Drawing objects

In WYSIWYG, the Draw menu lists the objects that you can draw. Keep the following tips and aids in mind when you are drawing the various objects.

Drawing tips 

Drawing aids

Several commands and icons are available to help you when drawing in CAD mode. For a complete list of these aids, refer to Keyboard shortcuts and hotkeys.

Drawing a custom room

The Room Builder tool allows you to build a custom room of any shape in Wireframe view.

To draw a custom room
  1. From the Draw menu, choose Room Builder.

Result: A cross-hair appears on your cursor in the drawing wireframe.

  1. Click to place a corner of the wall at the location of the cursor. Each subsequent click will connect the current corner to the previous corner.
  2. To finish the room drawing, connected the first and last created corner.

Notes:

Result: The Room Builder window appears.

RoomBuilder.png 

  1. In the Room Builder window, enter in the missing characteristics of the room walls.
  2. Select the Place Wall objects on the opposite side of the Room Outline checkbox if you want to place object on the opposite side of the Room Outline.
  3. Select the Group Walls after creation checkbox if you want all created walls to be in the same group.
  4. Select the Close Room outline checkbox if you want to add floors or ceilings to the room.

Note: This option is only available if the room is closed. When a room is closed, WYSIWYG automatically makes the Walls transparent from outside of the room looking inwards, and makes the ceiling and floor single sided, so when the camera is outside of the room the user can see inside. These properties can be changed if the user wishes, by going to the objects' properties

  1. Select the Add Floor checkbox to add a floor to the room
  2. Select the Add Ceiling checkbox to add a ceiling to the room.
  3. Click Ok.

Result: The custom room is created in Wireframe view.

CustomRoom.png 

Drawing a venue

To begin your drawing, insert a venue.

To insert a venue
  1. From the Draw menu, choose Venue.

Result: A sub-menu appears prompting you to choose the type of venue to be inserted.

  1. Select Black Box, Arena, Proscenium Arch, Frame Tent, or Circus Tent.

Result: A dialog box appears in which you can modify the properties of the room. The Proscenium Arch dialog box is shown below.

ProsceniumArchNewVenue.png 

  1. Accept the defaults, or choose custom properties.
  2. Click OK.

Result: The selected venue is inserted into the drawing.

The venue types are defined as follows:

Proscenium Arch

A Proscenium Arch venue is a basic theatrical space with a stage, proscenium arch, and an auditorium. The origin is set at the intersection of the center line and the proscenium line on the stage floor.

ProsceniumArchIso.png 

ProsceniumArchSide.png 

The following entries describe the parts of the proscenium arch.

Black Box

A Black Box venue is an empty rectangular room. The origin is set at the center of the room on the floor.

black_box_dimensions.bmp 

The following entries describe the parts of the black box:

Arena

An Arena venue is a basic stadium space. The following entries describe the parts of the arena. The origin is set at the center of the venue on the floor or ice rink.

arena_dimensions.bmp 

Tent

There are two types of tents that you can create in WYSIWYG: Frame Tents and Circus Tents.

When drawing either type of tent, you can specify many different properties, including the number of poles, length, height, or perimeter of the walls, and the color of different parts of the tent.

You can also choose from different materials and you can choose whether you want to apply either a custom color or texture to different parts of the tent. When assigning a texture, you can choose your own texture, such as a company logo or symbol, or you can choose a texture from the WYSIWYG library.

The origin for both types of tents is at the center of the tent on the floor.

Frame Tent

frame_dimensions.gif 

The following entries describe the parts of the frame tent:

 

 

Description

New Venue - Tent Field

WYSIWYG Default Value

A

The height of the tent walls.

Wall height

20’0”

B

The length of the tent walls.

Width

80’0”

C

The width the tent walls.

Depth

70’0”

D

The height that the center pole extends above the height of the walls.

Height above walls

10’0”

E

The distance between the center poles.

Separation

20’0”

Circus Tent

circus_dimensions.gif 

The following entries describe the parts of the circus tent:

 

 

Description

New Venue - Tent Field

WYSIWYG Default Value

A

The number of individual segments in the tent.

Segments

6

B

The height of the tent walls.

Wall height

20’0”

C

The height that the center pole extends above the height of the walls.

Height above walls

10’0”

D

The diameter of the tent, measured from pole to opposite pole.

Diameter

70’0”

Drawing lines

Lines are 2D objects. Lines are drawn continuously, allowing you to create shapes made up of multiple vertices.

Line Patterns

Lines come in four pattern styles.

Line patterns determine how line objects appear on your plot and can be modified at any time. The image below shows how line patterns appear in WYSIWYG.

LineStyles.png 

Line patterns are available to a Rectangle, Circle, Ellipse, Arc or Elliptical Arc, and a Closed Line Polygon.

Spline

You can make a multi-vertex line appear as a spline or french curve by selecting the option in the properties box. You can then drag the markers around to adjust the curves. Alternatively, you can choose to draw a spline directly. Splines have the same line style options as regular lines.

Multi-segmented lines

When you draw multi-segmented lines, or add a line to a surface, the next point of the line you wish to add snaps automatically to the previously drawn line/surface’s endpoint, midpoint or intersection when the Endpoint Snap, Midpoint Snap or Intersection Snap are enabled.

Lines can be extruded into surfaces. For information on extruding lines, see Extrude.

To draw a line freehand
  1. From the Draw menu, choose Line.
  2. From the sub-menu, select Solid, Dot, Center, Dashed, or Spline.

Tip: You can also use the appropriate line tool on the Draw toolbar. The available line tools are as follows:

  1. Click in the wireframe at the starting point of the line.
  2. Drag the next vertex to its end point and click.
  3. Continue to place vertices of the line as needed.
  4. To end the line at its last end point, right-click and choose Finish Line. To abort the line entirely, choose Abort Line. This erases the whole line from the drawing.
To draw a line by specifying coordinates

You can also draw lines using coordinates by specifying absolute or relative values.

  1. From the Draw menu, choose Line and select Solid, Dot, Center or Hidden.
  2. In the Command Line, type the absolute X, Y and Z coordinates (separated by commas) where you want the line to start (i.e. 0,0,0).
  3. Press ENTER to establish the first point of the line.
  4. In the Command Line, type the absolute X, Y and Z coordinates (separated by commas) where you want the next point of the line.

or,

Using the relative values, in the Command Line, type @, followed by the length towards the next point of the line (positive or negative direction), (i.e. @2’,0,3’).

  1. Press ENTER to draw the new line segment.
  2. Continue to type absolute or relative values and press ENTER to draw the next line segments.
  3. When you are finished drawing the lines, right-click and click Finish Line.
To draw a line by specifying its length and angle
  1. From the Draw menu, choose Line and select Solid, Dot, Center or Hidden.
  2. In the Command Line, type the X, Y and Z coordinates (separated by commas) where you want the line to start.
  3. Press ENTER to establish the first point of the line.
  4. Type the length towards the next point of the line, followed by the < sign, and the angle (direction), (i.e.3’6”<180).
  5. Press ENTER to draw the new line segment.
  6. Continue to type the length and angle in the Command Line.
  7. When you are finished drawing the lines, right-click and click Finish Line.

Tip: You can also determine the direction of the line from the cursor’s current position relative to the start point set in step 2.

Drawing points

Points are identifiers of a specific coordinate in 3D space. Points are inserted as references or as scenic elements.

To draw a point
  1. From the Draw menu, choose Point.

Tip: You can also use the Point tool on the Draw toolbar.

inset_66.jpgThe Point button.

  1. Click on the drawing to place the point.

Note: Points can be drawn as a dot, a cross, a square, or a circle.

To set the point type default
  1. From the Options menu, choose Document Options.
  2. Click the Object Settings tab.
  3. Select the desired point type.
  4. Click OK.

Drawing circles

There are two ways in which you can draw circles:

  1. Non-interactive mode in which you type the exact horizontal and vertical radius of the circle.
  2. Interactive mode in which you click and drag to set the radius.
To draw a circle in non-interactive mode
  1. From the Draw menu, choose Circle.

Tip: You can also use the Circle tool on the Draw toolbar.

 inset_67.jpgThe Circle button.

Result: The New Circle dialog box appears.

NewCircle.png 

  1. In the Horizontal Radius box, type the horizontal radius for the circle. The default value is 4’0”.
  2. In the Vertical Radius box, type the vertical radius for the circle. The default value is 4’0”.

Notes:

  1. Click OK.
  2. Click on the drawing to place the circle.
  3. Click elsewhere in the drawing to finish placing the new circle.
To draw a circle in interactive mode

Note: To turn interactive mode on, click the Interactive Mode button on the toolbar.

inset_29.jpgThe Interactive Mode button.

