CAD mode is where you edit your show drawings. This includes editing your venue, set pieces, lighting positions, focus positions, and lighting fixtures. Editing in CAD mode is similar to many other CAD programs, so many of the concepts will be familiar to those who have used a computer-aided drafting program before. WYSIWYG adds features that are specific to the entertainment industry, such as a comprehensive 3D library containing truss, lighting equipment, lighting accessories, props, musical instruments, and various human figures.
In this section
Before you can manipulate objects, you must select them. Selected objects are easily identifiable: a white box appears at the insertion point and the lines of the object become dotted. Fixtures that are selected are filled in green and their beams can be set to either on or off.
Use the following table to identify the selection method for objects.
Desired action |
Selection method |
---|---|
Select a single object. |
|
Select a single fixture. |
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Select multiple objects. |
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Select all the objects on the current layer. |
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Select all the objects on the screen. |
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Select previous selected object. |
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Select last object created. |
|
Select all the objects on one or more layers or in layer groups. |
|
Invert Selection |
|
Select native objects. |
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Select only specific objects from within already selected objects. |
|
Selection sets |
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Set beam display for selected fixtures. |
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Select all instances of a particular library item. |
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Select all library items. |
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Select all instances of a particular fixture. |
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Select all fixtures. |
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Select all fixtures on a particular type of pipe or truss. |
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Select fixtures by their fixture group. |
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Select fixtures by their lighting position. |
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To select various fixtures in your file, right-click in a wireframe, click Select All, and then select the fixture type. This functionality is available in CAD, DESIGN, and LIVE modes.
This feature is helpful when you need to select an object that shares an edge with another object. For example, if you need to select the roof of a building that shares its edges with the building’s walls. Left-to-right drag-selection in a side or elevation view works, of course, but there are many cases when this method cannot be used.
Tips:
This feature is helpful if you want to cancel the selection of all the currently selected editable objects (in CAD), and consequently select all objects that were previously not selected.
Note: Invert selection is also available in DESIGN and LIVE mode. See Using the design tools.
For example, if your drawing has a total of 10 objects, and 4 objects out of the 10 are currently selected. Press CTRL+I to activate invert selection.
Result: The 4 selected objects will be deselected and the other 6 objects that were previously not selected, will be selected automatically.
Note: Press CTRL+SHIFT+I to select and deselect only fixtures in CAD.
You can select fixtures in Shaded view in CAD, DESIGN, and LIVE modes. This allows you to click on a fixture in the Shaded view, which will then activate the fixture for editing with the Designer tools. You can select multiple fixtures at one time by either drag-selecting or holding down CTRL while selecting fixtures.
You can activate Shaded View Selection by pressing TAB while in CAD, DESIGN, or LIVE mode > Shaded View. Once you press TAB, you will notice a message in magenta on the top right-hand corner of the Shaded view window: “Shaded View Select ON”.
Tips:
Shaded View Selection enables you to focus your fixture by clicking on the target in Shaded views.
Result: A message in magenta appears on the top right-hand corner of the Shaded view window: “Shaded View Select ON”.
The Fixture Selection toolbar offers three convenient methods to select fixtures in your file and a method to traverse your selection.
The toolbar has a combo box in which you can type in Fixture spot numbers that you would like to select (as you would on most lighting consoles). For a consecutive range of fixtures, use a dash ( - ), or to enter a list use commas (,)
Note: This method will only work if fixtures have already been assigned Spot numbers.
Example: “1-10, 15, 20” will select 12 fixtures, with Spot numbers: 1,2,3,4,5,6,7,8,9,10,15,20.
The combo box will remember previous selection strings and display them when you click on the down arrow.
In the combo box, you can type the channel value, using “ch” to identify the channel. Use a dash for a consecutive range.
Note: This method will only work if fixtures have already been patched with Channel numbers.
Example: “ch1-10” will select all the fixture patched to channel numbers 1 to 10.
The Fixture Selection toolbar offers a drop-down menu of all the “Select Fixture By” methods listed in the menus.
Use the Next button to traverse the fixtures selected one by one from first to last, or use the Previous button to traverse the fixtures selected one by one in the reverse order. Select the All button to select all fixtures in your current selection.
