Camera paths

Once you draw a Camera Path in CAD Mode, you can use the Camera Path Editor and the Timeline tool in DESIGN or LIVE mode to define the time interval between two nodes along the path. If there are Camera Targets inserted in the file, you can also specify when the camera should follow a camera target. Finally, you can also define the orientation and field angle of the Camera at the current node position.

Once you have defined the time intervals and camera’s orientation, you can open the Timeline tool and watch the Camera Path play in Shaded view. Camera Path playback is also simulated in Full Screen mode.

You can also patch a Camera Path to a DMX universe and then control the camera’s movement through a console. For details, see Patching camera paths.

Using the Camera Path Editor

Once you create a Camera Path in CAD mode, follow the steps in this section to define the time intervals between the nodes on the path, change camera behavior, assign targets to camera nodes, and reposition nodes in space. For details on drawing Camera Paths, see Drawing camera paths.

Camera Path Editor window

CameraPathEditor-Design.png 

Camera Path Editor columns

To use the Camera Path Editor
  1. In Wireframe view, from the Design menu, choose Camera Path Editor.
  2. In the Camera Path Editor, from the Camera Path drop-down list, select the Camera Path that you want to edit.
  3. In the Interval column, adjust the timing for each node along the path, specifying when you want the camera to be at that node.
  1. Once you have defined the time intervals, you can use the Timeline tool to watch the Camera Path play in the Shaded view. For details, see below.

Visual Camera Path Builder tool

The Visual Camera Path Builder tool allows you to create a Camera Path on the fly while you move the Camera around your space. This tool essentially works by placing a node at the Camera’s current position once you’ve told WYSIWYG that you are satisfied with the Camera’s current placement on screen.

Note: The Visual Camera Path Builder tool is disabled if the Shaded View Camera Control was set to Other 3D Applications in the General tab of the Application Options window.

To use the Visual Camera Path Builder tool
  1. Right-click in the Shaded view and select Visual Camera Path Builder.
  2. Once you’ve started the Visual Camera Path Builder, you’ll be prompted to name your new path, add it to the Camera layer (or a layer of your choosing), and create the first node based on the Camera’s current position.

  1. Once you click OK in the dialog box, you will then be in Visual Camera Path Editor mode. Maneuver the Camera around the space, and when you want to create a new node based on your Camera’s position, right-click in the Shaded view and choose the Add Node. At this point, you can also Abort your Camera Path in the Visual Camera Path Builder tool.
  2. Move the Camera and right-click every time you would like to create a new node from your Camera’s current position in space.
  3. When you have created as many nodes as you would like to have in your Camera Path, right-click again in the Shaded view and choose Finish Camera Path.
  4. At this point, you can also Abort your Camera Path, or you can choose to Close the Camera Path from your current view, which will create a seamless loop on the Camera Path. When you are finished with the Visual Camera Path Builder tool, you will automatically exit the Visual Camera Path Builder tool mode.
To use the Timeline tool

Once you have adjusted the timing of a Camera Path with the Camera Path Editor, switch to the Shaded view to watch the camera move along the path with the Timeline tool. This tool enables you to watch the timing in slow motion, regular speed, or up to four times the speed.

Notes:

  1. In Shaded view, click View > Timeline.

Result: The Timeline tool appears.

timeline.png 

  1. Use the controls to watch the Camera move along the path you have defined:

Note: When the DMX Control for Cameras/Camera Paths is enabled in Camera Manager, the controls in the Timeline tool are disabled in LIVE mode, as DMX will be in control of all Camera Path playback and settings.