Drawing objects
In WYSIWYG, the menu lists the objects that you can draw. Keep the following tips 
 and aids in mind when you are drawing the various objects.
Drawing tips 
	- Command Line: At 
	 any time, instead of clicking points with the mouse, you can type 
	 in the desired coordinates. When you start typing, the Command 
	 Line automatically appears in the lower left-hand corner of 
	 the window.
 
	- Shortcuts: Create 
	 shortcuts for library objects.
 
	- Missing Coordinate: 
	 Use the missing coordinate.
 
	- Multi-segmented lines: 
	 When you draw multi-segmented lines, surfaces, or when drawing a room 
	 using the Room Builder, the next point of the line or surface you 
	 wish to add snaps automatically to the previously drawn line/surface's 
	 endpoint, midpoint or intersection when the Endpoint 
	 Snap, Midpoint Snap and/or Intersection Snap are enabled.
 
	- Insertion Points: 
	 Before you place a 2D/3D primitive object, screen, or LED wall, you 
	 can right-click on the object and select its from the menu that appears. See Insertion 
	 points for details.
 
Drawing aids
Several commands and icons are available 
 to help you when drawing in CAD mode. For a complete list of these aids, 
 refer to Keyboard shortcuts and hotkeys.
Drawing a custom room
The Room Builder 
 tool allows you to build a custom room of any shape in Wireframe view.
To draw a custom room
	- From the  menu, 
	 choose .
 
Result: A 
 cross-hair appears on your cursor in the drawing wireframe.
	- Click to place a corner of the wall at the location 
	 of the cursor. Each subsequent click will connect the current corner 
	 to the previous corner.
 
	- To finish the room drawing, connected the first 
	 and last created corner.
 
Notes: 
	- Alternately, the room can be closed, connected 
	 the first and last created corner automatically, by right-clicking 
	 and selecting . 
 
	- To finish a room without closing it, right-click 
	 and select 
 
Result: The 
 Room Builder window appears.
 
	- In the Room Builder window, 
	 enter in the missing characteristics of the room walls.
 
	- Select the Place Wall 
	 objects on the opposite side of the Room Outline checkbox 
	 if you want to place object on the opposite side of the Room Outline. 
	 
 
	- Select the Group Walls 
	 after creation checkbox if you want all created walls to be 
	 in the same group. 
 
	- Select the Close Room 
	 outline checkbox if you want to add floors or ceilings to the 
	 room.
 
Note: This 
 option is only available if the room is closed. When a room is closed, 
 WYSIWYG automatically makes the Walls transparent from outside of the 
 room looking inwards, and makes the ceiling and floor single sided, so 
 when the camera is outside of the room the user can see inside. These 
 properties can be changed if the user wishes, by going to the objects' 
 properties
	- Select the Add Floor 
	 checkbox to add a floor to the room
 
	- Select the Add Ceiling 
	 checkbox to add a ceiling to the room.
 
	- Click Ok.
 
Result: The 
 custom room is created in Wireframe view.
 
Drawing 
 a venue
To begin your drawing, insert a venue. 
 
To insert a venue
	- From the  menu, 
	 choose . 
 
Result: A 
 sub-menu appears prompting you to choose the type of venue to be inserted.
	- Select , 
	 , .
 
Result: A 
 dialog box appears in which you can modify the properties of the room. 
 The Proscenium Arch dialog box is shown 
 below.
 
	- Accept the defaults, or choose custom properties.
 
	- Click OK.
 
Result: The 
 selected venue is inserted into the drawing.
The venue types are defined as follows:
Proscenium Arch
A Proscenium Arch venue is a basic theatrical 
 space with a stage, proscenium arch, and an auditorium. The origin is 
 set at the intersection of the center line and the proscenium line on 
 the stage floor.
 
 
The following entries describe the parts 
 of the proscenium arch. 
	- A: The stage width; the dimension from the extremity 
	 of the SR wing to the extremity of the SL wing. In WYSIWYG, the default 
	 value is 90’0”.
 
	- B: The stage depth; the dimension from the proscenium 
	 line to the back of the stage space. In WYSIWYG, the default value 
	 is 50’0”.
 
	- C: The stage height; the dimension from the auditorium 
	 floor to the stage deck. In WYSIWYG, the default value is 4’0”.
 
	- D: The thrust depth; the dimension from the edge 
	 of the stage to the proscenium line. In WYSIWYG, the default value 
	 is 8’0”.
 
	- E: The thrust width; the dimension from the extremity 
	 of the SR edge of the thrust to the SL extremity of the thrust. This 
	 dimension cannot be greater than the Arch width (G). In WYSIWYG, the 
	 default value is 35’0”.
 