  1. From the Draw menu, choose Circle.

Tip: You can also use the Circle tool on the Draw toolbar.

 inset_28.jpgThe Circle button.

  1. Click to place the center of the circle.
  2. Click to set the radius for the circle.

Drawing arcs

There are two ways in which you can draw arcs:

To draw an arc in non-interactive mode
  1. From the Draw menu, choose Arc.

Tip: You can also use the Arc tool on the Draw toolbar.

 inset_46.jpgThe Arc button.

Result: The New Circular Arc window appears.

NewCircularArc.png 

  1. In the Radius box, type a radius for the arc. The default value is 4’0”.
  2. In the Start Angle box, type the start angle. The default value is 0.00.
  3. In the End Angle box, type the end angle for the arc. The default value is 180.00.
  4. Click OK.
  5. Click on the drawing to place the arc.
To draw an arc in interactive mode

Note: To turn interactive mode on, click the Interactive Mode button on the toolbar.

inset_40.jpgThe Interactive Mode button.

  1. From the Draw menu, choose Arc.

Tip: You can also use the Arc tool on the Draw toolbar.

 inset_68.jpgThe Arc button.

  1. Click to place the start point of the arc.
  2. Click to place the end point of the arc.
  3. Click to place the middle point of the arc.
  4. Click elsewhere in the drawing to finish placing the arc.

Drawing elliptical arcs

There are two ways to draw an arc:

To draw an elliptical arc in non-interactive mode
  1. From the Draw menu, choose Elliptical Arc.

Tip: You can also use the Elliptical Arc tool on the Draw toolbar.

 inset_60.jpgThe Elliptical Arc button.

Result: The New Elliptical Arc window appears.

NewEllipticalArc.png 

  1. In the Radius box, enter a radius for the elliptical arc. The default value is 4’0”.
  2. In the Start Angle box, enter the start elliptical angle. The default value is 0.00.
  3. In the End Angle box, enter the end angle for the elliptical arc. The default value is 180.00.
  4. Click OK.
  5. Click and drag the mid point of the arc to create the desired elliptical.
To draw an arc in interactive mode

Note: To turn interactive mode on, click the Interactive Mode button on the toolbar.

inset_30.jpgThe Interactive Mode button.

  1. From the Draw menu, choose Elliptical Arc.

Tip: You can also use the Arc Elliptical tool on the Draw toolbar.

 inset_56.jpgThe Elliptical Arc button.

  1. Click to place the start point of the elliptical arc.
  2. Click to set the horizontal and vertical radii of the elliptical arc.
  3. Click to set the start point of the ellipse.
  4. Click to set the end point of the ellipse.

Drawing rectangles 

There are two ways to draw rectangles:

To draw a rectangle in non-interactive mode
  1. From the Draw menu, choose Rectangle.

Tip: You can also use the Rectangle tool on the Draw toolbar.

 inset_62.jpgThe Rectangle button.

Result: The New Rectangle window appears.

NewRectangle.png 

  1. In the Length box, type the length for the rectangle. The default value is 4’0”.
  2. In the Width box, type the width for the rectangle. The default value is 8’0”.

Tips:

  1. Click OK.
  2. Click in the drawing to place the rectangle.
To draw a rectangle in interactive mode

Note: To turn interactive mode on, click the Interactive Mode button on the toolbar.

inset_54.jpgThe Interactive Mode button.

  1. From the Draw menu, choose Rectangle.

Tip: You can also use the Rectangle tool on the Draw toolbar.

 inset_55.jpgThe Rectangle button.

  1. Click to place one corner of the rectangle.
  2. Click to place the opposite corner for the rectangle.

Drawing polygons

Polygons are regular shaped objects comprising multiple vertices. You can draw polygons as 2D objects or specify a height value to draw 3D objects. You can use polygons to create either wireframe or solid objects.

Unlike the Surface tool, with the Polygon tool you can quickly and easily create symmetrical shapes like squares, pentagons, hexagons, hectagons, and so on. The maximum number of edges that a polygon can have is 40.

Notes:

To draw a polygon
  1. From the Draw menu, choose Polygon.

Tip: You can also click the Polygon tool on the Draw toolbar.

 inset_50.jpgThe Polygon button.

NewPolygon.png 

  1. In the Number of Edges field, type the number of edges or sides of the polygon.
  2. Click Edge Length if you want to define the size of the polygon by the length of its edges, and then type the value in the box provided.
  3. Click Radius if you want to define the size of the polygon by the distance between the center and the vertices or the edges' midpoints, and then type the distance in the box provided.
  1. Click Surface if you want to create the polygon as a surface (i.e., a filled in object to which you can apply a texture, etc.).
  2. Click Closed Line if you want to create the polygon as a closed line (i.e., a polygon comprised of an outline that is open in the middle).
  3. Click Height if you want to extrude the polygon into a 3D object, and then type the height value in the box provided.
  4. Select the Show Hatch Lines checkbox to add hatching lines to the polygon.
  5. Click OK to place the polygon in your drawing.

Drawing text labels

Before you draw your text labels in CAD mode, you can select the font that will be used in all labels. You can choose from any font installed on your computer.

To change the text label font globally

You can specify the font that you would like to appear globally in all text labels, both new and existing.

  1. In any drawing mode, click Options > Document Options.
  2. Click the Fonts tab.
  3. Under CAD Text Labels, select the font that you want to appear in all new text labels from the Font drop-down list.
  4. Choose whether you want the letters to appear bold, underlined, or in italics.
  5. Click OK.
To draw a text label
  1. From the Draw menu, choose Text Label.

Tip: You can also use the Text Label tool on the Draw toolbar.

 inset_35.jpgThe Text Label button.

Result: The New Text Label window appears.

NewTextLabel.png 

  1. In the Text box of the New Text Label window, type the desired text.

Notes:

  1. Click Insert Smart Variable to open the Smart Variables window where you can select the smart variable names and values that are listed in the Production Team Info tab in Document Options.

Result: The Smart Variables window appears.

SmartVariables.png 

  1. From the table in the Smart Variables window, click on the name or value that you wish to insert in the text box.

Tip: Select which information to display in the table from the Filter drop-down list. For information on Smart Variables, see Smart cells.

  1. Select the Include Name and Value checkbox to display both texts under the Name and Value columns, or clear the checkbox to display only the texts under the value column.
  2. Click Insert.

Result: The smart variable text appears in the Text box of the New Text Label window.

  1. Click Insert Item Data to open the Item Data window, where you can select retrieved catalog name and other information of fixtures and trusses, to insert in your drawing.

The retrieved information are displayed in the Item Data window only after Retrieve Item Data is initiated from the Library > Retrieve Item Data menu in CAD, and then clicking the Fixture or Truss item. See To retrieve data from a fixture or truss object.

Result: The Item Data window appears.

ItemData.png 

  1. From the table in the Item Data window, click on the row that contains the name and value text that you wish to add into the text box.
  2. In the Item Data window, you can select the fixture or truss item from the Recent Items drop-down list. The Recent Items drop-down list displays a maximum of five items recently selected.
  3. Click Insert.

Result: Information from the selected fixture or truss appears in the Text box of the New Text Label window.

  1. Using the radio buttons, choose how you want to specify the Height of the Text Label, and enter the value in the corresponding field.
  1. To add space between the text and the border of the text label, select the checkbox next to Text Label Padding, and enter the value of the padding in the field.

Note: The Total Text Label Height field will tell you the exact height of the text label based on your choices.

  1. To add a callout to the text label, select the Show Callout checkbox.
  2. From the Position drop-down list, select where the callout will be located on the text label.
  3. To have an arrow at the end of the callout, select the Show Arrow checkbox.
  4. To add a border to the text label, select the Show Border checkbox.
  5. To fill the text label with color, select the Fill checkbox.
  1. Click the Color Selector button to choose the color that will fill the text label.
  1. To align the text label to the current view, select the Align to View checkbox.
  2. To insert the text label, click OK.

Result: The New Text Label window closes and you will be in the Wireframe view.

Note: If the Callout checkbox was selected in the New Text Label window, the first click in Wireframe view will be the arrow's position, and the second position will place the text label.

  1. Click on the drawing to place the text label.

Result: The text label will be placed.

ExampleTextLabel.png 

Notes:

To change the font of text labels

To change the font and appearance (bold, italic, or underline) of existing labels, you can use the label’s Properties window or the CAD Text toolbar. The following procedure outlines how to use the Properties window.

