or ice rink. In WYSIWYG,
the default value is 60’0”.
- E: The depth of the floor or ice rink. In WYSIWYG,
the default value is 130’0”.
- F: The height of the stands or seating; the portion
of the total height that is occupied by seating or stands. In WYSIWYG,
the default value is 40’0”.
Tent
There are two types of tents that you can
create in WYSIWYG: Frame Tents and Circus Tents.
- Frame Tents:
These tents are square or rectangular in shape and usually have two
center poles. Each wall is made of a single piece of fabric supported
by as many poles as you specify.
- Circus Tents:
These tents are styled after the classical “Big Top” of the circus.
They are more rounded in shape than the frame tent, the walls comprising
multiple sections, each supported by as many poles as you specify.
The roof is held up by one center pole.
When drawing either type of tent, you can
specify many different properties, including the number of poles, length,
height, or perimeter of the walls, and the color of different parts of
the tent.
You can also choose from different materials
and you can choose whether you want to apply either a custom color or
texture to different parts of the tent. When assigning a texture, you
can choose your own texture, such as a company logo or symbol, or you
can choose a texture from the WYSIWYG library.
The origin for both types of tents is at
the center of the tent on the floor.
Frame Tent
The following entries describe the parts
of the frame tent:
|
Description |
New
Venue - Tent Field |
WYSIWYG
Default Value |
A |
The height of the tent walls. |
Wall height |
20’0” |
B |
The length of the tent walls. |
Width |
80’0” |
C |
The width the tent walls. |
Depth |
70’0” |
D |
The height that the center pole
extends above the height of the walls. |
Height above walls |
10’0” |
E |
The
distance between the center poles. |
Separation |
20’0” |
Circus Tent
The following entries describe the parts
of the circus tent:
|
Description |
New
Venue - Tent Field |
WYSIWYG
Default Value |
A |
The number of individual segments
in the tent. |
Segments |
6 |
B |
The height of the tent walls. |
Wall height |
20’0” |
C |
The height that the center pole
extends above the height of the walls. |
Height above walls |
10’0” |
D |
The
diameter of the tent, measured from pole to opposite pole. |
Diameter |
70’0” |
Drawing lines
Lines are 2D objects. Lines are drawn continuously,
allowing you to create shapes made up of multiple vertices.
Line Patterns
Lines come in four pattern styles.
Line patterns determine how line objects
appear on your plot and can be modified at any time. The image below shows
how line patterns appear in WYSIWYG.
Line patterns are available to a Rectangle,
Circle, Ellipse, Arc or Elliptical Arc, and a Closed Line Polygon.
Spline
You can make a multi-vertex line appear
as a spline or french curve by selecting the option in the properties
box. You can then drag the markers around to adjust the curves. Alternatively,
you can choose to draw a spline directly. Splines have the same line style
options as regular lines.
Multi-segmented lines
When you draw multi-segmented lines, or
add a line to a surface, the next point of the line you wish to add snaps
automatically to the previously drawn line/surface’s endpoint, midpoint
or intersection when the Endpoint Snap,
Midpoint Snap or Intersection
Snap are enabled.
Lines can be extruded into surfaces. For
information on extruding lines, see Extrude.
To draw a line freehand
- From the menu,
choose .
- From the sub-menu, select ,
, ,
or .
Tip: You can
also use the appropriate line tool on the Draw toolbar.
The available line tools are as follows:
-
Solid
Centered
Dashed
Dotted
Spline
- Click in the wireframe at the starting point of
the line.
- Drag the next vertex to its end point and click.
- Continue to place vertices of the line as needed.
- To end the line at its last end point, right-click
and choose . To abort the
line entirely, choose . This
erases the whole line from the drawing.
To draw a line by specifying coordinates
You can also draw lines using coordinates
by specifying absolute or relative values.
- From the menu,
choose and select ,
, or
.
- In the Command Line,
type the absolute X, Y and Z coordinates (separated by commas) where
you want the line to start (i.e. 0,0,0).
- Press ENTER
to establish the first point of the line.
- In the Command Line,
type the absolute X, Y and Z coordinates (separated by commas) where
you want the next point of the line.
or,
Using the relative values, in the Command Line, type @,
followed by the length towards the next point of the line (positive or
negative direction), (i.e. @2’,0,3’).
- Press ENTER
to draw the new line segment.
- Continue to type absolute or relative values and
press ENTER to draw the next
line segments.
- When you are finished drawing the lines, right-click
and click .
To draw a line by specifying its length and angle
- From the menu,
choose and select ,
, or
.
- In the Command Line,
type the X, Y and Z coordinates (separated by commas) where you want
the line to start.
- Press ENTER
to establish the first point of the line.
- Type the length towards the next point of the
line, followed by the < sign,
and the angle (direction), (i.e.3’6”<180).
- Press ENTER
to draw the new line segment.
- Continue to type the length and angle in the Command Line.
- When you are finished drawing the lines, right-click
and click .
Tip: You can
also determine the direction of the line from the cursor’s current position
relative to the start point set in step 2.
Drawing
points
Points are identifiers of a specific coordinate
in 3D space. Points are inserted as references or as scenic elements.
To draw a point
- From the menu,
choose .
Tip: You can
also use the Point tool on the Draw toolbar.
The
Point button.
- Click on the drawing to place the point.
Note: Points
can be drawn as a dot, a cross, a square, or a circle.
To set the point type default
- From the menu,
choose .
- Click the Object Settings
tab.
- Select the desired point type.
- Click OK.
Drawing circles
There are two ways in which you can draw
circles:
- Non-interactive mode in which you type the exact
horizontal and vertical radius of the circle.
- Interactive mode in which you click and drag to
set the radius.
To draw a circle
in non-interactive mode
- From the menu,
choose .
Tip: You can
also use the Circle tool on the Draw toolbar.
The Circle
button.
Result: The
New Circle dialog box appears.
- In the Horizontal Radius box, type the horizontal radius
for the circle. The default value is 4’0”.
- In the Vertical Radius box, type the vertical radius
for the circle. The default value is 4’0”.
Notes:
- To ensure that the circle remains proportionately
the same when resized, leave the Lock Ratio checkbox
checked. If you clear this checkbox, then you can manually resize
the circle in any direction, regardless of its original measurements.
- To convert the circle into a surface, select
the Convert to Surface checkbox.
- Click OK.
- Click on the drawing to place the circle.
- Click elsewhere in the drawing to finish placing
the new circle.
To draw a circle in interactive mode
Note: To turn
interactive mode on, click the Interactive Mode
button on the toolbar.
The Interactive Mode button.
- From the menu,
choose .
Tip: You can
also use the Circle tool on the Draw toolbar.
The Circle
button.
- Click to place the center of the circle.
- Click to set the radius for the circle.
Drawing arcs
There are two ways in which you can draw
arcs:
- Non-interactive mode in which you type the exact
radius, start, and end angles of the arc.
- Interactive mode in which you click and drag to
set the arc.
To draw an arc in non-interactive mode
- From the menu,
choose
Tip: You can
also use the Arc tool on the Draw toolbar.
The Arc
button.
Result: The
New Circular Arc window appears.
- In the Radius box,
type a radius for the arc. The default value is 4’0”.
- In the Start Angle
box, type the start angle. The default value is 0.00.
- In the End Angle box,
type the end angle for the arc. The default value is 180.00.
- Click OK.
- Click on the drawing to place the arc.
To draw an arc
in interactive mode
Note: To turn
interactive mode on, click the Interactive Mode button
on the toolbar.
The Interactive Mode button.
- From the menu,
choose .
Tip: You can
also use the Arc tool on the Draw toolbar.
The Arc
button.
- Click to place the start point of the arc.
- Click to place the end point of the arc.
- Click to place the middle point of the arc.
- Click elsewhere in the drawing to finish placing
the arc.
Drawing
elliptical arcs
There are two ways to draw an arc:
- Non-interactive mode in which you specify the
elliptical arc radius, start and end angles and place the arc in the
drawing.
- Interactive mode in which you draw the elliptical
arc.
To draw an elliptical arc in non-interactive mode
- From the menu,
choose .
Tip: You can
also use the Elliptical Arc tool on
the Draw toolbar.
The Elliptical
Arc button.
Result: The
New Elliptical Arc window appears.
- In the Radius box,
enter a radius for the elliptical arc. The default value is 4’0”.
- In the Start Angle box,
enter the start elliptical angle. The default value is 0.00.
- In the End Angle box,
enter the end angle for the elliptical arc. The default value is 180.00.
- Click OK.
- Click and drag the mid point of the arc to create
the desired elliptical.
To draw an arc in interactive mode
Note: To turn interactive
mode on, click the Interactive Mode button
on the toolbar.
The Interactive
Mode button.
- From the menu,
choose .
Tip: You can
also use the Arc Elliptical tool on
the Draw toolbar.
The Elliptical
Arc button.
- Click to place the start point of the elliptical
arc.
- Click to set the horizontal and vertical radii
of the elliptical arc.
- Click to set the start point of the ellipse.
- Click to set the end point of the ellipse.
Drawing rectangles
There are two ways to draw rectangles:
- Non-interactive mode in which you enter the exact
length and width of the rectangle.
- Interactive mode in which you draw the size of
the rectangle.
To draw a rectangle in non-interactive mode
- From the menu,
choose .
Tip: You can
also use the Rectangle tool on the
Draw toolbar.
The Rectangle
button.
Result: The
New Rectangle window appears.
- In the Length box,
type the length for the rectangle. The default value is 4’0”.
- In the Width box,
type the width for the rectangle. The default value is 8’0”.
Tips:
- To ensure that the rectangle remains proportionately
the same when resized, select the Lock Ratio checkbox.
Otherwise you can manually resize the rectangle in any direction,
regardless of its original measurements.
- To convert the rectangle into a surface, select
the Convert to Surface checkbox.
- To add hatching to the rectangle, select the
Show Hatch Lines checkbox.
- Click OK.
- Click in the drawing to place the rectangle.
To draw a rectangle in interactive mode
Note: To turn
interactive mode on, click the Interactive Mode button
on the toolbar.
The Interactive Mode button.
- From the menu,
choose .
Tip: You can
also use the Rectangle tool on the
Draw toolbar.
The Rectangle
button.
- Click to place one corner of the rectangle.
- Click to place the opposite corner for the rectangle.