The Highlight feature is available on the Fixture Selection toolbar in DESIGN mode only. In Shaded view, Highlight sets the currently selected fixture(s) to an open beam at 100% full intensity temporarily, without changes to the fixture’s saved settings. See Highlight fixtures in Design tools.
If you discover that you have made an error while editing an object, you can easily reverse the error by using the Undo tool available in WYSIWYG. The name of the Undo tool changes based on what the last action was (for example, if the last action was a Paste operation, the Undo tool will be Undo Paste). You can use Undo to reverse the last series of actions until the tool is greyed out.
If you decide that you did not want to undo an action, use the Redo tool. Similar to the Undo tool, the name of the Redo tool changes based on what the last undo action was.
From the Edit menu, choose Undo.
Tip: You may also use the Undo tool on the Edit toolbar.
The Undo
button.
Result: The last action you performed is reversed.
From the Edit menu, choose Redo.
Tip: You may also use the Redo tool on the Edit toolbar.
The Redo
button.
Result: The last undo action you performed is reversed.
Grouping objects together ensures that they will always be selected as one. For example, you may want to group an object and its corresponding focus position. If you relocate the object in the drawing, the focus position will automatically follow, as will all the light beams pointing at it, saving you time and work.
In order to use Groups effectively, it is important to understand how they operate in WYSIWYG (which may be different than in other software). To that end, ensure that you have read through the Groups in WYSIWYG section.
Tip: You may also use the Group tool on the Tools toolbar.
The Group button.
Result: The Dynamic Group Outline appears to indicate that the selected objects have been Grouped.
Dynamic Group Outline is a dashed framing outline enclosing all the objects within a Group. The color of the outline is the same as the color of the Layer where the Group belongs. Dynamic Group Outline will continue to appear every time a Group is selected, until the Group is Ungrouped. For more information, see Dynamic group outline section.
Tip: You may also use the Ungroup tool on the Tools toolbar.
The Ungroup button.
Result: The objects are ungrouped and the Dynamic Group Outline disappears.
Note: You can group together objects located on different layers, but the resulting group can only exist on one layer.
Tip: At any time, to access an object’s properties, you can click the Properties tool on the Edit toolbar.
The Properties
button.
Result: The layers for the objects in the group are listed with the layer for the group highlighted.
Note: By default, the group assumes the current layer when initially created.
You can group non-fixture objects and create Selection Sets shortcuts in the Selection Sets shortcut bar in CAD, DATA, DESIGN, and LIVE modes. Selection Sets apply to any and all drawn objects and objects inserted from the Library Browser, which include Groups, Truss and Assembled truss. Multiple Selection Sets can be created on an object.
Selection Sets are NOT the same as Groups because they only save which particular objects are selected, and the order in which they are selected.
Result: The Enter new selection set name dialog box appears.
Result: The new Selection Set shortcut appears on the Selection Sets shortcut bar.
WYSIWYG supports two types of move commands: relative and absolute.
Absolute coordinates are relative to the origin of the drawing. An absolute move is defined as moving an object from one specific point to another.
A relative move is defined as moving an object to a destination relative to its original position.
Tip: You may also use the Move tool on the Tools toolbar.
The Move button.
Note: When you start typing, a box appears at the bottom left-hand corner of the window, showing the value that you enter.
Tip: You can change only one or two coordinates to an absolute location while keeping the other coordinates as they are.
Example: If you wish for an object to move to a height of Z=10, but you don’t know the X and Y coordinates. Start the Move command and type “x, y, 10” in the Command Line after picking the base point.
Tip: You may also use the Move tool on the Tools toolbar.
The Move button.
@2’,0,3’
Tip: You may also use the Move tool on the Tools toolbar.
The Move button.
@3’6”<-180
To save time and for added precision when working in your model, you can use the Nudge feature to nudge any object except fixtures. The amount of the nudge is equal to the size of the Grid. For information on changing the grid size, refer to Draw Defaults tab.
Tip: To nudge objects in increments ten times larger than the size of the grid, do not hold down SHIFT.