	- F: The Fly height; the dimension from the stage 
	 deck to the top of the fly house. In WYSIWYG, the default value is 
	 60’0”.
 
	- G: The proscenium arch width. In WYSIWYG, the 
	 default value is 40’0”.
 
	- H: The depth of the proscenium arch wall. In WYSIWYG, 
	 the default value is 2’0”.
 
	- I: The height of the proscenium arch; the dimension 
	 of the opening of the proscenium arch. In WYSIWYG, the default value 
	 is 20’0”.
 
	- J: The back of house (BOH) width; the dimension 
	 of the auditorium from the extremity of house right to the extremity 
	 of house left at the back of the house. In WYSIWYG, the default value 
	 is 100’0”.
 
	- K: The auditorium depth; the dimension from the 
	 proscenium line to the back of the house. In WYSIWYG, the default 
	 value is 100’0”.
 
	- L: The auditorium height; the dimension from the 
	 ceiling of the auditorium to the floor of the auditorium at the edge 
	 of the stage. In WYSIWYG, the default value is 45’0”.
 
	- M: The front of house (FOH) width; the dimension 
	 of the auditorium from the extremity of house right to the extremity 
	 of house left at the front of the house. In WYSIWYG, the default value 
	 is 68’0”.
 
	- N: The auditorium slope height. In WYSIWYG, the 
	 default value is 12’0”.
 
Black Box
A Black Box venue is an empty rectangular 
 room. The origin is set at the center of the room on the floor.
 
The following entries describe the parts 
 of the black box:
	- A: The width of the room. In WYSIWYG, the default 
	 value is 60’0”.
 
	- B: The depth of the room. In WYSIWYG, the default 
	 value is 40’0”.
 
	- C: The height of the room. In WYSIWYG, the default 
	 value is 30’0”.
 
Arena
An Arena venue is a basic stadium space. 
 The following entries describe the parts of the arena. The origin is set 
 at the center of the venue on the floor or ice rink.
 
	- A: The width of the arena. In WYSIWYG, the default 
	 value is 170’0”.
 
	- B: The depth of the arena. In WYSIWYG, the default 
	 value is 250’0”.
 
	- C: The total height of the arena. In WYSIWYG, 
	 the default value is 60’0”.
 
	- D: The width of the floor or ice rink. In WYSIWYG, 
	 the default value is 60’0”.
 
	- E: The depth of the floor or ice rink. In WYSIWYG, 
	 the default value is 130’0”.
 
	- F: The height of the stands or seating; the portion 
	 of the total height that is occupied by seating or stands. In WYSIWYG, 
	 the default value is 40’0”.
 
Tent
There are two types of tents that you can 
 create in WYSIWYG: Frame Tents and Circus Tents.
	- Frame Tents: 
	 These tents are square or rectangular in shape and usually have two 
	 center poles. Each wall is made of a single piece of fabric supported 
	 by as many poles as you specify.
 
	- Circus Tents: 
	 These tents are styled after the classical “Big Top” of the circus. 
	 They are more rounded in shape than the frame tent, the walls comprising 
	 multiple sections, each supported by as many poles as you specify. 
	 The roof is held up by one center pole.
 
When drawing either type of tent, you can 
 specify many different properties, including the number of poles, length, 
 height, or perimeter of the walls, and the color of different parts of 
 the tent. 
You can also choose from different materials 
 and you can choose whether you want to apply either a custom color or 
 texture to different parts of the tent. When assigning a texture, you 
 can choose your own texture, such as a company logo or symbol, or you 
 can choose a texture from the WYSIWYG library.
The origin for both types of tents is at 
 the center of the tent on the floor. 
Frame Tent
 
The following entries describe the parts 
 of the frame tent:
 
	
	
	
	
	
		   | 
		Description  | 
		New 
		 Venue - Tent Field  | 
		WYSIWYG 
		 Default Value  | 
	
	
		A  | 
		The height of the tent walls.  | 
		Wall height  | 
		20’0”  | 
	
	
		B  | 
		The length of the tent walls.  | 
		Width  | 
		80’0”  | 
	
	
		C  | 
		The width the tent walls.  | 
		Depth  | 
		70’0”  | 
	
	
		D  | 
		The height that the center pole extends above 
		 the height of the walls.  | 
		Height above walls  | 
		10’0”  | 
	
	
		E  | 
		The 
		 distance between the center poles.  | 
		Separation  | 
		20’0”  | 
	
Circus Tent
 
The following entries describe the parts 
 of the circus tent:
 
	
	
	
	
	
		   | 
		Description  | 
		New 
		 Venue - Tent Field  | 
		WYSIWYG 
		 Default Value  | 
	