Drawing
polygons
Polygons are regular shaped objects comprising
multiple vertices. You can draw polygons as 2D objects or specify a height
value to draw 3D objects. You can use polygons to create either wireframe
or solid objects.
Unlike the Surface tool, with the Polygon
tool you can quickly and easily create symmetrical shapes like squares,
pentagons, hexagons, hectagons, and so on. The maximum number of edges
that a polygon can have is 40.
Notes:
- Unlike most other tools, the polygon tool does
not have an interactive mode.
- The size of the polygon can be defined either
by specifying the edge length or radius.
To draw a polygon
- From the menu,
choose .
Tip:
You can also click the Polygon tool
on the Draw toolbar.
The Polygon
button.
- In the Number of Edges field,
type the number of edges or sides of the polygon.
- Click Edge Length if
you want to define the size of the polygon by the length of its edges,
and then type the value in the box provided.
- Click Radius if
you want to define the size of the polygon by the distance between
the center and the vertices or the edges' midpoints, and then type
the distance in the box provided.
- Click Circumscribed if
you want to define the size of the polygon by the distance between
the center and the vertices. This is equal to the radius of the circumscribed
circle.
- Click Inscribed if
you want to define the size of the polygon by the distance between
the center and the edge midpoints. This is equal to the radius of
the inscribed circle.
- Click Surface if
you want to create the polygon as a surface (i.e., a filled in object
to which you can apply a texture, etc.).
- Click Closed Line if
you want to create the polygon as a closed line (i.e., a polygon comprised
of an outline that is open in the middle).
- Click Height if
you want to extrude the polygon into a 3D object, and then type the
height value in the box provided.
- Select the Show Hatch
Lines checkbox to add hatching lines to the polygon.
- Click OK to place
the polygon in your drawing.
Drawing text labels
Before you draw your text labels in CAD
mode, you can select the font that will be used in all labels. You can
choose from any font installed on your computer.
To change the
text label font globally
You can specify the font that you would
like to appear globally in all text labels, both new and existing.
- In any drawing mode, click .
- Click the Fonts
tab.
- Under CAD Text Labels, select the font that you
want to appear in all new text labels from the Font
drop-down list.
- Choose whether you want the letters to appear
bold, underlined, or in italics.
- Click OK.
To draw a text label
- From the menu,
choose .
Tip: You can
also use the Text Label tool on the
Draw toolbar.
The Text
Label button.
Result: The
New Text Label window appears.
- In the Text box
of the New Text Label window, type
the desired text.
Notes:
- Use SHIFT+ENTER to add new text lines.
- You may include text labels containing information
listed in the Production Team Information table. Use smart variables
“%Variable Name%” in the Text Label box
and this information will automatically be displayed if it is stored
in the Production Team Information table. For example, type “%Director%” and the name of the Director stored
in the table will appear in the Text Label.
- Click Insert Smart Variable to
open the Smart Variables window
where you can select the smart variable names and values that are
listed in the Production Team Info tab
in Document Options.
Result: The
Smart Variables window appears.
- From the table in the Smart
Variables window, click on the name or value that you
wish to insert in the text box.
Tip: Select
which information to display in the table from the Filter
drop-down list. For information on Smart Variables, see Smart
cells.
- Select the Include Name
and Value checkbox to display both texts under the Name
and Value columns, or clear the checkbox to display only the texts
under the value column.
- Click Insert.
Result: The
smart variable text appears in the Text box
of the New Text Label window.
- Click Insert Item Data to
open the Item Data window, where
you can select retrieved catalog name and other information of fixtures
and trusses, to insert in your drawing.
The retrieved information are displayed
in the Item Data window only after
Retrieve Item Data is initiated from
the > menu in CAD, and then clicking the Fixture or Truss item.
See To
retrieve data from a fixture or truss object.
Result: The
Item Data window appears.
- From the table in the Item
Data window, click on the row that contains the name and
value text that you wish to add into the text box.
- In the Item Data window,
you can select the fixture or truss item from the Recent
Items drop-down list. The Recent
Items drop-down list displays a maximum of five items
recently selected.
- Click Insert.
Result: Information
from the selected fixture or truss appears in the Text box
of the New Text Label window.
- Using the radio buttons, choose how you want to
specify the Height of the Text Label, and enter the value in the corresponding
field.
- Individual Line of Text: Each line of text will be the chosen
height. The text label will change size to accommodate the height.
- Total Text Label:
The total text box will be the chosen height. Text will change size
to accommodate the height.
- To add space between the text and the border
of the text label, select the checkbox next to Text
Label Padding, and enter the value of the padding in the field.
Note: The
Total Text Label Height field will
tell you the exact height of the text label based on your choices.
- To add a callout to the text label, select the
Show Callout checkbox.
- From the Position drop-down
list, select where the callout will be located on the text label.
- To have an arrow at the end of the callout, select
the Show Arrow checkbox.
- To add a border to the text label, select the
Show Border checkbox.
- To fill the text label with color, select the
Fill checkbox.
- Click the Color Selector
button to choose the color that will fill the text label.
- To align the text label to the current view, select
the Align to View checkbox.
- To insert the text label, click OK.
Result: The
New Text Label window closes and you
will be in the Wireframe view.
Note: If the
Callout checkbox was selected in the
New Text Label window, the first click
in Wireframe view will be the arrow's
position, and the second position will place the text label.
- Click on the drawing to place the text label.
Result: The
text label will be placed.
Notes:
- To change the font of existing text labels in
CAD mode, see To
change the font of text labels below.
- The insertion point for the text label is at
the intersection of the crosshairs.
To change the font of text
labels
To change the font and appearance (bold,
italic, or underline) of existing labels, you can use the label’s Properties window or the CAD
Text toolbar. The following procedure outlines how to use the Properties window.
- Select the text label whose font you want to change.
- Right-click, and then choose .
- Click the Text Label
tab.
- Under Font, clear the check mark beside Use Document Defaults.
- From the Font drop-down
list, select the new font.
- Choose whether you want the letters to appear
bold, underlined, or in italics.
- Click OK.
To set alignment
for a text label
You can use the alignment buttons on the
CAD Text toolbar to align text labels.
- Select the text label that you want to align.
- On the CAD Text toolbar,
click the appropriate button to align the text label in the desired
position (left, center, right, top, middle, or bottom).
Result: The
text label is relocated around the insertion point, based on the options
selected.
To retrieve data
from a fixture or truss object
- From the menu,
choose .
- Point the cursor to the fixture or truss you want
to select, which highlights the item in orange.
- Click on the fixture or truss item.
Result: The
New Text Label window appears.
- In the New Text Label window,
you can click Insert Item Data to
display in your drawing, the information that you retrieved from the
selected fixture or truss.
Drawing dimension objects
Dimension
lines are 2D objects. They have a start and end point, and measure and
display the distance covered based on the measurement mode selected. The
measurement modes available are: X, Y, XY, XZ, YZ, and XYZ. The dimension
will only be visible in one view type. The view type is set when the dimension
is drawn and is dependent on the plot type and workplane in which the
dimension is drawn.
There are several types of dimensions available:
- :
These dimensions measure and display the distance covered between
two points in your plot, based on the measurement mode selected.
- :
These dimensions display sequential chains of linear measurements
that are aligned to the start (base) measurement of the Continue Dimension,
always using the last point of the previous measurement as the initial
point of the next measurement.
- :
These dimensions display linear measurements stacked above or below
the Base Dimension while maintaining uniform spacing between, always
using the first click as the initial coordinate for all subsequent
measurements.
- :
These dimensions are used to measure the length of arcs drawn in CAD
mode.
- :
These dimensions are used to measure the radius of any circle or arc
drawn in CAD mode.
- :
These dimensions measure and display an angle, either between two
intersecting lines and objects, or as drawn in Freehand mode.
Note: The properties
of dimension objects, such as the arrow type, can be changed in the Dimensionstab
under
To draw a linear dimension
- From the menu,
choose > .
Tip: You can also click the
Linear Dimension tool
on the Draw
toolbar.
The Linear Dimension
button.
Result: The
Select Layer for Dimension dialog box appears.
- In the Select Layer for
Dimension dialog box, choose the layer for the linear
dimension and select the options for the selected layer.
- Click OK to apply
and close the dialog box.
- Click on the drawing to set the dimension start
point.
- Right-click to set the measurement mode.
Tip: In measurement
mode, you can choose Multiple, which enables
you to draw multiple Linear Dimensions, using the last point of the previous
measurements as the initial point for the next measurement.
- Click on the drawing to set the dimension end
point.
- Click and drag the grab point in the center of
the dimension text to drag the text to the correct side of the object,
if required.
- Click to set the dimension line.
Notes:
- Use snaps to connect dimensions directly to other
objects.
- You can set the rotation angle of the Linear
Dimension to rotate the extension lines around the dimension end points.
The rotated Linear dimension will then display the distance between
the two points at the angle specified. Right-click on the Linear Dimension
and select .
- You can change the Fill color behind the dimension
text of the Linear Dimension. Right-click the Linear Dimension and
select .
- You can enable Display
Dash in >
tab to display the linear
dimensions with a dash between foot and inches in imperial measurements
(e.g. 19’-3 11/16”).
- To adjust the font used in all dimensions, from
the menu, choose > . In the
CAD Dimensions area, select the font options to be used in all dimensions.
To draw a continue dimension
- From the menu,
choose > .
Tips:
- You can also click the Continue
Dimension tool on the Draw
toolbar.
The Continue Dimension button.
- You can also start the Continue Dimension on
an existing Linear Dimension.
Result: The
Select Layer for Dimension dialog box appears.
- In the Select Layer for
Dimension dialog box, choose the layer for the continue
dimension and select the options for the selected layer.
- Click OK.
Result: The Dimension Draw Options dialog box appears.
- In the Dimension Draw
Options dialog box, select the Use
Document Defaults checkbox to use the default setting
for extension height or clear the Use Document
Defaults checkbox and type the custom Extension
height for the Continue Dimension.
- Click OK to apply
and close the dialog box.
- Click on the drawing to set the dimension start
point.
- Click on the drawing to set the next point and
direction of the subsequent measurements in the Continue Dimension.
- Repeat setting the next point and direction to
continue on the subsequent dimensions.
- Right-click on the drawing to set the dimension
end point.
Note: After
completing a Continue Dimension, the measurements created are individual
Linear Dimensions.