  1. Select the text label whose font you want to change.
  2. Right-click, and then choose Properties.
  3. Click the Text Label tab.
  4. Under Font, clear the check mark beside Use Document Defaults.
  5. From the Font drop-down list, select the new font.
  6. Choose whether you want the letters to appear bold, underlined, or in italics.
  7. Click OK.
To set alignment for a text label

You can use the alignment buttons on the CAD Text toolbar to align text labels.

TextAlign.png 

  1. Select the text label that you want to align.
  2. On the CAD Text toolbar, click the appropriate button to align the text label in the desired position (left, center, right, top, middle, or bottom).

Result: The text label is relocated around the insertion point, based on the options selected.

To retrieve data from a fixture or truss object
  1. From the Library menu, choose Retrieve Item Data.
  2. Point the cursor to the fixture or truss you want to select, which highlights the item in orange.
  3. Click on the fixture or truss item.

Result: The New Text Label window appears.

  1. In the New Text Label window, you can click Insert Item Data to display in your drawing, the information that you retrieved from the selected fixture or truss.

Drawing dimension objects

Dimension lines are 2D objects. They have a start and end point, and measure and display the distance covered based on the measurement mode selected. The measurement modes available are: X, Y, XY, XZ, YZ, and XYZ. The dimension will only be visible in one view type. The view type is set when the dimension is drawn and is dependent on the plot type and workplane in which the dimension is drawn.

There are several types of dimensions available:

Note: The properties of dimension objects, such as the arrow type, can be changed in the Dimensions tab under Options > Document Options.

To draw a linear dimension
  1. From the Draw menu, choose Dimensions > Linear Dimension.

Tip: You can also click the Linear Dimension tool on the Draw toolbar.

 inset_32.jpgThe Linear Dimension button.

Result: The Select Layer for Dimension dialog box appears.

Select_Layer_for_Dimension.png 

  1. In the Select Layer for Dimension dialog box, choose the layer for the linear dimension and select the options for the selected layer.
  2. Click OK to apply and close the dialog box.
  3. Click on the drawing to set the dimension start point.
  4. Right-click to set the measurement mode.

Tip: In measurement mode, you can choose Multiple, which enables you to draw multiple Linear Dimensions, using the last point of the previous measurements as the initial point for the next measurement.

  1. Click on the drawing to set the dimension end point.
  2. Click and drag the grab point in the center of the dimension text to drag the text to the correct side of the object, if required.
  3. Click to set the dimension line.

Notes:

To draw a continue dimension
  1. From the Draw menu, choose Dimensions > Continue Dimension.

Tips:

ContinueDimension-icon.pngThe Continue Dimension button.

Result: The Select Layer for Dimension dialog box appears.

Select_Layer_for_Dimension00110.png 

  1. In the Select Layer for Dimension dialog box, choose the layer for the continue dimension and select the options for the selected layer.
  2. Click OK.

Result: The Dimension Draw Options dialog box appears.

DimensionDrawOptions.png 

  1. In the Dimension Draw Options dialog box, select the Use Document Defaults checkbox to use the default setting for extension height or clear the Use Document Defaults checkbox and type the custom Extension height for the Continue Dimension.
  2. Click OK to apply and close the dialog box.
  3. Click on the drawing to set the dimension start point.
  4. Click on the drawing to set the next point and direction of the subsequent measurements in the Continue Dimension.
  5. Repeat setting the next point and direction to continue on the subsequent dimensions.
  6. Right-click on the drawing to set the dimension end point.

Note: After completing a Continue Dimension, the measurements created are individual Linear Dimensions.

To draw a baseline dimension
  1. From the Draw menu, choose Dimensions > Baseline Dimension.

Tips:

BaselineDimension-icon.pngThe Baseline Dimension button.

Result: The Select Layer for Dimension dialog box appears.

Select_Layer_for_Dimension00111.png 

  1. In the Select Layer for Dimension dialog box, choose the layer for baseline dimension and select the options for the selected layer.
  2. Click OK.

Result: The Dimension Draw Options dialog box appears.

DimensionDrawOptions-Baseline.png 

  1. In the Dimension Draw Options dialog box, select the Use Document Defaults checkbox to use the default settings for extension height and spacing size for the baseline dimension. Or you may clear the Use Document Defaults checkbox and type custom values for the Extension height and Spacing Size for the Baseline Dimension.
  2. Click OK to apply and close the dialog box.
  3. Click on the drawing to set the dimension start point.
  4. Click on the drawing to set the end point of the first Baseline Dimension.
  5. Click on the drawing to set the position (above or below) for the next/subsequent Baseline Dimension.
  6. Click on the next point to complete the next Baseline Dimension measurement, and set the direction of the subsequent measurement.
  7. Repeat setting the next point to create the subsequent Baseline Dimensions.
  8. Right-click on the drawing to set the dimension end point.

Note: After completing a Baseline Dimension, the measurements created are individual Linear Dimensions.

Arc length dimensions

The arc length can be displayed for any arc drawn in CAD mode. Once enabled, the arc length dimension is attached to the arc and automatically updates itself whenever the arc is changed. The dimension is only visible in the view type in which it was drawn.

Although the arc length dimension is attached to the arc, it is a separate entity. Each arc length is individually selectable and has its own properties. Arc length dimensions can be separated onto their own layers, and given their own colors and line weights.

To draw an arc length dimension
  1. In a CAD wireframe, select the arc for which you want to display an arc length dimension.
  2. From the Draw menu, choose Dimensions > Arc Length Dimension.

inset_36.jpgThe Arc Length Dimension button.

Tip: To adjust the font used in all dimensions and with the Angle Dimension tool, click Options > Document Options > Font. In the CAD Dimensions area, select the font options to be used in all dimensions and with the Angle Dimension tool.

Radial dimensions

The radius of a circle/arc is defined as the distance from the center of a circle/arc to its perimeter. The radius can be displayed for any circle or arc drawn in CAD mode. Once enabled, the radial dimension attaches to the circle/arc and automatically updates itself whenever the circle/arc is changed. Note that the dimension is only visible in the view type in which it was drawn.

Although the radial dimension is attached to the arc, it is a separate entity with its own properties and can be individually selected. Radial dimensions can be separated onto their own layers, and given their own colors and line weights.

To draw a radial dimension
  1. In a CAD wireframe, select the circle/arc for which you want to display a radial dimension.
  2. From the Draw menu, choose Dimensions > Radial Dimension.

inset_61.jpgThe Radial Dimension button.

Tip: To adjust the font used in all dimensions and with the Angle Dimension tool, from the Options menu, choose Document Options > Fonts. In the CAD Dimensions area, select the font options to be used in all dimensions and with the Angle Dimension tool.

Angle dimension

The Angle Dimension object measures and displays an angle, either in Line Select, between two intersecting lines and objects, or as drawn in Freehand mode.

To draw an angle dimension in line select
  1. From the Draw menu, choose Dimensions > Angle Dimension.

inset_51.jpgThe Angle Dimension button.

  1. Choose Line Select from the Dimension Draw Options dialog box.
  2. Click on the first line segment in the drawing.
  3. Click on the second line segment in the drawing.

Result: The angle between the two selected lines is displayed.

To draw an angle dimension in freehand
  1. From the Draw menu, Dimensions sub-menu, select Angle Dimension.
  2. Choose Freehand in the Dimension Draw Options dialog box.

AngleDimension.PNG 

  1. Click on the drawing to define the first end point (point number 1 in the diagram above) of the Angle Dimension.
  2. Click a second time to define the vertex of the angle (this is the point at which the two lines of your angle meet, shown as point number 2 in the diagram above).
  3. Click a third time to define the second end point (point number 3 in the diagram above).

Result: The new object displays the interior (or exterior) angle defined by the arc between the end points of the Angle Dimension.

Tips:

Linear scales

A Linear Scale is a visible line divided into equal proportions used to compare distances in WYSIWYG wireframe to actual distances.

To draw a linear scale
  1. From the Draw menu, choose Dimensions > Linear Scale.

inset_31.jpgThe Arc Length Dimension button.

Result: The New Linear Scale window appears.

NewLinearScale.png 

  1. In the Length field, enter in the desired length of the linear scale.
  2. Select either Horizontal or Vertical to determine how the line scale is positioned.
  3. From the Text Alignment drop-down list, choose how the linear scale text will be presented.
  4. From the Layer drop-down list, choose in which layer the linear scale will be visible.
  5. Selecting the checkbox next to Show non-editable layers (indicated by *) will show non editable layers in the Layer drop-down list.
  1. To change the default document settings of the linear scale, clear the checkbox next to Use Document Defaults.
  2. Click OK.

Result: The linear scale is attached to the cursor.