	
		A  | 
		The number of individual segments in the 
		 tent.  | 
		Segments  | 
		6  | 
	
	
		B  | 
		The height of the tent walls.  | 
		Wall height  | 
		20’0”  | 
	
	
		C  | 
		The height that the center pole extends above 
		 the height of the walls.  | 
		Height above walls  | 
		10’0”  | 
	
	
		D  | 
		The 
		 diameter of the tent, measured from pole to opposite pole.  | 
		Diameter  | 
		70’0”  | 
	
Drawing lines
Lines are 2D objects. Lines are drawn continuously, 
 allowing you to create shapes made up of multiple vertices.
Line Patterns
Lines come in four pattern styles.
Line patterns determine how line objects 
 appear on your plot and can be modified at any time. The image below shows 
 how line patterns appear in WYSIWYG.
 
Line patterns are available to a Rectangle, 
 Circle, Ellipse, Arc or Elliptical Arc, and a Closed Line Polygon.
Spline
You can make a multi-vertex line appear 
 as a spline or french curve by selecting the option in the properties 
 box. You can then drag the markers around to adjust the curves. Alternatively, 
 you can choose to draw a spline directly. Splines have the same line style 
 options as regular lines.
Multi-segmented lines
When you draw multi-segmented lines, or 
 add a line to a surface, the next point of the line you wish to add snaps 
 automatically to the previously drawn line/surface’s endpoint, midpoint 
 or intersection when the Endpoint Snap, 
 Midpoint Snap or Intersection 
 Snap are enabled.
Lines can be extruded into surfaces. For 
 information on extruding lines, see Extrude.
To draw a line freehand
	- From the  menu, 
	 choose .
 
	- From the sub-menu, select , 
	 , , 
	  or .
 
Tip: You can 
 also use the appropriate line tool on the Draw toolbar. 
 The available line tools are as follows:
	-  
 Solid  
	
 Centered 
	
 Dashed 
	
 Dotted 
	
 Spline 
	  
	- Click in the wireframe at the starting point of 
	 the line.
 
	- Drag the next vertex to its end point and click.
 
	- Continue to place vertices of the line as needed.
 
	- To end the line at its last end point, right-click 
	 and choose . To abort the 
	 line entirely, choose . This 
	 erases the whole line from the drawing.
 
To draw a line by specifying coordinates
You can also draw lines using coordinates 
 by specifying absolute or relative values. 
	- From the  menu, 
	 choose  and select , 
	 , or 
	 .
 
	- In the Command Line, 
	 type the absolute X, Y and Z coordinates (separated by commas) where 
	 you want the line to start (i.e. 0,0,0).
 
	- Press ENTER 
	 to establish the first point of the line.
 
	- In the Command Line, 
	 type the absolute X, Y and Z coordinates (separated by commas) where 
	 you want the next point of the line.
 
or
Using the relative values, in the Command Line, type @, 
 followed by the length towards the next point of the line (positive or 
 negative direction), (i.e. @2’,0,3’). 
	- Press ENTER 
	 to draw the new line segment.
 
	- Continue to type absolute or relative values and 
	 press ENTER to draw the next 
	 line segments.
 
	- When you are finished drawing the lines, right-click 
	 and click .
 
To draw a line by specifying its length and angle
	- From the  menu, 
	 choose  and select , 
	 , or 
	 .
 
	- In the Command Line, 
	 type the X, Y and Z coordinates (separated by commas) where you want 
	 the line to start.
 
	- Press ENTER 
	 to establish the first point of the line.
 
	- Type the length towards the next point of the 
	 line, followed by the < sign, 
	 and the angle (direction), (i.e.3’6”<180).
 
	- Press ENTER 
	 to draw the new line segment.
 
	- Continue to type the length and angle in the Command Line.
 
	- When you are finished drawing the lines, right-click 
	 and click .
 
Tip: You can 
 also determine the direction of the line from the cursor’s current position 
 relative to the start point set in step 2.
Drawing 
 points
Points are identifiers of a specific coordinate 
 in 3D space. Points are inserted as references or as scenic elements.
To draw a point
	- From the  menu, 
	 choose .
 
Tip: You can 
 also use the Point tool on the Draw toolbar.
The 
 Point button.
	- Click on the drawing to place the point. 
 
Note: Points 
 can be drawn as a dot, a cross, a square, or a circle.
To set the point type default
	- From the  menu, 
	 choose .
 
	- Click the Object Settings 
	 tab.
 
	- Select the desired point type.
 
	- Click OK.
 
Drawing circles
There are two ways in which you can draw 
 circles:
	- Non-interactive mode in which you type the exact 
	 horizontal and vertical radius of the circle.
 