To draw a baseline dimension
- From the menu,
choose > .
Tips:
- You can also click the Baseline
Dimension tool on the Draw
toolbar.
The Baseline Dimension button.
- You can also start the Baseline Dimension on
an existing Linear Dimension.
Result: The
Select Layer for Dimension dialog box appears.
- In the Select Layer for
Dimension dialog box, choose the layer for baseline dimension
and select the options for the selected layer.
- Click OK.
Result: The
Dimension Draw Options dialog box appears.
- In the Dimension Draw
Options dialog box, select the Use
Document Defaults checkbox to use the default settings
for extension height and spacing size for the baseline dimension.
Or you may clear the Use Document Defaults
checkbox and type custom values for the Extension height
and Spacing Size for the Baseline Dimension.
- Click OK to apply
and close the dialog box.
- Click on the drawing to set the dimension start
point.
- Click on the drawing to set the end point of the
first Baseline Dimension.
- Click on the drawing to set the position (above
or below) for the next/subsequent Baseline Dimension.
- Click on the next point to complete the next Baseline
Dimension measurement, and set the direction of the subsequent measurement.
- Repeat setting the next point to create the subsequent
Baseline Dimensions.
- Right-click on the drawing to set the dimension
end point.
Note:
After completing a Baseline Dimension, the measurements created
are individual Linear Dimensions.
Arc
length dimensions
The arc length can be displayed for any
arc drawn in CAD mode. Once enabled, the arc length dimension is attached
to the arc and automatically updates itself whenever the arc is changed.
The dimension is only visible in the view type in which it was drawn.
Although the arc length dimension is attached
to the arc, it is a separate entity. Each arc length is individually selectable
and has its own properties. Arc length dimensions can be separated onto
their own layers, and given their own colors and line weights.
To draw an arc length dimension
- In a CAD wireframe, select the arc for which you
want to display an arc length dimension.
- From the menu,
choose > .
The Arc Length Dimension button.
Tip: To adjust
the font used in all dimensions and with the Angle Dimension tool, click
.
In the CAD Dimensions area, select the font options to be used in all
dimensions and with the Angle Dimension tool.
Radial
dimensions
The radius of a circle/arc is defined as
the distance from the center of a circle/arc to its perimeter. The radius
can be displayed for any circle or arc drawn in CAD mode. Once enabled,
the radial dimension attaches to the circle/arc and automatically updates
itself whenever the circle/arc is changed. Note that the dimension is
only visible in the view type in which it was drawn.
Although the radial dimension is attached
to the arc, it is a separate entity with its own properties and can be
individually selected. Radial dimensions can be separated onto their own
layers, and given their own colors and line weights.
To draw a radial dimension
- In a CAD wireframe, select the circle/arc for
which you want to display a radial dimension.
- From the menu,
choose > .
The Radial Dimensionbutton.
Tip: To adjust
the font used in all dimensions and with the Angle Dimension tool, from
the menu, choose. In the CAD Dimensions area, select the font
options to be used in all dimensions and with the Angle Dimension tool.
Angle dimension
The Angle Dimension object measures and
displays an angle, either in Line Select,
between two intersecting lines and objects, or as drawn in Freehand mode.
To draw an angle dimension in line select
- From the menu,
choose > .
The Angle
Dimension button.
- Choose Line Select from
the Dimension Draw Options dialog box.
- Click on the first line segment in the drawing.
- Click on the second line segment in the drawing.
Result: The
angle between the two selected lines is displayed.
To draw an angle dimension
in freehand
- From the menu,
sub-menu, select .
- Choose Freehand in
the Dimension Draw Options dialog box.
- Click on the drawing to define the first end point
(point number 1 in the diagram above) of the Angle Dimension.
- Click a second time to define the vertex of the
angle (this is the point at which the two lines of your angle meet,
shown as point number 2 in the diagram above).
- Click a third time to define the second end point
(point number 3 in the diagram above).
Result: The
new object displays the interior (or exterior) angle defined by the arc
between the end points of the Angle Dimension.
Tips:
- You can change the angle option of measuring
the exterior or interior angle by toggling the Flip
Angle checkbox in the Angle Dimension Properties page.
Simply right-click the Angle Dimension, and choose Angle Dimensiontab.
- To adjust the font used in all dimensions and
with the Angle Dimension tool, click Fonts.
In the CAD Dimensions area, select the font options to be used in
all dimensions and with the Angle Dimension
tool.
Linear
scales
A Linear Scale is a visible line divided
into equal proportions used to compare distances in WYSIWYG wireframe
to actual distances.
To draw a linear scale
- From the menu,
choose > .
The Arc Length Dimension button.
Result: The
New Linear Scale window appears.
- In the Length field,
enter in the desired length of the linear scale.
- Select either Horizontal or
Vertical to determine how the
line scale is positioned.
- From the Text Alignment drop-down
list, choose how the linear scale text will be presented.
- From the Layer drop-down
list, choose in which layer the linear scale will be visible.
- Selecting the checkbox next to Show
non-editable layers (indicated by *) will show non editable
layers in the Layer drop-down list.
- To change the default document settings of the
linear scale, clear the checkbox next to Use
Document Defaults.
- Click OK.
Result: The
linear scale is attached to the cursor.
- Click to place the linear scale in the drawing.
Auto
truss dimension
When Auto Truss Dimension is applied, truss
objects that are selected in the drawing will be displayed with linear
dimensions automatically, and with the option of showing values that were
set in Truss Manager or the default
values from the Library. See Truss
Manager.
To apply auto truss dimension
- In Wireframe, select the truss object(s).
- From the menu,
choose > .
Result: The
Select Layer for Dimension dialog
box appears.
- Select the layer and the options in the Select Layer for Dimension dialog box.
- Click OK.
Result: The
Auto Truss Dimension window appears.
- Select the Use Truss Manager
Values checkbox to apply the values that were set in Truss
Manager or select Use Measured Truss Values to
apply manually applied linear dimensions.
- Select the checkboxes for Dimension
X, Dimension Y, and/or Dimension Z to specify which dimensions
of a truss to add into your drawing.
- Click Open Truss Manager to
launch Truss Manager.
- Click OK.
Result: The
truss object(s) that were selected in your drawing are displayed with
the linear dimensions showing the values set in Truss
Manager if Use Truss Manager Values was
selected. The manually applied linear dimension values will be displayed
if Use Measured Truss Values was selected.
Drawing surfaces
Surfaces are 2D objects. Surfaces are drawn
continuously, stretching out behind the cursor and can be used to create
backdrops or other flat objects. Surfaces can be extruded to create odd
shaped risers, or other custom shaped 3D objects. For more information
on extruding, see Extrude.
When you draw multi-segmented lines or
surfaces, the new line or surface snaps automatically to the previously
drawn line or surface's endpoint, midpoint or intersection when the Endpoint Snap, Midpoint
Snap or Intersection Snap are
enabled.
Note: The
beam will pass through a surface with the Transparency value set to 80%
or greater. The beam will not pass through the surface when the value
is lower than 80%. Transparency value is set in the Material Properties section in the Appearance tab
of the Properties window. Refer to
Appearance
tab.
To draw a surface
To ensure that textures, if any, are applied
properly, the surface must be drawn in a counter-clockwise direction.
- From the menu,
choose .
Tip: You can
also click the Surface tool on the
Draw toolbar.
The Surface
button.
- Click on the drawing at the starting point of
the surface.
- Moving in a counter-clockwise direction, drag
to the next point of the surface and click.
- Continue to place points for the surface as needed,
always moving counter-clockwise. In the following graphic, the starting
point is labelled A:
- To finish and close the surface, right-click and
choose from the sub-menu. To abort the surface entirely,
choose . This erases the
whole surface from the drawing.
Surfaces
as curtains
Vertical surfaces can have their appearance
changed to mimic the look of curtains in 2D Plan View. The curtain will
appear as a wave or semicircles pattern, instead of the usual straight
line of a surface. The depth, width and number of segments in the curtain
pattern can be customized.
A Plan View of an example surface with a semicircle
curtain enabled in red, and a surface with a wave curtain enabled
in blue.
Note: Curtains
are limited to being visible only in 2D Plan View, with a surface that
is vertical and rectangular in shape, with no surface area visible in
Plan View.
To display a surface as a curtain.
- Right-click an eligible surface and select .
- In the Properties window,
click the Surface tab.
- To enable the curtain feature for the surface,
select the checkbox labeled Enable.
Note: If the
surface is ineligible to be a curtain, this option will be greyed out.
- From the Style drop-down
list, select which pattern of curtain should be displayed.
- Enter the desired depth of the curtain pattern
in the Depth field.
- Enter the desired width of the curtain pattern
in the Width field.
- Enter the desired number of segments in the curtain
pattern in the Number of Segments field.
- Click Apply.
Drawing
walls
Walls are 2D objects that describe flat
rectangular planes representing walls in your drawing. Walls can have
different hatching styles for easy identification in the plot.
There are two ways to draw a wall:
- Non-interactive mode in which you specify the
width and height and place the wall in the drawing.
- Interactive mode where you draw the wall freehand.
To draw a wall in non-interactive mode
- From the menu,
choose .
Tip: You can
also click the Wall tool on the Draw toolbar.
The Wall
button.
Result: The
New Wall window appears.
- In the Width box,
enter the width for the wall. The default value is 12’0”.
- In the Height box,
enter the height of the wall. The default value is 8’0”.
- In the Thickness box,
enter the thickness of the wall. The default value is 0'6"
- To enable hatching for the object, select the
Show Hatch Lines checkbox.
- Select the desired hatching style for the object
from the Hatch Style drop-down list.
- Click OK.
Result: The
wall attaches to the cursor.
- Move the cursor to the desired position for the
wall, and then click to place it in the drawing.
To draw a wall in interactive mode
Note: To turn interactive
mode on, click the Interactive Mode button
on the toolbar.
The Interactive
Mode button.
- From the menu,
choose .
- Click to place the start point of the wall.
- Click to place the end point of the wall.
- In the dialog box that opens, enter the missing
dimension of the wall.
- Click OK.
To define the transparency of a wall
- Right-click a wall, and select .
Result: The
Propertieswindow
appears.
- In the Properties window,
click the Wall tab.
Note: 0% =
Opaque, 100% = Transparent.