  1. Click to place the linear scale in the drawing.

Auto truss dimension

When Auto Truss Dimension is applied, truss objects that are selected in the drawing will be displayed with linear dimensions automatically, and with the option of showing values that were set in Truss Manager or the default values from the Library. See Truss Manager.

To apply auto truss dimension
  1. In Wireframe, select the truss object(s).
  2. From the Draw menu, choose Dimensions > Auto Truss Dimension.

Result: The Select Layer for Dimension dialog box appears.

Select_Layer_for_Dimension00112.png 

  1. Select the layer and the options in the Select Layer for Dimension dialog box.
  2. Click OK.

Result: The Auto Truss Dimension window appears.

AutoTrussDimension.png 

  1. Select the Use Truss Manager Values checkbox to apply the values that were set in Truss Manager or select Use Measured Truss Values to apply manually applied linear dimensions.
  2. Select the checkboxes for Dimension X, Dimension Y, and/or Dimension Z to specify which dimensions of a truss to add into your drawing.
  3. Click Open Truss Manager to launch Truss Manager.
  4. Click OK.

Result: The truss object(s) that were selected in your drawing are displayed with the linear dimensions showing the values set in Truss Manager if Use Truss Manager Values was selected. The manually applied linear dimension values will be displayed if Use Measured Truss Values was selected.

AutoTrussDimensionResult.png 

Drawing surfaces

Surfaces are 2D objects. Surfaces are drawn continuously, stretching out behind the cursor and can be used to create backdrops or other flat objects. Surfaces can be extruded to create odd shaped risers, or other custom shaped 3D objects. For more information on extruding, see Extrude.

When you draw multi-segmented lines or surfaces, the new line or surface snaps automatically to the previously drawn line or surface's endpoint, midpoint or intersection when the Endpoint Snap, Midpoint Snap or Intersection Snap are enabled.

Note: The beam will pass through a surface with the Transparency value set to 80% or greater. The beam will not pass through the surface when the value is lower than 80%. Transparency value is set in the Material Properties section in the Appearance tab of the Properties window. Refer to Appearance tab.

To draw a surface

To ensure that textures, if any, are applied properly, the surface must be drawn in a counter-clockwise direction.

  1. From the Draw menu, choose Surface.

Tip: You can also click the Surface tool on the Draw toolbar.

 inset_64.jpgThe Surface button.

  1. Click on the drawing at the starting point of the surface.
  2. Moving in a counter-clockwise direction, drag to the next point of the surface and click.
  3. Continue to place points for the surface as needed, always moving counter-clockwise. In the following graphic, the starting point is labelled A:

surface.gif 

  1. To finish and close the surface, right-click and choose Finish Surface from the sub-menu. To abort the surface entirely, choose Abort Surface. This erases the whole surface from the drawing.

Surfaces as curtains

Vertical surfaces can have their appearance changed to mimic the look of curtains in 2D Plan View. The curtain will appear as a wave or semicircles pattern, instead of the usual straight line of a surface. The depth, width and number of segments in the curtain pattern can be customized.

SurfacesAsCurtains.png 

A Plan View of an example surface with a semicircle curtain enabled in red, and a surface with a wave curtain enabled in blue.

Note: Curtains are limited to being visible only in 2D Plan View, with a surface that is vertical and rectangular in shape, with no surface area visible in Plan View.

To display a surface as a curtain.
  1. Right-click an eligible surface and select Properties.
  2. In the Properties window, click the Surface tab.

SurfaceProperties.png 

  1. To enable the curtain feature for the surface, select the checkbox labeled Enable.

Note: If the surface is ineligible to be a curtain, this option will be greyed out.

  1. From the Style drop-down list, select which pattern of curtain should be displayed.
  2. Enter the desired depth of the curtain pattern in the Depth field.
  3. Enter the desired width of the curtain pattern in the Width field.
  4. Enter the desired number of segments in the curtain pattern in the Number of Segments field.
  5. Click Apply.

Drawing walls

Walls are 2D objects that describe flat rectangular planes representing walls in your drawing. Walls can have different hatching styles for easy identification in the plot.

There are two ways to draw a wall:

  1. Non-interactive mode in which you specify the width and height and place the wall in the drawing.
  2. Interactive mode where you draw the wall freehand.
To draw a wall in non-interactive mode
  1. From the Draw menu, choose Wall.

Tip: You can also click the Wall tool on the Draw toolbar.

 inset_65.jpgThe Wall button.

Result: The New Wall window appears.

NewWall.png 

  1. In the Width box, enter the width for the wall. The default value is 12’0”.
  2. In the Height box, enter the height of the wall. The default value is 8’0”.
  3. In the Thickness box, enter the thickness of the wall. The default value is 0'6"
  4. To enable hatching for the object, select the Show Hatch Lines checkbox.
  5. Select the desired hatching style for the object from the Hatch Style  drop-down list.
  6. Click OK.

Result: The wall attaches to the cursor.

  1. Move the cursor to the desired position for the wall, and then click to place it in the drawing.
To draw a wall in interactive mode

Note: To turn interactive mode on, click the Interactive Mode button on the toolbar.

inset_59.jpgThe Interactive Mode button.

  1. From the Draw menu, choose Wall.
  2. Click to place the start point of the wall.
  3. Click to place the end point of the wall.
  4. In the dialog box that opens, enter the missing dimension of the wall.
  5. Click OK.
To define the transparency of a wall
  1. Right-click a wall, and select Object Properties.

Result: The Properties window appears.

  1. In the Properties window, click the Wall tab.

WallProperties.png 

Note: 0% = Opaque, 100% = Transparent.

  1. To change how the back of the wall will look, set the Back Transparency field to the desired transparency percentage.
  2. To change how the front of the wall will look, set the Front Transparency field to the desired transparency percentage.
  3. Click Apply to enable the new wall transparency settings.
  4. Click OK.

Drawing risers

Risers are solid 3D rectangular objects. You can use risers for creating platforms, square columns, or any other box-shaped objects.

There are two ways in which you can draw risers:

To draw a riser in non-interactive mode
  1. From the Draw menu, choose Riser.

Tip: You can also click the Riser tool on the Draw toolbar.

 inset_57.jpgThe Riser button.

NewRiser.png 

Note: To ensure that the riser remains proportionately the same when resized, leave the Lock Ratio checkbox checked. If you clear this checkbox, then you can manually resize the riser in any direction, regardless of its original measurements.

  1. In the Width box, type the width for the riser. The default value is 8’0”
  2. In the Depth box, type the depth for the riser. The default value is 4’0”.
  3. In the Height box, type the height for the riser. The default value is 2’0”.
  4. To enable hatching for the object, select the Show Hatch Lines checkbox.
  5. Select the desired hatching style for the object from the Hatch Style  drop-down list.
  6. Click OK.

Result: The riser is attached to the cursor.

  1. Drag the new riser to its position, and then click to place it in the drawing.
To draw a riser in interactive mode

Note: To turn interactive mode on, click the Interactive Mode button on the toolbar.

inset_39.jpgThe Interactive Mode button.

  1. From the Draw menu, choose Riser.
  2. Click the starting point of the riser on the drawing. The insertion point is the lower left corner of the riser.
  3. Drag in any direction to stretch out the riser’s shape. Click to place the upper right corner of the riser.
  4. In the dialog box that opens, type the missing dimension of the riser.
  5. Click OK.

Note: You can snap to all eight points on a riser: top corners and bottom corners.

Drawing cylinders

Cylinders are solid 3D objects. Cylinders can be used for creating platforms, columns, or any other cylinder-shaped objects.

There are two ways in which you can draw cylinders:

To draw a cylinder
  1. From the Draw menu, choose Cylinder.

Tip: You can also click the Cylinder tool on the Draw toolbar.

inset_37.jpgThe Cylinder button.

Result: The New Cylinder window appears.

NewCylinder.png 

  1. In the Height box, type the height for the cylinder. The default value is 8’0”.
  2. In the Horizontal Radius box, type the horizontal radius for the cylinder. The default value is 4’0”.
  3. In the Vertical Radius box, type the vertical radius for the cylinder. The default value is 4’0”.
  4. To ensure that the cylinder remains proportionately the same when resized, leave the Lock Ratio checkbox checked. If you clear this checkbox, then you can manually resize the cylinder in any direction, regardless of its original measurements.
  5. To have the cylinder appear smooth in the Shaded view, leave the Smooth Shading option enabled; to see a faceted cylinder in the Shaded view, disable this option. The default for this option is ON.
  6. To change the default number of cylinder segments, clear the checkbox beside Use Defaults and type the new number of segments. Note that the higher the number of segments, the better the cylinder will appear in Shaded view, but the more performance will degrade.
  7. To enable hatching for the object, select the Show Hatch Lines checkbox.
  8. Select the desired hatching style for the object from the Hatch Style  drop-down list.
  9. Click OK. 