Note: You can use the Position Tool to nudge selected object(s) by specifying new coordinate numbers for the X, Y, and Z axes. For more information, see Position Tool.
The feature is very useful for correcting draw order issues (among other things). WYSIWYG displays objects “on top of each other” in the order in which they were added to the drawing. For example, if you draw/insert a table after you draw/insert a piece of truss above it (i.e., at a different missing coordinate), the table will appear “above” the truss (in Plan View), even though the table is on the floor and the truss is up in the air.
You can use the Send to Back or Bring to Front commands to arrange the way the objects appear in your drawing. Note, however, that when you do so the physical location of the objects is unchanged; you are only changing the way in which they are displayed.
Notes:
Tip: Alternately, you can use hotkeys to send items to the back/bring them to the front:
You can rotate objects around a base point to place them on angles in your drawing.
Note: You may also use the Rotate tool on the Tools toolbar.
OR
OR
You can rotate multiple objects around their respective insertion points to place them all at the same angle in your drawing.
OR
Note: The base point is only used to help determine the angle, as each object is rotated around its own insertion point.
Resetting the orientation of an object keeps the object at its insertion point. The object rotates around the insertion point to its original orientation.
Result: The object’s orientation resets to its default orientation.
The Mirror command duplicates and reverses an object, inserting it the same distance from an axis line as the original object.
Notes:
Tip: You may also use the Mirror tool on the Tools toolbar.
The Mirror button.
Result: The mirrored object is copied, reversed from the origin, based on the axis drawn.
The Scale command changes the size of the object(s). The Scale command applies to a library object, an imported object, and some primitive objects.
When you use the Scale command menu on a selected 2D or 3D Primitive Object, it multiplies the scale factor specified, calculates a new dimension for the Primitive Object and updates the value in its properties. Whenever an object is scaled, the scale factor of the resulting scaled object in its new size will always be equal to 1 again.
When you use the Scale command menu and specify a scale factor equal to 1, the size of the selected object will not change.
If you want to reset the scaled object back to its original or normal size, select the object, and then choose Reset Scale from the Edit menu.
To use the Scale command on imported objects which did not import as single entities, we recommend for you to consolidate the selected objects first, using WYSIWYG’s Consolidate Mesh feature. If not consolidated, the relative position and size of such objects will not be preserved after the Scale operation is completed.
Notes:
Tip: You may also click the Scale icon on the Tools toolbar.
OR
Use the mouse wheel to increase or decrease the size of the objects for a uniform and experimental resize method; each notch of the mouse wheel will increase or decrease the object’s scale uniformly (i.e. on all three axes) by a factor of 0.5.
Result: The size of the selected object changes according to the scale factor.
Tip: You may also click the Scale icon on the Tools toolbar.
Example: Type “2,3,1” in the Command Line to make the selected object 2x wider in the X direction, 3x longer in the Y direction, and the height remains the same as 1x in the Z direction.
Result: The size of the selected object changes according to the scale factor for X, Y and Z.
Note: To scale Library objects (e.g. Trees, Plants, Festive objects, etc.) by stretching, Library Snap must be enabled.
Result: The mouse pointer becomes an arrow at the corner, and the selected object changes its size according to the movement of the mouse.
Result: The size of the selected scaled object changes back to its original size.
You can change the shape of certain objects after they are drawn. The objects that you can change include lines, risers, cameras, surfaces, spheres, and arcs. Modifying the shape changes one or more of the parameters of the object, such as its width, height, or radius.
Note: If you are changing the shape of a sphere, when you click and drag one of its vertices, it will be resized proportionately if the Lock Ratio checkbox is checked for the sphere’s properties. (Click Properties > Sphere tab, and then ensure the Lock Ratio checkbox is checked.) To resize the sphere in a disproportionate manner, clear this checkbox, and then click and drag one of its vertices.
Result: Several white boxes appear at the vertices of the object. These boxes are referred to as “markers.”
Result: The cursor changes to an arrow.
Note: If you see a grey dotted box beside your mouse cursor, the object will be moved instead of reshaped. Move your cursor so that only the arrow appears.
Tip: As you move the mouse, the current coordinates appear at the bottom of the screen.