- To change how the back of the wall will look,
set the Back Transparency field
to the desired transparency percentage.
- To change how the front of the wall will look,
set the Front Transparency field
to the desired transparency percentage.
- Click Apply to
enable the new wall transparency settings.
- Click OK.
Drawing
risers
Risers are solid 3D rectangular objects.
You can use risers for creating platforms, square columns, or any other
box-shaped objects.
There are two ways in which you can draw
risers:
- Non-interactive mode in which you type the exact
width, depth, and height of the riser.
- Interactive mode in which you click and drag to
set the dimensions of the riser.
To draw a riser in non-interactive mode
- From the menu,
choose .
Tip: You can also click the
Riser tool
on the Draw
toolbar.
The Riser
button.
Note: To ensure
that the riser remains proportionately the same when resized, leave the
Lock Ratio checkbox
checked. If you clear this checkbox, then you can manually resize the
riser in any direction, regardless of its original measurements.
- In the Width box,
type the width for the riser. The default value is 8’0”
- In the Depth box,
type the depth for the riser. The default value is 4’0”.
- In the Height box,
type the height for the riser. The default value is 2’0”.
- To enable hatching for the object, select the
Show Hatch Lines checkbox.
- Select the desired hatching style for the object
from the Hatch Style drop-down list.
- Click OK.
Result: The
riser is attached to the cursor.
- Drag the new riser to its position, and then click
to place it in the drawing.
To draw a riser in interactive mode
Note: To turn
interactive mode on, click the Interactive Mode button
on the toolbar.
The Interactive Mode button.
- From the menu,
choose .
- Click the starting point of the riser on the drawing.
The insertion point is the lower left corner of the riser.
- Drag in any direction to stretch out the riser’s
shape. Click to place the upper right corner of the riser.
- In the dialog box that opens, type the missing
dimension of the riser.
- Click OK.
Note: You
can snap to all eight points on a riser: top corners and bottom corners.
Drawing
cylinders
Cylinders are solid 3D objects. Cylinders
can be used for creating platforms, columns, or any other cylinder-shaped
objects.
There are two ways in which you can draw
cylinders:
- Non-interactive mode in which you type the exact
height and radius of the cylinder.
- Interactive mode in which you click and drag to
set the dimensions of the cylinder.
To draw a cylinder
- From the menu,
choose .
Tip:
You can also click the Cylinder tool
on the Draw toolbar.
The Cylinder button.
Result: The
New Cylinder window appears.
- In the Height box,
type the height for the cylinder. The default value is 8’0”.
- In the Horizontal Radius box,
type the horizontal radius for the cylinder. The default value is
4’0”.
- In the Vertical Radius box,
type the vertical radius for the cylinder. The default value is 4’0”.
- To ensure that the cylinder remains proportionately
the same when resized, leave the Lock Ratio checkbox
checked. If you clear this checkbox, then you can manually resize
the cylinder in any direction, regardless of its original measurements.
- To have the cylinder appear smooth in the Shaded
view, leave the Smooth Shading option
enabled; to see a faceted cylinder in the Shaded view, disable this
option. The default for this option is ON.
- To change the default number of cylinder segments,
clear the checkbox beside Use Defaults and
type the new number of segments. Note that the higher the number of
segments, the better the cylinder will appear in Shaded view, but
the more performance will degrade.
- To enable hatching for the object, select the
Show Hatch Lines checkbox.
- Select the desired hatching style for the object
from the Hatch Style drop-down list.
- Click OK.
Result: The
cylinder is attached to the cursor.
- Drag the new cylinder to its position, and then
click to place the object in the drawing.
To draw a cylinder
in interactive mode
Note: To turn
interactive mode on, click the Interactive Mode button
on the toolbar.
The Interactive Mode button.
- From the menu,
choose .
- Click to place the center of the bottom surface
of the cylinder.
- Click to set the radius for the cylinder.
- In the dialog box that opens, type the desired
height, horizontal radius and vertical radius for the cylinder.
- To ensure that the cylinder remains proportionately
the same when resized, leave the Lock Ratio checkbox
checked. If you clear this checkbox, then you can manually resize
the cylinder in any direction, regardless of its original measurements.
- To have the cylinder appear smooth in the Shaded
view, leave the Smooth Shading option
enabled; to see a faceted cylinder in the Shaded view, disable this
option. The default for this option is ON.
- To change the default number of cylinder segments,
clear the Use Defaults checkbox
and type the new number of segments. Note that the higher the number
of segments, the better the cylinder will appear in Shaded view, but
the more performance will degrade.
- Click OK.
Drawing spheres
Spheres are solid 3D circular or oval objects.
There are two ways in which you can draw
spheres:
- Non-interactive mode in which you type the exact
horizontal radius, depth radius and vertical radius of the sphere.
- Interactive mode in which you click and drag to
set the dimensions of the sphere.
To draw a sphere
in non-interactive mode
- From the menu,
choose .
Tip:
You can also click the Sphere tool on the Draw
toolbar.
The Sphere
button.
Result: The
New Sphere window appears.
- In the Horizontal Radius box, type the horizontal radius
for the middle of the sphere.
- In the Depth Radius box,
type the depth radius for the middle of the sphere.
- In the Vertical Radius box, type the vertical radius
for height of the middle of the sphere.
- To ensure that the sphere remains proportionately
the same when resized, leave the Lock Ratio checkbox
checked. If you clear this checkbox, then you can manually resize
the sphere in any direction, regardless of its original measurements.
- To change the default number of sphere segments
and stacks, clear the Use Defaults checkbox
and type the new values for Number of Segments and
Number of Stacks. Note that the higher
the number of segments or stacks, the better the sphere will appear
in Shaded view, but the more performance will degrade.
- To have the sphere appear smooth in the Shaded
view, leave the Smooth Shading option
enabled; to see a faceted sphere in the Shaded view, disable this
option. The default for this option is ON.
- Click OK.
Result: The
sphere is attached to the cursor.
- Click to place the sphere in the drawing.
To draw a sphere in interactive mode
- From the menu,
choose .
Tip: You can
also click the Sphere tool on the
Draw toolbar.
The Sphere
button.
- In the New Sphere window,
click Interactive.
- Click and drag out the shape of the sphere in
your drawing. When you have the desired size, click again.
Result: The
New Sphere window appears again.
- In the New Sphere dialog
box, you can change the default Horizontal
Radius, Depth Radius, and Vertical Radius of the new sphere.
- To ensure that the sphere remains proportionately
the same when resized, leave the Lock Ratio checkbox
checked. If you clear this checkbox, then you can manually resize
the sphere in any direction, regardless of its original measurements.
- To change the default number of sphere segments
and stacks, clear the Use Defaults checkbox
and type the new values for Number of Segments and
Number of Stacks. Note that the higher
the number of segments or stacks, the better the sphere will appear
in Shaded view, but the more performance will degrade.
- To have the sphere appear smooth in the Shaded
view, leave the Smooth Shading option
enabled; to see a faceted sphere in the Shaded view, disable this
option. The default for this option is ON.
- Click OK.
Drawing
cones
Cones are solid 3D objects.
There are two ways in which you can draw
cones:
- Non-interactive mode in which you type the exact
horizontal and vertical radius of the cone.
- Interactive mode in which you click and drag to
set the dimensions of the cone.
To draw a cone
in non-interactive mode
- From the menu,
choose .
Tip:
You can also click the Cone tool on the Draw
toolbar.
The Cone button.
Result: The
New Cone window appears.
- In the Height box,
type the height of the cone.
- In the Horizontal Radius box, type the horizontal radius for
the cone.
- In the Vertical Radius box, type the vertical radius for
the cone.
- To ensure that the cone remains proportionately
the same when resized, leave the Lock Ratio checkbox
checked. If you clear this checkbox, then you can manually resize
the cone in any direction, regardless of its original measurements.
- To change the default number of cone segments
and stacks, clear the Use Defaults checkbox
and type the new values for Number of Segments and
Number of Stacks. Note that the higher
the number of segments or stacks, the better the cone will appear
in Shaded view, but the more performance will degrade.
- To have the cone appear smooth in the Shaded view,
leave the Smooth Shading option
enabled; to see a faceted cone in the Shaded view, disable this option.
The default for this option is ON.
- To enable hatching for the object, select the
Show Hatch Lines checkbox.
- Select the desired hatching style for the object
from the Hatch Style drop-down list.
- Click OK.
Result: The
cone is attached to the cursor.
- Click to place the cone in the drawing.
To draw a cone in interactive mode
- From the menu,
choose .
Tip: You can also click the
Cone tool
on the Draw
toolbar.
The Cone
button.
- In the New Cone window,
click Interactive.
- Accept the default values, and then click and
drag out the shape of the cone in your drawing. When you have the
desired size, click again.
Result: The
New Cone window appears again.
- In the dialog box that opens, type the height
and the horizontal and vertical radius of the new cone.
- To ensure that the cone remains proportionately
the same when resized, leave the Lock Ratio checkbox
checked. If you clear this checkbox, then you can manually resize
the cone in any direction, regardless of its original measurements.
- To change the default number of cone segments
and stacks, clear the Use Defaults checkbox
and type the new values for Number of Segments and
Number of Stacks. Note that the higher
the number of segments or stacks, the better the sphere will appear
in Shaded view, but the more performance will degrade.
- To have the cone appear smooth in the Shaded view,
leave the Smooth Shading option
enabled; to see a faceted cone in the Shaded view, disable this option.
The default for this option is ON.
- To enable hatching for the object, select the
Show Hatch Lines checkbox.
- Select the desired hatching style for the object
from the Hatch Style drop-down
list.
- Click OK.
- Click in the drawing to finish placing the new
cone.
Drawing pipes
For information on drawing pipes and curved
pipes, see Drawing
pipes in the “Hang Structures” section.
Drawing rigging
points
For information on drawing rigging points,
see Drawing
rigging points in the “Hang Structures” section.
Drawing
focus objects
For details on drawing focus objects, such
as focus positions, focus lines and focus arcs, see Focus
objects
in the “Hanging and focusing fixtures” section.
Drawing screens
You can draw a screen and then attach an
image or video source or subsource to it.
Tip: To
achieve the best visualization of screen projections in Shaded view, enable
Global Illumination and select Approximation
Method 2 on the Visual Effects tab
of the View Options window in Shaded view.
To draw a screen
- From the menu,
choose .