Result: The cylinder is attached to the cursor.

  1. Drag the new cylinder to its position, and then click to place the object in the drawing.
To draw a cylinder in interactive mode

Note: To turn interactive mode on, click the Interactive Mode button on the toolbar.

inset_41.jpgThe Interactive Mode button.

  1. From the Draw menu, choose Cylinder.
  2. Click to place the center of the bottom surface of the cylinder.
  3. Click to set the radius for the cylinder.
  4. In the dialog box that opens, type the desired height, horizontal radius and vertical radius for the cylinder.
  5. To ensure that the cylinder remains proportionately the same when resized, leave the Lock Ratio checkbox checked. If you clear this checkbox, then you can manually resize the cylinder in any direction, regardless of its original measurements.
  6. To have the cylinder appear smooth in the Shaded view, leave the Smooth Shading option enabled; to see a faceted cylinder in the Shaded view, disable this option. The default for this option is ON.
  7. To change the default number of cylinder segments, clear the Use Defaults checkbox and type the new number of segments. Note that the higher the number of segments, the better the cylinder will appear in Shaded view, but the more performance will degrade.
  8. Click OK.

Drawing spheres

Spheres are solid 3D circular or oval objects.

There are two ways in which you can draw spheres:

To draw a sphere in non-interactive mode
  1. From the Draw menu, choose Sphere. 

Tip: You can also click the Sphere tool on the Draw toolbar.

 inset_53.jpgThe Sphere button.

Result: The New Sphere window appears.

NewSphere.png 

  1. In the Horizontal Radius box, type the horizontal radius for the middle of the sphere.
  2. In the Depth Radius box, type the depth radius for the middle of the sphere.
  3. In the Vertical Radius box, type the vertical radius for height of the middle of the sphere.
  4. To ensure that the sphere remains proportionately the same when resized, leave the Lock Ratio checkbox checked. If you clear this checkbox, then you can manually resize the sphere in any direction, regardless of its original measurements.
  5. To change the default number of sphere segments and stacks, clear the Use Defaults checkbox and type the new values for Number of Segments and Number of Stacks. Note that the higher the number of segments or stacks, the better the sphere will appear in Shaded view, but the more performance will degrade.
  6. To have the sphere appear smooth in the Shaded view, leave the Smooth Shading option enabled; to see a faceted sphere in the Shaded view, disable this option. The default for this option is ON.
  7. Click OK.

Result: The sphere is attached to the cursor.

  1. Click to place the sphere in the drawing.
To draw a sphere in interactive mode
  1. From the Draw menu, choose Sphere. 

Tip: You can also click the Sphere tool on the Draw toolbar.

 inset_69.jpgThe Sphere button.

  1. In the New Sphere window, click Interactive.
  2. Click and drag out the shape of the sphere in your drawing. When you have the desired size, click again.

Result: The New Sphere window appears again.

  1. In the New Sphere dialog box, you can change the default Horizontal Radius, Depth Radius, and Vertical Radius of the new sphere.
  2. To ensure that the sphere remains proportionately the same when resized, leave the Lock Ratio checkbox checked. If you clear this checkbox, then you can manually resize the sphere in any direction, regardless of its original measurements.
  3. To change the default number of sphere segments and stacks, clear the Use Defaults checkbox and type the new values for Number of Segments and Number of Stacks. Note that the higher the number of segments or stacks, the better the sphere will appear in Shaded view, but the more performance will degrade.
  4. To have the sphere appear smooth in the Shaded view, leave the Smooth Shading option enabled; to see a faceted sphere in the Shaded view, disable this option. The default for this option is ON.
  5. Click OK.

Drawing cones

Cones are solid 3D objects.

There are two ways in which you can draw cones:

To draw a cone in non-interactive mode
  1. From the Draw menu, choose Cone. 

Tip: You can also click the Cone tool on the Draw toolbar.

inset_52.jpgThe Cone button.

Result: The New Cone window appears.

NewCone.png 

  1. In the Height box, type the height of the cone.
  2. In the Horizontal Radius box, type the horizontal radius for the cone.
  3. In the Vertical Radius box, type the vertical radius for the cone.
  4. To ensure that the cone remains proportionately the same when resized, leave the Lock Ratio checkbox checked. If you clear this checkbox, then you can manually resize the cone in any direction, regardless of its original measurements.
  5. To change the default number of cone segments and stacks, clear the Use Defaults checkbox and type the new values for Number of Segments and Number of Stacks. Note that the higher the number of segments or stacks, the better the cone will appear in Shaded view, but the more performance will degrade.
  6. To have the cone appear smooth in the Shaded view, leave the Smooth Shading option enabled; to see a faceted cone in the Shaded view, disable this option. The default for this option is ON.
  7. To enable hatching for the object, select the Show Hatch Lines checkbox.
  8. Select the desired hatching style for the object from the Hatch Style  drop-down list.
  9. Click OK.

Result: The cone is attached to the cursor.

  1. Click to place the cone in the drawing.
To draw a cone in interactive mode
  1. From the Draw menu, choose Cone. 

Tip: You can also click the Cone tool on the Draw toolbar.

 inset_38.jpgThe Cone button.

  1. In the New Cone window, click Interactive.
  2. Accept the default values, and then click and drag out the shape of the cone in your drawing. When you have the desired size, click again.

Result: The New Cone window appears again.

  1. In the dialog box that opens, type the height and the horizontal and vertical radius of the new cone.
  2. To ensure that the cone remains proportionately the same when resized, leave the Lock Ratio checkbox checked. If you clear this checkbox, then you can manually resize the cone in any direction, regardless of its original measurements.
  3. To change the default number of cone segments and stacks, clear the Use Defaults checkbox and type the new values for Number of Segments and Number of Stacks. Note that the higher the number of segments or stacks, the better the sphere will appear in Shaded view, but the more performance will degrade.
  4. To have the cone appear smooth in the Shaded view, leave the Smooth Shading option enabled; to see a faceted cone in the Shaded view, disable this option. The default for this option is ON.
  5. To enable hatching for the object, select the Show Hatch Lines checkbox.
  6. Select the desired hatching style for the object from the Hatch Style drop-down list.
  7. Click OK.
  8. Click in the drawing to finish placing the new cone.

Drawing pipes

For information on drawing pipes and curved pipes, see Drawing pipes in the “Hang Structures” section.

Drawing rigging points

For information on drawing rigging points, see Drawing rigging points in the “Hang Structures” section.

Drawing focus objects

For details on drawing focus objects, such as focus positions, focus lines and focus arcs, see Focus objects in the “Hanging and focusing fixtures” section.

Drawing screens

You can draw a screen and then attach an image or video source or subsource to it.

Tip: To achieve the best visualization of screen projections in Shaded view, enable Global Illumination and select Approximation Method 2 on the Visual Effects tab of the View Options window in Shaded view.

To draw a screen
  1. From the Draw menu, choose Screen.

inset_33.jpgThe Screen button.

Result: The New Screen window appears.

NewScreen.png 

  1. In the appropriate fields, enter the width and height of the screen.
  2. To configure the image that will appear on the screen, click the appropriate option button:
  1. Click OK.

Result: The screen is placed into the drawing.

screen.png 

Creating video walls with screens

After a screen has been created, the Grid Array tool can be applied to build a video wall. Applying Grid Array opens the Quick Image/Video Tool where you can set the video/image sources to the screen panels that were created.

To create video walls with screens
  1. In Front or Back view in Wireframe, select the screen.
  2. From the Tools menu, choose Array > Array Grid.

Result: The Grid Array window appears.

GridArray.png 

  1. In the Grid Array window, modify the settings as desired. Refer to Array for information on Grid Array settings.
  2. Click OK.

Result: The Quick Image/Video Tool appears.

QuickImageVideoTool-GridArray.png 

  1. In the Quick Image/Video Tool window, specify the video or image sources and subsources for the video wall that was created.
  2. Click OK.

Result: The video wall is created with the video or image applied to the individual screens.

Notes:

Screen properties

After a screen has been created, the properties of a screen can be altered from the properties menu. The following properties of the screen can be changed:

PropertiesScreen.png 

Dimensions and Options

The size of the screen can be changed from its original dimensions and the option to display the source on the front side.

Note: The front side of a Screen is the one which does not display the “V” symbol when the Screen appears in Wireframe set to Plan view.

Tip: The Only Display Image/Video on Front Face option will help when using the Global Illumination with Approximation Method 2 Visual Effect; when this Visual Effect is enabled, the illumination it produces will only appear on the front side of the Screen.