The
Screen button.
Result: The New Screen window appears.
- In the appropriate fields, enter the width and
height of the screen.
- To configure the image that will appear on the
screen, click the appropriate option button:
- To leave the screen blank, click the Blank
Screen option button.
- To show a static image on the screen, follow
the procedures in the Image Manager section. For details, see Image
Manager.
- To attach a video source to the screen, click
the Video Source option button,
and from the drop-down list, choose the video source or video subsource,
or an I-Mag screen from a WYSIWYG Camera, (or click Create
New to configure a new video source with the Video Manager).
For details on creating a new video source, see To
configure a new video source for streaming video. For details
on splitting video into subsources, see To
create a single video subsource. For details on creating
an I-Mag Camera source, see To
create an I-Mag camera in the Video Manager.
- Click OK.
Result: The
screen is placed into the drawing.
Creating video walls
with screens
After a screen has been created, the Grid
Array tool can be applied to build a video wall. Applying Grid Array opens
the Quick Image/Video Tool where you
can set the video/image sources to the screen panels that were created.
To create video walls with screens
- In Front or Back view in Wireframe,
select the screen.
- From the menu,
choose > .
Result: The
Grid Array window appears.
- In the Grid Array window,
modify the settings as desired. Refer to Array
for information on Grid Array settings.
- Click OK.
Result: The
Quick Image/Video Tool appears.
- In the Quick Image/Video
Tool window, specify the video or image sources and subsources
for the video wall that was created.
- Click OK.
Result: The
video wall is created with the video or image applied to the individual
screens.
Notes:
- The Quick Image/Video
Tool can be applied to previously drawn screen files, if re-arranged
into rows and columns that WYSIWYG can recognize and automatically
apply subsources to the individual screens.
- The Quick Image/Video
Tool can be applied to missing panels in the video wall
if WYSIWYG can recognize the arrangement of rows and columns.
- The functionality of the Quick
Image/Video Tool remains available if no screens are selected.
Screen
properties
After a screen has been created, the properties
of a screen can be altered from the properties menu. The following properties
of the screen can be changed:
Dimensions and Options
The size of the screen can be changed from
its original dimensions and the option to display the source on the front
side.
- Screen Width: The
width of the screen.
- Screen Height:
The height of the screen.
- Only Display Image/Video
on Front Face: Select this checkbox to set the color, Image
Source, or Video Source to appear only on the front side of the screen.
Note: The
front side of a Screen is the one which does not display the “V” symbol
when the Screen appears in Wireframe set to Plan view.
Tip: The Only Display Image/Video on Front Face option
will help when using the Global Illumination with
Approximation Method 2 Visual Effect;
when this Visual Effect is enabled, the illumination it produces will
only appear on the front side of the Screen.
Display Source
Options for controlling what will be visible
on the screen.
- Display Source:
Drop-down list for selecting what will be visible on the screen.
- Image Source: Available
images that can be displayed on the screen.
- Video Source: Available
videos that can be displayed on the screen.
- Keep Aspect Ratio:
Toggle whether to have images/videos displayed on the screen maintain
their aspect ratio or stretch/constrict when the size of the screen
changes.
- Reassign Video/Image Subsource(s):
This checkbox is available when the screen is set with Multi-split
subsources. Select this checkbox to open the Reassign
Video/Image Subsource dialog box and reassign the video
and image source types and options for the screen.
Glow Settings
Setting for controlling the glow of the
selected screen, independent of the global settings.
Note: The
glow effect will appear only on the screen’s front face if Only
Display Image/Video on Front Face is selected.
- Hide: Toggle to
enable/disable the screen glow feature.
- Glow Intensity Multiplier:
When enabled can enhance the glow of the screen on a scale of 0 to
10.
Drawing cameras
You can add cameras to the drawing to provide
additional view points in Shaded views and renderings. Place cameras at
specific locations, for example, at the Front of House, at extreme Audience
Left/Right (to check sightlines), at IMAG camera locations, or camera
placement to shoot the show in real-time.
For tips on moving your cameras, see Camera
control in shaded view.
To insert a camera
The following procedure outlines how to
insert a camera in a Wireframe view. For information on creating a camera
directly from the Shaded view, see To
create a camera from shaded view.
- From the menu,
choose > .
Result: The
New Camera properties dialog box appears.

- Type a name for the camera and a value in degrees
for the field angle. The default value for the field angle is 53.13.
- From the Layer drop-down
list, select the layer of your file on which you want to draw the
camera. By default, the Camera object is inserted on the Camera layer.
Note: If you
do not see all layers in the Layer drop-down
list, click Show non-editable layers.
- (Optional) Select the
Aspect Ratio checkbox to set a fixed Aspect Ratio for
the new camera. From the Aspect Ratio drop-down
list, select the fixed Aspect Ratio for the new camera.
Result: The
Shaded view will be defined by the set Aspect Ratio of the selected Camera,
with pillar or letter bars displayed to indicate the viewing definition
boundaries.
- (Optional) Select the Lock checkbox
to lock this new camera in its position and view angle in Shaded view.
- Click OK to
apply the settings or Cancel to discard.
- Click on the drawing to place the camera.
- Drag the cursor to aim the camera, and then click
to place the target.
Result: The
camera is inserted into your drawing and available in the camera selection
list for Shaded views and renderings.
Tip: Use the
missing coordinate tool while placing the camera and target.
Note: The
target of your camera is easily identifiable in Wireframe views as defined
by the marker points of the camera drawing. Camera drawings are invisible
in Shaded views because you are looking through the
camera. For this reason, in this view you can choose to display the target.
For more information on displaying the target, see Modifying
shaded views or Using
the camera toolbar.
To view or edit
camera properties
- In , ,
or mode, click the Quad
or Shaded tab.
- Right-click on the toolbar area and select .
Result: The
Camera toolbar appears.
- From the Current Camera drop-down
list, select the camera whose Properties you want to view.
- On the Camera toolbar,
click the Camera Properties button.
- In the window that appears, you can change any
of the following properties:
- Name: You can
edit the name that appears on the Camera toolbar
for the selected Camera.
- Field Angle: You
can change the field angle of the currently selected Camera, measured
in degrees.
- Assigned Hotkey:
Click to assign a new numbered hotkey for this Camera. This is the
number that you can press from your Number pad to instantly switch
from one Camera to the next.
- Aspect Ratio:
Select this checkbox and choose a fixed Aspect Ratio for the selected
Camera.
- Lock camera in Shaded
View: Select this checkbox to lock the selected camera in its
current position in all Shaded views. To unlock it, simply select
the camera from the Camera toolbar,
and then press the Camera Lock button.
DMX Patch
In this section,
you can assign a DMX value to the camera when the Assigned
Hotkey is set to None. Select
a value from the Assigned DMX Value drop-down
list.
Note: When a hotkey
of 1-9 is
assigned, the DMX value matching the hotkey number is automatically assigned.
- DMX Patch enables the DMX control of the switching
between Cameras in LIVE mode, instead of using the drop-down list
on the Camera toolbar or the numpad
hotkeys.
- Assigned DMX Value drop-down
list goes from #10-255 (#1-9 are reserved for hot key assignments).
- When the camera has an assigned hotkey, the Assigned DMX Value drop-down list will
display the hotkey value as read-only.
- Enable DMX Control of
Cameras/Camera Paths must be enabled in the Camera
Manager window to enable DMX control of the cameras. Refer
to Camera
Manager.
Drawing camera paths
Camera Paths allow you to define a path
along which the camera will travel during playback in the Shaded view,
either in DESIGN or LIVE Modes. You draw Camera Paths in CAD Mode just
as you would draw a spline. Each vertex point or marker along the path
is called a “Node”.
Note: You
can keep the Camera Path, nodes, and targets visible during file editing,
and once you’re done, go into the Properties of these objects and toggle
their visibility off in Shaded view.
To draw a camera path
- In Wireframe view, from the menu,
choose > .
- Click in your plot where you want to start drawing
the Camera Path.
- Continue clicking in your drawing to create your
path. When you are finished, right-click and select one of the options
on the pop-up menu:
- :
This option finishes the path at the last point, and places it in
your plot.
- :
This option closes the path from one end to the next, and places the
path in your plot.
- :
This option cancels the drawing of the Camera Path altogether.
- :
This option removes the last point of the path.
Note: Camera
Paths are controlled from DESIGN and/or LIVE modes, using the Camera
Path Editor and the Timeline tool.
For details, see Using
the Camera Path Editor.
Camera
path properties
Camera Paths have unique properties, as
shown below:
- Name: Camera Paths
can have unique names
Shaded View Options
- Show Camera Path in Shaded
Views: This option shows or hides the Camera Path in Shaded
views while playing the path.
- Use Layer Rendering Color:
This option controls the color of the Camera Path and its Layer behavior.
- Show Nodes: This
option shows or hides the Nodes along the Camera Path.
- Show Node Numbers:
This option shows or hides the Node numbers along the Camera Path.
CAD Options
- Closed: If checked,
this option enables the Camera Path to play as a continuous loop with
no gaps.
- Tension: A value
between 0 and 1, where 0 is no tension and 1 is maximum tension; this
option enables the Camera Path to allow curving between nodes along
the path. If the Tension is set to 0, the nodes will be connected
with straight lines.
- Camera Path Arrow - Size:
This option allows you to control the size of the direction arrows
on the Camera Path.
Patch
- None: Select this
option if the Camera Path is not patched.
- DMX Patch: Select
this option if the Camera Path is patched, and then enter the patch
properties.
- Aspect Ratio: This
option allows you to select a fixed Aspect Ratio for this Camera Path.
Drawing camera targets
After you draw a Camera Path, you can also
insert a “Camera target” at points of interest where you would like the
camera to focus while traveling along a path.
Note: You
can keep the Camera Path, nodes and targets visible during file editing,
and once you’re done, go into the Properties of these objects and toggle
their visibility off in Shaded view.
To draw a camera target
- In Wireframe view, from the menu,
choose > .
- Type a descriptive name for the camera target.
- Click OK and then
click to place the target along the Camera Path.
Camera
target properties
Camera targets also have unique properties,
as seen below:
- Label: Camera targets
can have unique labels.
- Height: This controls
the height of the text associated with the Camera Target.
- Align to View:
This option aligns the target to the specific view that it is in (i.e.,
Side, Front, Back, Iso)
- Show Label: This
option shows or hides the Camera Target label text.
Shaded View Options
- Show in Shaded Views:
This option shows or hides the Camera Target in Shaded views while
playing the path.
- Use Layer Rendering Color:
This controls the color of the Camera target and its Layer behavior.
Text Justification
This section controls the Horizontal and
Vertical alignment of the text associated
with the Camera Target.
- X, Y, and Z Coordinates:
These options allow you to control the position in 3D space of the
Camera Target.
Font
This section displays options that allow
you control of the font face of the Camera Target. Settings in Document
Defaults are used by default.
In the top image, an example of a path and camera
target is drawn.
In the bottom image, the camera at each node of
the path is now pointing to the camera target.
Drawing a compass
You can add a
compass to a drawing to define the direction that is north. This definition
is important to set the position of the sun and/or moon for renderings
and Shaded views that use environmental options.
Note: There
can be only one compass in a file.
To draw a compass
- From the menu,
choose .
- Click to place the starting point of the compass.
- Click to place the end point of the compass. The
end point must be directly north of the start point.
Result: A
compass is drawn, centered on the start point and pointing towards the
end point.
Notes:
- To remove the compass from the drawing, choose
from the
menu.
- To redefine north, repeat steps 1-3. You do not
need to remove the compass from the drawing when redefining north
as there can be only one compass in a file.
Drawing
motion axes
For every motion axis that you draw in
CAD mode, you can attach one or more objects to it, and then define the
object’s position along the axis. You can attach objects such as risers,
library objects, or custom objects that you have drawn.
To be able to move an object in different
planes, you can attach multiple motion axes to one another. Simply attach
the object to one of the axes, and then control the object’s movement
along any of the axes by selecting it with the Moving Scenery Designer
tool. This feature is useful, for example, if you have a set piece that
needs to be able to move in both a vertical and horizontal motion.
Notes:
- When attaching axes to one another, you cannot
create a circular linking pattern. For example, you can link Axis
A to Axis B, and then link Axis B to Axis C, but you cannot then link
Axis C back to Axis A because this creates a circular link.
- You cannot attach fixtures to motion axes; however,
you can attach pipes that hold fixtures to axes.
- Currently, you cannot attach focus positions
or groups containing focus positions to motion axes. However, in future
releases you will be able to attach either of these items to motion
axes.
You can draw axes either diagonally or
straight along any direction of movement—X, Y, or Z—choosing between the
following two main types of axes:
- Linear: Choose
this type of axis to have an object move in a straight line along
the path that you specify (or in a series of straight segments all
joined together at different vertices to create the path). You can
create a linear axis in any length or shape that you require, as long
as it comprises straight line segments; you cannot draw a curved axis.
For example, you could have a person walk across a stage in a zig
zag path, if desired.
When you draw this type of axis, and then
attach an object to it, the distance from the axis to the object does
not affect the object’s movement; the object will always follow the path
of the axis regardless of where you have placed the axis or object.
By default, all linear axes are displayed
in your drawing with the label name, and shows an arrow on one end, signaling
the direction in which the object will move. In the Properties page, the
axes names are displayed with the prefix “[AX-L] to identify a Linear
axis.
You can change the name placement and adjust
the size of the arrow by opening the Properties page for the axis.
- Rotation: Choose
this type of axis if you want to have an object rotate in a circular
motion. When you click to place this type of axis in your drawing,
a circle with a center dot appears. The circle acts as a visual cue,
telling you the direction in which the object will rotate; the center
dot is the actual axis around which the object rotates.
The orientation of the object’s rotation
changes based on the view in which you draw the axis (plan, side, or front/back).
When placing the object to be rotated in your drawing, note that its position
relative to the center dot of the rotation axis is important. The distance
from the center dot to the object represents the size of the circle in
which it will rotate, with the dot marking the center of the circle. To
have the object rotate in a very tight circle (for example, a dancer doing
a pirouette, or a spinning object), place the object directly on the center
dot.
By default, all rotation axes are displayed
in your drawing with the label name, and shows an arrow on one end, signaling
the direction in which the object will rotate. You can change the name
placement by opening the Properties page for the axis. In the Properties
page, the axes names are displayed with the prefix “[AX-R]” to identify
as Rotation axis. While you cannot adjust the size of the arrow head directly,
you can click and drag the circle to the desired size, which adjusts the
arrow head proportionately. To change the direction of the object’s rotation,
switch views, and then drag the center point to the new orientation.
To draw a linear motion axis
- In Wireframe view, select the view in which you
want to draw the axis (plan, front, back, side, or isometric).
- From the menu,
choose > .
- In the window that appears, type a name for the
axis, and then click OK.
- In your drawing, click in the position where you
want to start the axis, and then move your cursor to the next point
of the axis and click. To create an axis with multiple segments, continue
clicking at each point (vertex) of the axis.
- When you are finished creating the axis, right-click
and choose .
To draw a rotation motion
axis
Unlike linear axes, rotation axes cannot
have multiple vertices. Instead, when you draw one of these axes, the
object rotates around the center point.
- In Wireframe view, select the view in which you
want to draw the axis (plan, front, back, side, or isometric).
- From the menu,
choose > .
- In the window that appears, type a name for the
axis, and then click OK.
- In your drawing, click in the position where you
want the axis to appear.
Note: The
circle that appears when you draw a rotation axis is only a visual cue
to show you the direction in which the object rotates—it does not affect
the size of path on which the object rotates. The circle is given a default
size, but you can change it to suit your needs.
To
patch a motion axis to a DMX universe
To move the object with a DMX control,
you first have to attach the motion axis to a named DMX patch universe
that you have created in DATA mode.
Note: For
information on creating a patch universe, see To create
a new patch universe.
- Click to select the axis that you want to attach
to the patch universe.
- Right-click and select .
- Click the Axis
tab.
- From the Patch Type drop-down
list, select DMX Patch.
- From the Universe drop-down
list, select the DMX patch universe to which you want to attach the
axis.
- In the Address
box, type the starting DMX address.
- Click OK.
To
patch a motion axis to a motion universe
To move the object with a motion control
system, you first have to attach the motion axis to a named motion control
patch universe that you have created in DATA mode.
Note: For
information on creating a patch universe, see To create
a new patch universe.
- Click to select the axis that you want to attach
to the patch universe.
- Right-click and select .
- Click the Axis
tab.
- From the Patch Type drop-down
list, select Motion Patch.
- From the Universe drop-down
list, select the motion control patch universe to which you want to
attach the axis.
- From the ID drop-down
list, select the ID on the motion control system with which you want
to associate this axis.
Note: The
motion control system must be connected to your computer for the ID to
appear in this drop-down list. If the system is not currently connected,
you can also type the ID directly into this drop-down list.
- Click OK.
To
attach an object to a motion axis
Notes:
- You can attach one or more objects to each axis;
however, each object can be attached to only one axis at a time.
- When you attach an object to a linear axis, the
distance from the axis to the object does not affect the object’s
movement; the object will always follow the path of the axis regardless
of where you have placed the axis or object.
- When placing the object to be rotated in your
drawing, note that its position relative to the rotational axis is
important. The distance from the central point of the axis to the
object represents the size of the circle in which it will rotate.
To have the object rotate in a very tight circle (for example, a dancer
doing a pirouette, or a spinning object), place the object directly
on the center point of the axis.
- Place the object that you want to attach to the
axis at the appropriate position in your drawing, either by adding
a new object, or moving an existing object to this location.
- Select the object, right-click, and then choose
.
- On the General tab,
from the Attach to Axis drop-down
list, select the axis to which you want to attach this object.
Note: The
label names of the drawn axes that appear on the drop-down list are displayed
with prefixes to identify as either Linear “[AX-L] name” or Rotation “[AX-R]
name”.
- Click OK.
To add a vertex to a linear
motion axis
To change the path of an existing linear
axis, you can add one or more vertices, and then drag these vertices to
the new position.
- In your drawing, click on the point of the axis
at which you want to add a vertex.
- Right-click and select .
Result: The
vertex is added at the point where you clicked.
Tip: To change the path of the axis, click
to select the axis and view all the vertices. Click the desired vertex,
drag it to the new position, and then release the mouse. Any objects that
are attached to the axis will now follow the new path.
Motion
frames
The Frame Motion System delivers more functionality
and flexibility than its predecessor, the Axis system. A single motion
frame can simulate motion for up to six Degrees of Freedom (DoF) for each
frame.
Much like the motion axis, you can attach
one or more objects to a single motion frame, and then define the motion
ranges of each DoF.
Notes:
- When attaching one frame to another, you cannot
create a circular linking pattern.
- You cannot attach fixtures to frames; however,
you can attach pipes that hold fixtures to axes.
To draw a motion frame
- In a Wireframe view, select the view in which
you want to draw the frame.
- From the menu,
choose
- In the window that appears, type the name of the
frame, and then click OK.
- In your drawing, click in the position where you
want the frame to appear.
Result: The
motion frame is inserted in your drawing with its label name on display.
To adjust the motion range
- In a Wireframe view, select the frame that you
want to adjust.
- Right-click and select .
- Select the Motion Ranges tab.
- To restrict the motion frame, click to enable/disable
any of the six Degrees of Freedom (DoF) shown, and then adjust the
movement ranges of each DoF by modifying the Minimum and Maximum values
for each corresponding axis.
- To enforce these motion ranges while controlling
objects in LIVE mode, click to enable the Use
Motion Ranges in Live Mode checkbox.
- Click OK.
To patch a frame to a DMX universe
To move the object with a DMX control,
you have to attach the motion frame to a named DMX patch universe that
you have created in DATA mode. Patching a single motion frame creates
12 DMX channels: X, X Fine, Y, Y Fine, Z, Z Fine, Rx, Rx Fine, Ry Fine,
Rz Fine.
Note: For
information on creating a patch universe, see To create
a new patch universe.
- Click to select the axis that you want to attach
to the patch universe.
- Right-click and select .
- Click the Axis
tab.
- From the Patch Type drop-down
list, select DMX Patch.
- From the Universe drop-down
list, select the DMX patch universe to which you want to attach the
axis.
- In the Address
box, type the starting DMX address.
- Click OK.
To patch a frame to a motion universe
To move the object with a motion control
system, you first have to attach the frame to a named motion control patch
universe that you have created in DATA mode.