Display Source

Options for controlling what will be visible on the screen.

Glow Settings

Setting for controlling the glow of the selected screen, independent of the global settings.

Note: The glow effect will appear only on the screen’s front face if Only Display Image/Video on Front Face is selected.

Drawing cameras

You can add cameras to the drawing to provide additional view points in Shaded views and renderings. Place cameras at specific locations, for example, at the Front of House, at extreme Audience Left/Right (to check sightlines), at IMAG camera locations, or camera placement to shoot the show in real-time.

For tips on moving your cameras, see Camera control in shaded view.

To insert a camera

The following procedure outlines how to insert a camera in a Wireframe view. For information on creating a camera directly from the Shaded view, see To create a camera from shaded view.

  1. From the Draw menu, choose Camera > Camera.

Result: The New Camera properties dialog box appears.

NewCamera.png

  1. Type a name for the camera and a value in degrees for the field angle. The default value for the field angle is 53.13.
  2. From the Layer drop-down list, select the layer of your file on which you want to draw the camera. By default, the Camera object is inserted on the Camera layer.

Note: If you do not see all layers in the Layer drop-down list, click Show non-editable layers.

  1. (Optional) Select the Aspect Ratio checkbox to set a fixed Aspect Ratio for the new camera. From the Aspect Ratio drop-down list, select the fixed Aspect Ratio for the new camera.

Result: The Shaded view will be defined by the set Aspect Ratio of the selected Camera, with pillar or letter bars displayed to indicate the viewing definition boundaries.

  1. (Optional) Select the Lock checkbox to lock this new camera in its position and view angle in Shaded view.
  2. Click OK to apply the settings or Cancel to discard.
  3. Click on the drawing to place the camera.
  4. Drag the cursor to aim the camera, and then click to place the target.

Result: The camera is inserted into your drawing and available in the camera selection list for Shaded views and renderings.

Tip: Use the missing coordinate tool while placing the camera and target.

Note: The target of your camera is easily identifiable in Wireframe views as defined by the marker points of the camera drawing. Camera drawings are invisible in Shaded views because you are looking through the camera. For this reason, in this view you can choose to display the target. For more information on displaying the target, see Modifying shaded views or Using the camera toolbar.

To view or edit camera properties
  1. In CAD, DESIGN, or LIVE mode, click the Quad or Shaded tab.
  2. Right-click on the toolbar area and select Camera.

Result: The Camera toolbar appears.

  1. From the Current Camera drop-down list, select the camera whose Properties you want to view.
  2. On the Camera toolbar, click the Camera Properties button.
  3. In the window that appears, you can change any of the following properties:
DMX Patch

In this section, you can assign a DMX value to the camera when the Assigned Hotkey is set to None. Select a value from the Assigned DMX Value drop-down list.

Note: When a hotkey of 1-9 is assigned, the DMX value matching the hotkey number is automatically assigned.

Drawing camera paths

Camera Paths allow you to define a path along which the camera will travel during playback in the Shaded view, either in DESIGN or LIVE Modes. You draw Camera Paths in CAD Mode just as you would draw a spline. Each vertex point or marker along the path is called a “Node”.

Note: You can keep the Camera Path, nodes, and targets visible during file editing, and once you’re done, go into the Properties of these objects and toggle their visibility off in Shaded view.

To draw a camera path
  1. In Wireframe view, from the Draw menu, choose Camera > Camera Path.
  2. Click in your plot where you want to start drawing the Camera Path.
  3. Continue clicking in your drawing to create your path. When you are finished, right-click and select one of the options on the pop-up menu:

Note: Camera Paths are controlled from DESIGN and/or LIVE modes, using the Camera Path Editor and the Timeline tool. For details, see Using the Camera Path Editor.

Camera path properties

Camera Paths have unique properties, as shown below:

PropertiesCameraPath37.png 

Shaded View Options

CAD Options

Patch

Drawing camera targets

After you draw a Camera Path, you can also insert a “Camera target” at points of interest where you would like the camera to focus while traveling along a path.

Note: You can keep the Camera Path, nodes and targets visible during file editing, and once you’re done, go into the Properties of these objects and toggle their visibility off in Shaded view.

To draw a camera target
  1. In Wireframe view, from the Draw menu, choose Camera > Camera Target.
  2. Type a descriptive name for the camera target.
  3. Click OK and then click to place the target along the Camera Path.

Camera target properties

Camera targets also have unique properties, as seen below:

PropertiesCameraTarget.png 

Shaded View Options

Text Justification

This section controls the Horizontal and Vertical alignment of the text associated with the Camera Target.

Font

This section displays options that allow you control of the font face of the Camera Target. Settings in Document Defaults are used by default.

CameraTarget.png 

In the top image, an example of a path and camera target is drawn.

In the bottom image, the camera at each node of the path is now pointing to the camera target.

 

 

Drawing a compass

You can add a compass to a drawing to define the direction that is north. This definition is important to set the position of the sun and/or moon for renderings and Shaded views that use environmental options.

Note: There can be only one compass in a file.

To draw a compass
  1. From the Tools menu, choose Define North.
  2. Click to place the starting point of the compass.
  3. Click to place the end point of the compass. The end point must be directly north of the start point.

Result: A compass is drawn, centered on the start point and pointing towards the end point.

Notes:

Drawing motion axes

For every motion axis that you draw in CAD mode, you can attach one or more objects to it, and then define the object’s position along the axis. You can attach objects such as risers, library objects, or custom objects that you have drawn.

To be able to move an object in different planes, you can attach multiple motion axes to one another. Simply attach the object to one of the axes, and then control the object’s movement along any of the axes by selecting it with the Moving Scenery Designer tool. This feature is useful, for example, if you have a set piece that needs to be able to move in both a vertical and horizontal motion.

Notes:

You can draw axes either diagonally or straight along any direction of movement—X, Y, or Z—choosing between the following two main types of axes:

When you draw this type of axis, and then attach an object to it, the distance from the axis to the object does not affect the object’s movement; the object will always follow the path of the axis regardless of where you have placed the axis or object.

By default, all linear axes are displayed in your drawing with the label name, and shows an arrow on one end, signaling the direction in which the object will move. In the Properties page, the axes names are displayed with the prefix “[AX-L] to identify a Linear axis.

You can change the name placement and adjust the size of the arrow by opening the Properties page for the axis.

The orientation of the object’s rotation changes based on the view in which you draw the axis (plan, side, or front/back). When placing the object to be rotated in your drawing, note that its position relative to the center dot of the rotation axis is important. The distance from the center dot to the object represents the size of the circle in which it will rotate, with the dot marking the center of the circle. To have the object rotate in a very tight circle (for example, a dancer doing a pirouette, or a spinning object), place the object directly on the center dot.

By default, all rotation axes are displayed in your drawing with the label name, and shows an arrow on one end, signaling the direction in which the object will rotate. You can change the name placement by opening the Properties page for the axis. In the Properties page, the axes names are displayed with the prefix “[AX-R]” to identify as Rotation axis. While you cannot adjust the size of the arrow head directly, you can click and drag the circle to the desired size, which adjusts the arrow head proportionately. To change the direction of the object’s rotation, switch views, and then drag the center point to the new orientation.

To draw a linear motion axis
  1. In Wireframe view, select the view in which you want to draw the axis (plan, front, back, side, or isometric).
  2. From the Draw menu, choose Axis > Linear Axis.
  3. In the window that appears, type a name for the axis, and then click OK.
  4. In your drawing, click in the position where you want to start the axis, and then move your cursor to the next point of the axis and click. To create an axis with multiple segments, continue clicking at each point (vertex) of the axis.
  5. When you are finished creating the axis, right-click and choose Finish Axis.
To draw a rotation motion axis

Unlike linear axes, rotation axes cannot have multiple vertices. Instead, when you draw one of these axes, the object rotates around the center point.

  1. In Wireframe view, select the view in which you want to draw the axis (plan, front, back, side, or isometric).
  2. From the Draw menu, choose Axis > Rotation Axis.
  3. In the window that appears, type a name for the axis, and then click OK.
  4. In your drawing, click in the position where you want the axis to appear.

Note: The circle that appears when you draw a rotation axis is only a visual cue to show you the direction in which the object rotates—it does not affect the size of path on which the object rotates. The circle is given a default size, but you can change it to suit your needs.

To patch a motion axis to a DMX universe

To move the object with a DMX control, you first have to attach the motion axis to a named DMX patch universe that you have created in DATA mode.

Note: For information on creating a patch universe, see To create a new patch universe.