Note: For
information on creating a patch universe, see To create
a new patch universe.
- Click to select the frame that you want to attach
to the patch universe.
- Right-click and select .
- Click the Axis
tab.
- From the Patch Type drop-down
list, select Motion Patch.
- From the Universe drop-down
list, select the motion control patch universe to which you want to
attach the axis.
- From the ID drop-down
list, select the ID on the motion control system with which you want
to associate this axis.
Note: The
motion control system must be connected to your computer for the ID to
appear in this drop-down list. If the system is not currently connected,
you can also type the ID directly into this drop-down list.
- Click OK.
To attach an object
to a frame
Notes:
- You can attach one or more objects to each frame;
however, each object can be attached to only one frame at a time.
- When placing the object to be rotated in your
drawing, note that its position relative to the frame is important.
The distance from the central point of the frame to the object represents
the size of the circle in which it will rotate.
- To have the object rotate in a very tight circle
(for example, a dancer doing a pirouette, or a spinning object), place
the object directly on the center point of the frame.
- Place the object that you want to attach to the
frame at the appropriate position in your drawing, either by adding
a new object, or moving an existing object to this location.
- Select the object, right-click, and then choose
.
- On the General tab,
from the Attach to Axis drop-down
list, select the Frame to which you want to attach this object.
Note: The
label names of the drawn frames that appear on the drop-down list are
displayed with prefixes to identify as a Frame “[FRM] name”.
- Click OK.
BlackTrax trackable frames
BlackTrax Trackable Frames are Motion Frames
specifically designed for use with BlackTrax. When a BlackTrax Trackable
Frame is patched to a DMX and Motion Universe, and an object is attached
to the frame, BlackTrax will use this information to create a Trackable.
A Trackable is an object in BlackTrax whose real time location you want
the BlackTrax system to track.
To draw a BlackTrax trackable frame
- In a Wireframe view, select the view in which
you want to draw the frame.
- From the menu,
choose .
- In the window that appears, type the name of the
frame, and then click OK.
- In your drawing, click in the position where you
want the frame to appear.
Viewing
moving scenery
After you create the axes/frames and attach
the objects to them, you can watch the objects move along the axes/frames
by using the Looks feature in DESIGN mode. Just as you can simulate moving
lights by cross-fading between one lighting look to the next, you can
also simulate moving scenery by creating Looks that contain motion axes/frames
and fading from one Look to the next. For information on moving scenery,
see To
view moving scenery.
You can also patch the axis in DATA mode
so you can control the movement of the object with either a DMX console
device, such as a Mini Console, or a motion control system. For information
on patching motion axes, see To
patch a motion axis to a DMX console device or To patch a motion
axis to a motion control system.
Creating complex
motion systems
To create more complex motion systems (for
example, to have an object revolve around itself or around another object
while it is also moving across the stage), you can attach motion frames
to axes, or vice versa (you can attach axes to motion frames).
Quick Motion Patch Tool
The Quick Motion Patch Tool allows you
to quickly and easily manage the patching of all frames and axes in CAD
Wireframe view. The tool allows for frames and axes to be patched or cleared
from any created universe. A summary of patching activity is also displayed
in the tool for your convenience.
To patch frames/axes to a motion universe using the Quick
Motion Patch Tool
- Select the Frames/Axes you want to patch.
- From the menu,
choose >.
Result: The
Quick Motion Patch Tool window appears.
- In the Auto-Patch Motion section, from the Motion
Universe Name drop-down list, select the motion universe the
frames/axes will patch to.
- Select either All Frames/Axes OR
Only Selected Frames/Axes to patch
to the motion universe.
- Click Patch.
Result: The
chosen frames/axes will be patched to the selected motion universe. A
summary of the frames'/axes' patching will be displayed at the bottom
of the Quick Motion Patch Tool window
To clear frames/axes from a motion universe using the Quick
Motion Patch Tool
- Select the Frames/Axes you want to clear.
- From the menu,
choose >.
Result: The
Quick Motion Patch Tool window appears.
- In the Clear Motion Patch section, select
either All Frames/Axes OR Only Selected Frames/Axes to be cleared the
from the motion universe.
- Select Only Selected Universe radio
to clear the selected frames/axes from only a specific motion universe.
Select the specific universe from the drop-down list. Otherwise, the
selected frames/axes will be cleared from all universes.
- Click Clear.
- The chosen frames/axes will be cleared from the
selected motion universe. A summary of the frames'/axes' patching
will be displayed at the bottom of the Quick
Motion Patch Tool window.
Drawing pipe and drape
Use the Pipe and Drape Wizard to add lengths
of drapery in your drawing. You can add default length and height of drapery,
or specify custom sizes for your drapery panels, and define drapery properties
such as color, texture, and material.
The several components in a drape line
are shown in the graphic:
- Drape panels: These
are the individual pieces of fabric that hang from the horizontal
pieces of pipe called crossbars. You can specify the number of drape
panels in each of the pipe and drape drawing methods. The default
number of panels is three per section.
- Section: A
section consists of a series of drape panels hanging from a horizontal
pipe called a crossbar, which is supported on each end by an upright
pipe. You can specify the number of panels per section and, based
on the drawing method you choose, either the exact width of the section
or the maximum width.
- Upright pipes: These
are the pipes that stand on either end of each section in your drape
line, supporting the crossbar pipes.
- Base plates: These
are support plates for the upright pipes.
The Wizard offers you two drawing options:
- Draw: This
option gives you the most flexibility when drawing your drape line.
It enables you to specify the height, maximum width of a section,
and the number of drape panels per section. When you click Finish,
the Wizard returns you to the drawing where you can click and drag
to draw as many drape lines as desired in whatever length required.
- Specify: This
option enables you to define the height, width, the number of sections
in your drape line, and the number of drape panels per section. This
option enables you to either draw a new drape line section, or add
to an existing drape line.
To draw pipe and
drape - Draw method
Note: If you are adding
a new drape section to an existing panel in your drawing, click the snap tool first. This ensures
that the new drape panel “snaps” to the existing one in the correct position.
- From the menu,
choose .
Result: The
Select Drawing Method window appears.
- Click the Draw option
button, and then click Next.
Result: The
Draw Pipe and Drape window appears.
- Select Create a New Drape
Line option to create a new section of the drape line;
or select the Add to an Existing Drape Line option
to add the next section of the drape line.
Notes:
- Drawing a new drape line includes all uprights
for the drape line.
- Adding to an existing drape line uses an existing
upright as the beginning of the added drape line.
- In the Height box,
type the height of the drape line, or accept the default value of
15’0”.
- In the Max. Crossbar Length box,
type the maximum length of each horizontal
pipe, or accept the default value of 10’0”. This value sets the longest
length of the horizontal pipe in a section between the upright pipes.
If you click to insert a section at a shorter interval than this value,
WYSIWYG automatically adjusts the width of each drapery panel accordingly
and a shorter section is inserted in the drawing.
- Select the Min. Crossbar
Length checkbox and type the minimum length of each horizontal
pipe, or accept the default value of 1”. This value sets the shortest
length of the horizontal pipe in a section between the upright pipes.
- Select the Use Equal Crossbar
Length/Space Upright Evenly checkbox to automatically
set the same length for all the crossbars. If you clear this checkbox,
then WYSIWYG creates drapery panels of equal size for all full-size
sections, but resizes the panels in the last section accordingly if
you choose to make this panel smaller.
- In the Pipe Diameter box,
type the diameter of all crossbars and upright pipes.
- From the Base Plate drop-down
list, select the size of the base plate support for the upright pipes.
- Select the Add Base Plate
Weight checkbox to add thickness to the base plate in
Wireframe and Shaded views.
- In the Drape Panels per
Crossbar box, type the number of drape panels that you
want to see in each section of the drape line, or accept the default
value of 1 panel per section.
- The default or previously set texture of the drape
is displayed in the Drape Texture box.
To change the texture, click the Drape Texture ellipsis
button to browse and select a new texture from the Texture
Select dialog box that opens.
- In the Drape Description box,
type additional user information or identification for the drape line,
which will be displayed in Reports.
- Click Finish.
- Click in the desired spot in your drawing where
you want to start drawing the drape line.
- Move the cursor to the spot where you want the
first section to end, and click. Then move your cursor to the spot
where you want the next section to end, and click. You can draw as
many sections as you like. When you are finished drawing your drape
line, right-click and select .
Note: For
information on customizing the new drape line, see To customize drapery elements (color, material,
and texture).
To draw pipe and drape - Specify method
Note: If you
are adding a new drape section to an existing panel in your drawing, click
the snap tool first. This
ensures that the new drape panel “snaps” to the existing one in the correct
position.
- From the menu,
choose .
Result: The
Select Drawing Method window appears.
- Click the Specify option
button, and then click Next.
Result: The
Specify Pipe and Drape window appears.
- Select the Create a New
Drape Line option to create a new section of the drape
panel; or select the Add to an Existing Drape
Line option to add the next section of the drape panel.
Notes:
- Drawing a new drape line includes all uprights
for the drape line.
- Adding to an existing drape line uses an existing
upright as the beginning of the added drape line.
- To specify the total length of the drape line
section, select Total Length and type
the length of the drape line, or accept the default value of 10’0”.
The Crossbar Length option is
disabled if the Total Length option
is selected.
- To specify drape line section by the length and
quantity of it’s crossbars, select Crossbar
Length and type the length of the crossbar, or accept the default
value of 10’0”. The Total Length option
is disabled if the Crossbar Length
option is selected.
- In the Number of Crossbars box,
type the number of crossbars in the drape line, or accept the default
value of 1.
Note: The
length of each crossbar will automatically change with reference to the
specified Total Length and Number
of Crossbars.
- In the Height box,
type the height of the drape line, or accept the default value of
15’0”.
- In the Pipe Diameter box,
type the diameter of all crossbars and upright pipes.
- From the Base Plate drop-down
list, select the size of the base plate support for the upright pipes.
- Select the Add Base Plate
Weight checkbox to add thickness to the base plate in
Wireframe and Shaded views.
- In the Drape Panels per
Crossbar box, type the number of drape panels that you
want to see in each section of the drape line, or accept the default
value of 1 panel per section.
- The default or previously set texture of the drape
is displayed in the Drape Texture box.
To change the texture, click the Drape Texture ellipsis
button to browse and select a new texture from the Texture
Select dialog box that opens.