  1. Click to select the axis that you want to attach to the patch universe.
  2. Right-click and select Properties.
  3. Click the Axis tab.
  4. From the Patch Type drop-down list, select DMX Patch.
  5. From the Universe drop-down list, select the DMX patch universe to which you want to attach the axis.
  6. In the Address box, type the starting DMX address.
  7. Click OK.
To patch a motion axis to a motion universe

To move the object with a motion control system, you first have to attach the motion axis to a named motion control patch universe that you have created in DATA mode.

Note: For information on creating a patch universe, see To create a new patch universe.

  1. Click to select the axis that you want to attach to the patch universe.
  2. Right-click and select Properties.
  3. Click the Axis tab.
  4. From the Patch Type drop-down list, select Motion Patch.
  5. From the Universe drop-down list, select the motion control patch universe to which you want to attach the axis.
  6. From the ID drop-down list, select the ID on the motion control system with which you want to associate this axis.

Note: The motion control system must be connected to your computer for the ID to appear in this drop-down list. If the system is not currently connected, you can also type the ID directly into this drop-down list.

  1. Click OK.
To attach an object to a motion axis

Notes:

  1. Place the object that you want to attach to the axis at the appropriate position in your drawing, either by adding a new object, or moving an existing object to this location.
  2. Select the object, right-click, and then choose Properties.
  3. On the General tab, from the Attach to Axis drop-down list, select the axis to which you want to attach this object.

Note: The label names of the drawn axes that appear on the drop-down list are displayed with prefixes to identify as either Linear “[AX-L] name” or Rotation “[AX-R] name”.

  1. Click OK.
To add a vertex to a linear motion axis

To change the path of an existing linear axis, you can add one or more vertices, and then drag these vertices to the new position.

  1. In your drawing, click on the point of the axis at which you want to add a vertex.
  2. Right-click and select Add Vertex.

Result: The vertex is added at the point where you clicked.

Tip: To change the path of the axis, click to select the axis and view all the vertices. Click the desired vertex, drag it to the new position, and then release the mouse. Any objects that are attached to the axis will now follow the new path.

Motion frames

The Frame Motion System delivers more functionality and flexibility than its predecessor, the Axis system. A single motion frame can simulate motion for up to six Degrees of Freedom (DoF) for each frame.

Much like the motion axis, you can attach one or more objects to a single motion frame, and then define the motion ranges of each DoF.

Notes:

To draw a motion frame
  1. In a Wireframe view, select the view in which you want to draw the frame.
  2. From the Draw menu, choose Frame.
  3. In the window that appears, type the name of the frame, and then click OK.
  4. In your drawing, click in the position where you want the frame to appear.

Result: The motion frame is inserted in your drawing with its label name on display.

To adjust the motion range
  1. In a Wireframe view, select the frame that you want to adjust.
  2. Right-click and select Properties.
  3. Select the Motion Ranges tab.
  4. To restrict the motion frame, click to enable/disable any of the six Degrees of Freedom (DoF) shown, and then adjust the movement ranges of each DoF by modifying the Minimum and Maximum values for each corresponding axis.
  5. To enforce these motion ranges while controlling objects in LIVE mode, click to enable the Use Motion Ranges in Live Mode checkbox.
  6. Click OK.
To patch a frame to a DMX universe

To move the object with a DMX control, you have to attach the motion frame to a named DMX patch universe that you have created in DATA mode. Patching a single motion frame creates 12 DMX channels: X, X Fine, Y, Y Fine, Z, Z Fine, Rx, Rx Fine, Ry Fine, Rz Fine.

Note:  For information on creating a patch universe, see To create a new patch universe.

  1. Click to select the axis that you want to attach to the patch universe.
  2. Right-click and select Properties.
  3. Click the Axis tab.
  4. From the Patch Type drop-down list, select DMX Patch.
  5. From the Universe drop-down list, select the DMX patch universe to which you want to attach the axis.
  6. In the Address box, type the starting DMX address.
  7. Click OK.
To patch a frame to a motion universe

To move the object with a motion control system, you first have to attach the frame to a named motion control patch universe that you have created in DATA mode.

Note: For information on creating a patch universe, see To create a new patch universe.

  1. Click to select the frame that you want to attach to the patch universe.
  2. Right-click and select Properties.
  3. Click the Axis tab.
  4. From the Patch Type drop-down list, select Motion Patch.
  5. From the Universe drop-down list, select the motion control patch universe to which you want to attach the axis.
  6. From the ID drop-down list, select the ID on the motion control system with which you want to associate this axis.

Note: The motion control system must be connected to your computer for the ID to appear in this drop-down list. If the system is not currently connected, you can also type the ID directly into this drop-down list.

  1. Click OK.
To attach an object to a frame

Notes:

  1. Place the object that you want to attach to the frame at the appropriate position in your drawing, either by adding a new object, or moving an existing object to this location.
  2. Select the object, right-click, and then choose Properties.
  3. On the General tab, from the Attach to Axis drop-down list, select the Frame to which you want to attach this object.

Note: The label names of the drawn frames that appear on the drop-down list are displayed with prefixes to identify as a Frame “[FRM] name”.

  1. Click OK.

BlackTrax trackable frames

BlackTrax Trackable Frames are Motion Frames specifically designed for use with BlackTrax. When a BlackTrax Trackable Frame is patched to a DMX and Motion Universe, and an object is attached to the frame, BlackTrax will use this information to create a Trackable. A Trackable is an object in BlackTrax whose real time location you want the BlackTrax system to track.

To draw a BlackTrax trackable frame
  1. In a Wireframe view, select the view in which you want to draw the frame.
  2. From the Draw menu, choose BlackTrax Trackable.
  3. In the window that appears, type the name of the frame, and then click OK.
  4. In your drawing, click in the position where you want the frame to appear.

Viewing moving scenery

After you create the axes/frames and attach the objects to them, you can watch the objects move along the axes/frames by using the Looks feature in DESIGN mode. Just as you can simulate moving lights by cross-fading between one lighting look to the next, you can also simulate moving scenery by creating Looks that contain motion axes/frames and fading from one Look to the next. For information on moving scenery, see To view moving scenery.

You can also patch the axis in DATA mode so you can control the movement of the object with either a DMX console device, such as a Mini Console, or a motion control system. For information on patching motion axes, see To patch a motion axis to a DMX console device or To patch a motion axis to a motion control system.

Creating complex motion systems

To create more complex motion systems (for example, to have an object revolve around itself or around another object while it is also moving across the stage), you can attach motion frames to axes, or vice versa (you can attach axes to motion frames).

Quick Motion Patch Tool

The Quick Motion Patch Tool allows you to quickly and easily manage the patching of all frames and axes in CAD Wireframe view. The tool allows for frames and axes to be patched or cleared from any created universe. A summary of patching activity is also displayed in the tool for your convenience.

To patch frames/axes to a motion universe using the Quick Motion Patch Tool
  1. Select the Frames/Axes you want to patch.
  2. From the Tools menu, choose Quick Tools > Quick Motion Patch Tool.

Result: The Quick Motion Patch Tool window appears.

QuickMotionPatchTool.png 

  1. In the Auto-Patch Motion section, from the Motion Universe Name drop-down list, select the motion universe the frames/axes will patch to.
  2. Select either All Frames/Axes OR Only Selected Frames/Axes to patch to the motion universe.
  3. Click Patch.

Result: The chosen frames/axes will be patched to the selected motion universe. A summary of the frames'/axes' patching will be displayed at the bottom of the Quick Motion Patch Tool window

To clear frames/axes from a motion universe using the Quick Motion Patch Tool
  1. Select the Frames/Axes you want to clear.
  2. From the Tools menu, choose Quick Tools > Quick Motion Patch Tool.

Result: The Quick Motion Patch Tool window appears.

QuickMotionPatchTool00117.png 

  1. In the Clear Motion Patch section, select either All Frames/Axes OR Only Selected Frames/Axes to be cleared the from the motion universe.
  2. Select Only Selected Universe radio to clear the selected frames/axes from only a specific motion universe. Select the specific universe from the drop-down list. Otherwise, the selected frames/axes will be cleared from all universes.
  3. Click Clear.
  4. The chosen frames/axes will be cleared from the selected motion universe. A summary of the frames'/axes' patching will be displayed at the bottom of the Quick Motion Patch Tool window.

Drawing pipe and drape

Use the Pipe and Drape Wizard to add lengths of drapery in your drawing. You can add default length and height of drapery, or specify custom sizes for your drapery panels, and define drapery properties such as color, texture, and material.

The several components in a drape line are shown in the graphic:

PipeandDrape.png 

The Wizard offers you two drawing options:

To draw pipe and drape - Draw method

Note: If you are adding a new drape section to an existing panel in your drawing, click the Midpoints snap tool first. This ensures that the new drape panel “snaps” to the existing one in the correct position.