- In the Drape Description box,
type additional user information or identification for the drape line,
which will be displayed in Reports.
- Click Finish.
- Click in the desired spot in your drawing where
you want to start drawing the drape line.
- Move the cursor to the spot where you want the
first section to end, and click. Then move your cursor to the spot
where you want the next section to end, and click. You can draw as
many sections as you like. When you are finished drawing your drape
line, right-click and select .
Note: For
information on customizing the new drape line, see To customize drapery elements (color, material,
and texture).
To quickly change pipe and drape wizard settings
This procedure shows you how to quickly
change some of the structural pipe and drape settings for a selected drape
line, such as the height and diameter of the upright pipes and crossbars.
Use this procedure to customize the structural properties of a single
drape line.
- In your drawing, select the pipe and drape sections
that you want to customize.To select multiple sections, press CTRL, and then click the appropriate
sections.
Note: The
sections that you select must have been drawn in the same way. For example,
all drape lines created with Specify method.
- Right-click and select .
Result: The
appropriate Settings window appears. Based on the type of drape line that
you selected, a different window appears.
- Change any of the settings that you see in this
window. For help on any of the boxes, click in the box, and then press
F1.
- Click Finish to
save and apply your new settings.
To customize drapery
elements (color, material, and texture)
You can add custom color, texture and material
to selected drapery elements (such as the front and back of the drape
panels, the crossbars, upright pipes, the drape loops that attach to the
crossbars, or the drape lines as a whole).
Notes:
- If you select multiple drape lines in your drawing,
you can apply the same properties to all of them simultaneously through
the following procedure. However, note that if you had already selected
varying properties (for example, if you had chosen one color for the
front panel of some drape lines, but another color for the front panel
of others), or if some of the elements had no properties selected
at all, then when you choose new properties in the following procedure,
it applies to all drape lines selected, overwriting any existing settings
that you may have saved.
- When you select multiple drape lines, the Appearance tab only lists the properties
of selected elements if they are common across all drape lines. For
example, if the front panel of all selected drape lines already has
the same custom texture applied, and it is set to tile in one meter
squared intervals, then these values are shown in the Appearance tab.
However, if at least one of the front panels in the selected drape
lines has a different custom texture value applied, the Appearance tab
does not list the texture settings at all. If you choose new texture
settings, your choice overwrites all existing settings for the selected
element across all selected drape lines.
- You can apply the same properties to all drapery
elements by highlighting “Group” in the Elements box.
- In your drawing, select the pipe and drape sections
that you want to customize. To select multiple sections, press CTRL, and then click the appropriate
sections.
- With the desired sections selected, right-click
and select Properties.
Result: The
Properties window appears.
- Click the Appearance
tab.
- In the left pane, click the drapery element that
you want to customize. For example, to customize the front of the
drape panels (each panel is double-sided), click Drape
Front.
Note: You
can select multiple elements by pressing CTRL,
and then clicking the elements; you can select all elements
by clicking Select All.
- You have a choice of applying one of
the following settings to the selected elements:
- Layer Rendering Color:
Select this option to apply the same color as the current layer to
the selected elements.
- Custom Color:
Select this option and click the color box to apply a custom color.
In the resulting color dialog box, select the custom color that you
want to use, or click Define Custom Colors to
create your own color.
- Texture from Library: Select this option to apply a custom
texture file from the WYSIWYG library to the selected elements, and
then click the ellipsis button (...). In the resulting dialog box,
navigate to and choose the desired texture.
- Image Source: Select this option to apply a custom
texture file that you have created and saved in either .bmp, .jpeg,
.png, or .gif format. For information on image sources, see To
create a new image source in the Image Manager.
- Video Source:
Select this option to apply a video source or a subsource as a “dynamic
texture”. Choose a previously created video source or subsource, or
create a new video source or subsource. For information on video sources,
see Video
Manager.
- Use Normal Map:
Select this option to apply an Image Source that is a Normal Map,
to create the perception of fragmented surface texture detail and
depth, making objects look more realistic.
Select from the drop-down list an existing
Normal Map image or click New to create
a new Normal Map image via the Image Manager.
Note: This
drop-down lists all Image Sources that appear in the Image
Manager; as such, Image Sources which are Normal Maps should be
named appropriately for easy identification.
- Scale: Select
the height or depth of visual effect created by the Normal Map. Select
from the drop-down list, the percentage scale value from not visible
(0%) to maximum value stored in the imported Normal texture/image
(100%).
- If you have chosen to apply a texture to the elements,
you can choose how the texture will appear on the selected drapery
elements as follows (if you have applied a color instead, you can
skip directly to step 7):
- To view the texture file as a series of square
or rectangular “tiles” that are repeated over the entire surface of
the drapery element, click the Tile option
button, and then type the size of the tiles in the boxes provided.
- To view the texture file stretched out as a single
surface over the entire drapery element, click the Stretch
option button.
- To preserve the aspect ratio of the texture so
it is not distorted when stretched over the element, click Keep
Aspect Ratio.
- To choose a custom border color for the texture
when it is stretched over the surface of the element, click the Border Color box, and then choose the
custom color.
- If you have selected Use
Normal Map, specify the number of times the Normal Map is multiplied
across the object (element) to which it is applied. Type the value
in the Normal Map Size Multiplier box.
(Enter a valid number between 0.01 and 100.)
Notes:
- The default value of 1 results in no changes
to the Normal Map’s size; values lower than 1 will increase the
size of the Normal visual effect, and values higher than 1 will
decrease it.
- The Normal Map Size
Multiplier operates within the Tile or
Stretch Texture Options.
- To set the angle at which the texture appears
on the drapery element, type or select the value in degrees from the
Rotation (Deg.) drop-down list.
- To change the color of the texture, click the
Color Tint color box and select
a new color, then click the Scale drop-down
list box to specify the intensity of the color.
- To choose a custom material for the selected drapery
elements (such as metal, paper, plastic, or fabric) click the ellipsis
button (...) in the Material Properties
section.
- In the resulting dialog box, navigate to and highlight
the desired material, and then click Select.
- Click Apply.
- You can apply a transparency level to the selected
element. Based on the settings that you have chosen for color, texture,
and material, the transparency options vary as follows:
- Transparency: This
setting controls the proportion of light that passes through the material.
All materials in WYSIWYG specify a level of transparency that varies
from one material to the next. For example, glass is more transparent
than brick. If you select Default, the transparency level is set to
0% (opaque).
- Specular Level:
This setting controls how prominent other specular effects appear
on the material.
- Specular Gloss:
This setting controls the level of gloss the material will project.
- Specular Color Source:
This setting controls the amount of light that is projected on the
material.
- Light Reflection:
This setting controls the amount of light that is reflected off the
material.
Notes:
- From the drop-down lists, change any of the material
properties. Use the Reset button to
revert back to defaults.
- The beam will pass through a surface with the
Transparency value set to 80% or greater. The beam will not pass through
the surface when the value is lower than 80%.
- Select Display Reflection
in Shaded Views checkbox to display the set reflective
characteristics in Shaded Views.
- Click Apply.
- Click OK to
save your changes and close the Properties
dialog box.
To customize pipe and drape structure for individual drape
lines
This procedure shows how to the structural
properties of individual drape lines that you have selected.
Note: While
the tabs in the Properties window are best
used to customize a single drape
line, if you have selected multiple drape lines, the values that you type
in these tabs apply to all selected
drape lines; they overwrite any custom settings that you may have previously
saved for individual crossbars, uprights, or drape panels.
- In your drawing, select the pipe and drape section
that you want to customize.
- With the desired section selected, right-click
and select .
Result: The
Properties window appears.
- On the Properties window,
click the Pipe and Drape tab.
Pipe
This section displays the properties of
the drape line crossbars and upright pipes.
- Crossbar section:
- Length: Type
the length of all crossbar pipes in the selected drape line.
- Diameter:
Type the diameter of all crossbar pipes in the selected drape
line. Updating the crossbar diameter will update the loop diameter.
Upright
- Height: Type
the height of all upright pipes in the selected drape line. Changing
the upright height will update the height of the drape line.
- Diameter:
Type the diameter of all upright pipes in the selected drape line.
- Base Plate:
Select from the Base Plate drop-down
list, to change the size of the base plate support for the upright
pipes.
- Select the Add Base
Plate Weight checkbox to add thickness to the base plate
in Wireframe and Shaded views.
- Use Document Defaults
(Segments): Click to clear this checkbox if you want to specify
the number of segments that comprise the circumference of the crossbar
pipes. You can choose between three and 40 segments. This value is
largely for rendering purposes—the greater the number of segments,
the greater the rendering time. Leave this checkbox checked to accept
the default value of 8 segments.
Drape
This section displays the properties of
the drape line panels.
- Panel section:
- Description:
Type to add or replace the additional information for the drape
line.
- Height: Type
the height of all panels in the selected drape line.
- Width: Type
the width of all panels in the selected drape line.
- Loop Diameter:
Type the diameter of the loops that wrap around the crossbar pipes
at the top of all panels in the selected drape line. This value
should be greater than the diameter of the crossbar pipes.
- Use Document Defaults
(Segments): Click to clear this checkbox if you want to
specify the number of segments that comprise the drape panel loop
that wraps around the crossbar pipe. You can choose between three
and 40 segments. This value is largely for rendering purposes—the
greater the number of segments, the greater the rendering time.
Leave this checkbox checked to accept the default value of 8 segments.
- Notes: Type
additional user information for the drape line.
- Curtain
- Enable: Select
this checkbox to display the curtain as a wave in Plan View.
- Curtain Folds (2D Plan
Only)
- Style: Choose
the style of how the wave is displayed.
- Depth: Type
the depth of each wave period.
- Width: Type
the width of each wave period.
- Number of Segments:
Type the number of segments for the 2D wave object.
- Click Apply.
- Click OK.
Result: Your
changes are applied to all selected drape lines.
BlackTrax zone
There are three types of Zones which can
be defined: Rectangular Zones, Cylindrical Zones and Spherical Zones.
These new CAD objects are used to define zones of interest for the BlackTrax
system, which can be associated with a trigger relationship in the BlackTrax
software.
The BlackTrax Zone objects must be given
a unique name when created so they can be referenced in the BlackTrax
System. By default, BlackTrax Zones will appear as a red, semi-transparent
volume in the Shaded views.