  1. From the Draw menu, choose Pipe and Drape Wizard.

Result: The Select Drawing Method window appears.

PipeDrapeWizard-Draw.png 

  1. Click the Draw option button, and then click Next.

Result: The Draw Pipe and Drape window appears.

DrawPipeandDrape.png 

  1. Select Create a New Drape Line option to create a new section of the drape line; or select the Add to an Existing Drape Line option to add the next section of the drape line.

Notes:

  1. In the Height box, type the height of the drape line, or accept the default value of 15’0”.
  2. In the Max. Crossbar Length box, type the maximum length of each horizontal pipe, or accept the default value of 10’0”. This value sets the longest length of the horizontal pipe in a section between the upright pipes. If you click to insert a section at a shorter interval than this value, WYSIWYG automatically adjusts the width of each drapery panel accordingly and a shorter section is inserted in the drawing.
  3. Select the Min. Crossbar Length checkbox and type the minimum length of each horizontal pipe, or accept the default value of 1”. This value sets the shortest length of the horizontal pipe in a section between the upright pipes.
  4. Select the Use Equal Crossbar Length/Space Upright Evenly checkbox to automatically set the same length for all the crossbars. If you clear this checkbox, then WYSIWYG creates drapery panels of equal size for all full-size sections, but resizes the panels in the last section accordingly if you choose to make this panel smaller.
  5. In the Pipe Diameter box, type the diameter of all crossbars and upright pipes.
  6. From the Base Plate drop-down list, select the size of the base plate support for the upright pipes.
  7. Select the Add Base Plate Weight checkbox to add thickness to the base plate in Wireframe and Shaded views.
  8. In the Drape Panels per Crossbar box, type the number of drape panels that you want to see in each section of the drape line, or accept the default value of 1 panel per section.
  9. The default or previously set texture of the drape is displayed in the Drape Texture box. To change the texture, click the Drape Texture ellipsis button to browse and select a new texture from the Texture Select dialog box that opens.
  10. In the Drape Description box, type additional user information or identification for the drape line, which will be displayed in Reports.
  11. Click Finish.
  12. Click in the desired spot in your drawing where you want to start drawing the drape line.
  13. Move the cursor to the spot where you want the first section to end, and click. Then move your cursor to the spot where you want the next section to end, and click. You can draw as many sections as you like. When you are finished drawing your drape line, right-click and select Finish Pipe and Drape.

Note: For information on customizing the new drape line, see To customize drapery elements (color, material, and texture).

To draw pipe and drape - Specify method

Note: If you are adding a new drape section to an existing panel in your drawing, click the Midpoints snap tool first. This ensures that the new drape panel “snaps” to the existing one in the correct position.

  1. From the Draw menu, choose Pipe and Drape Wizard.

Result: The Select Drawing Method window appears.

PipeAndDrapeWizard-Specify.png 

  1. Click the Specify option button, and then click Next.

Result: The Specify Pipe and Drape window appears.

SpecifyPipeandDrape.png 

  1. Select the Create a New Drape Line option to create a new section of the drape panel; or select the Add to an Existing Drape Line option to add the next section of the drape panel.

Notes:

  1. To specify the total length of the drape line section, select Total Length and type the length of the drape line, or accept the default value of 10’0”. The Crossbar Length option is disabled if the Total Length option is selected.
  2. To specify drape line section by the length and quantity of it’s crossbars, select Crossbar Length and type the length of the crossbar, or accept the default value of 10’0”. The Total Length option is disabled if the Crossbar Length option is selected.
  3. In the Number of Crossbars box, type the number of crossbars in the drape line, or accept the default value of 1.

Note: The length of each crossbar will automatically change with reference to the specified Total Length and Number of Crossbars.

  1. In the Height box, type the height of the drape line, or accept the default value of 15’0”.
  2. In the Pipe Diameter box, type the diameter of all crossbars and upright pipes.
  3. From the Base Plate drop-down list, select the size of the base plate support for the upright pipes.
  4. Select the Add Base Plate Weight checkbox to add thickness to the base plate in Wireframe and Shaded views.
  5. In the Drape Panels per Crossbar box, type the number of drape panels that you want to see in each section of the drape line, or accept the default value of 1 panel per section.
  6. The default or previously set texture of the drape is displayed in the Drape Texture box. To change the texture, click the Drape Texture ellipsis button to browse and select a new texture from the Texture Select dialog box that opens.
  7. In the Drape Description box, type additional user information or identification for the drape line, which will be displayed in Reports.
  8. Click Finish.
  9. Click in the desired spot in your drawing where you want to start drawing the drape line.
  10. Move the cursor to the spot where you want the first section to end, and click. Then move your cursor to the spot where you want the next section to end, and click. You can draw as many sections as you like. When you are finished drawing your drape line, right-click and select Finish Pipe and Drape.

Note: For information on customizing the new drape line, see To customize drapery elements (color, material, and texture).

To quickly change pipe and drape wizard settings

This procedure shows you how to quickly change some of the structural pipe and drape settings for a selected drape line, such as the height and diameter of the upright pipes and crossbars. Use this procedure to customize the structural properties of a single drape line.

  1. In your drawing, select the pipe and drape sections that you want to customize.To select multiple sections, press CTRL, and then click the appropriate sections.

Note: The sections that you select must have been drawn in the same way. For example, all drape lines created with Specify method.

  1. Right-click and select Change Pipe and Drape Settings.

Result: The appropriate Settings window appears. Based on the type of drape line that you selected, a different window appears.

  1. Change any of the settings that you see in this window. For help on any of the boxes, click in the box, and then press F1.
  2. Click Finish to save and apply your new settings.
To customize drapery elements (color, material, and texture)

You can add custom color, texture and material to selected drapery elements (such as the front and back of the drape panels, the crossbars, upright pipes, the drape loops that attach to the crossbars, or the drape lines as a whole).

Notes:

  1. In your drawing, select the pipe and drape sections that you want to customize. To select multiple sections, press CTRL, and then click the appropriate sections.
  2. With the desired sections selected, right-click and select Properties.

Result: The Properties window appears.

  1. Click the Appearance tab.
  2. In the left pane, click the drapery element that you want to customize. For example, to customize the front of the drape panels (each panel is double-sided), click Drape Front.

Note: You can select multiple elements by pressing CTRL, and then clicking the elements; you can select all elements by clicking Select All.

  1. You have a choice of applying one of the following settings to the selected elements:

Select from the drop-down list an existing Normal Map image or click New to create a new Normal Map image via the Image Manager.

Note: This drop-down lists all Image Sources that appear in the Image Manager; as such, Image Sources which are Normal Maps should be named appropriately for easy identification.

  1. If you have chosen to apply a texture to the elements, you can choose how the texture will appear on the selected drapery elements as follows (if you have applied a color instead, you can skip directly to step 7):

Notes:

  1. To choose a custom material for the selected drapery elements (such as metal, paper, plastic, or fabric) click the ellipsis button (...) in the Material Properties section.
  2. In the resulting dialog box, navigate to and highlight the desired material, and then click Select.
  3. Click Apply.
  4. You can apply a transparency level to the selected element. Based on the settings that you have chosen for color, texture, and material, the transparency options vary as follows:

Notes:

  1. Select Display Reflection in Shaded Views checkbox to display the set reflective characteristics in Shaded Views.
  2. Click Apply.
  3. Click OK to save your changes and close the Properties dialog box.
To customize pipe and drape structure for individual drape lines

This procedure shows how to the structural properties of individual drape lines that you have selected.

Note: While the tabs in the Properties window are best used to customize a single drape line, if you have selected multiple drape lines, the values that you type in these tabs apply to all selected drape lines; they overwrite any custom settings that you may have previously saved for individual crossbars, uprights, or drape panels.

  1. In your drawing, select the pipe and drape section that you want to customize.
  2. With the desired section selected, right-click and select Properties.

Result: The Properties window appears.

  1. On the Properties window, click the Pipe and Drape tab.
Pipe

This section displays the properties of the drape line crossbars and upright pipes.

Upright
Drape

This section displays the properties of the drape line panels.

  1. Click Apply.
  2. Click OK.

Result: Your changes are applied to all selected drape lines.

BlackTrax zone

There are three types of Zones which can be defined: Rectangular Zones, Cylindrical Zones and Spherical Zones. These new CAD objects are used to define zones of interest for the BlackTrax system, which can be associated with a trigger relationship in the BlackTrax software.

The BlackTrax Zone objects must be given a unique name when created so they can be referenced in the BlackTrax System. By default, BlackTrax Zones will appear as a red, semi-transparent volume in the Shaded views.