	- Interactive mode in which you click and drag to 
	 set the radius.
 
To draw a circle 
 in non-interactive mode
	- From the  menu, 
	 choose .
 
Tip: You can 
 also use the Circle tool on the Draw toolbar.
 
The Circle 
 button.
Result: The 
 New Circle dialog box appears. 
 
	- In the Horizontal Radius box, type the horizontal radius 
	 for the circle. The default value is 4’0”.
 
	- In the Vertical Radius box, type the vertical radius 
	 for the circle. The default value is 4’0”.
 
Notes: 
	- To ensure that the circle remains proportionately 
	 the same when resized, leave the Lock Ratio checkbox 
	 checked. If you clear this checkbox, then you can manually resize 
	 the circle in any direction, regardless of its original measurements.
 
	- To convert the circle into a surface, select 
	 the Convert to Surface checkbox.
 
	- Click OK.
 
	- Click on the drawing to place the circle.
 
	- Click elsewhere in the drawing to finish placing 
	 the new circle.
 
To draw a circle in interactive mode
Note: To turn 
 interactive mode on, click the Interactive Mode 
 button on the toolbar.
The Interactive Mode button.
	- From the  menu, 
	 choose .
 
Tip: You can 
 also use the Circle tool on the Draw toolbar.
 
The Circle 
 button.
	- Click to place the center of the circle.
 
	- Click to set the radius for the circle.
 
Drawing arcs
There are two ways in which you can draw 
 arcs:
	- Non-interactive mode in which you type the exact 
	 radius, start, and end angles of the arc.
 
	- Interactive mode in which you click and drag to 
	 set the arc.
 
To draw an arc in non-interactive mode
	- From the  menu, 
	 choose 
 
Tip: You can 
 also use the Arc tool on the Draw toolbar.
 
The Arc 
 button.
Result: The 
 New Circular Arc window appears.
 
	- In the Radius box, 
	 type a radius for the arc. The default value is 4’0”.
 
	- In the Start Angle 
	 box, type the start angle. The default value is 0.00.
 
	- In the End Angle box, 
	 type the end angle for the arc. The default value is 180.00.
 
	- Click OK.
 
	- Click on the drawing to place the arc.
 
To draw an arc 
 in interactive mode
Note: To turn 
 interactive mode on, click the Interactive Mode button 
 on the toolbar.
The Interactive Mode button.
	- From the  menu, 
	 choose .
 
Tip: You can 
 also use the Arc tool on the Draw toolbar.
 
The Arc 
 button.
	- Click to place the start point of the arc.
 
	- Click to place the end point of the arc.
 
	- Click to place the middle point of the arc.
 
	- Click elsewhere in the drawing to finish placing 
	 the arc.
 
Drawing 
 elliptical arcs
There are two ways to draw an arc:
	- Non-interactive mode in which you specify the 
	 elliptical arc radius, start and end angles and place the arc in the 
	 drawing.
 
	- Interactive mode in which you draw the elliptical 
	 arc.
 
To draw an elliptical arc in non-interactive mode
	- From the  menu, 
	 choose  .
 
Tip: You can 
 also use the Elliptical Arc tool on 
 the Draw toolbar.
 
The Elliptical 
 Arc button.
Result: The 
 New Elliptical Arc window appears.
 
	- In the Radius box, 
	 enter a radius for the elliptical arc. The default value is 4’0”.
 
	- In the Start Angle box, 
	 enter the start elliptical angle. The default value is 0.00.
 
	- In the End Angle box, 
	 enter the end angle for the elliptical arc. The default value is 180.00.
 
	- Click OK.
 
	- Click and drag the mid point of the arc to create 
	 the desired elliptical.
 
To draw an arc in interactive mode
Note: To turn interactive 
 mode on, click the Interactive Mode button 
 on the toolbar.
The Interactive 
 Mode button.
	- From the  menu, 
	 choose .
 
Tip: You can 
 also use the Arc Elliptical tool on 
 the Draw toolbar.
 
The Elliptical 
 Arc button.
	- Click to place the start point of the elliptical 
	 arc.
 
	- Click to set the horizontal and vertical radii 
	 of the elliptical arc.
 
	- Click to set the start point of the ellipse. 
 
	- Click to set the end point of the ellipse. 
 
Drawing rectangles 
There are two ways to draw rectangles:
	- Non-interactive mode in which you enter the exact 
	 length and width of the rectangle.
 
	- Interactive mode in which you draw the size of 
	 the rectangle.
 
To draw a rectangle in non-interactive mode
	- From the  menu, 
	 choose .
 
Tip: You can 
 also use the Rectangle tool on the 
 Draw toolbar.
 
The Rectangle 
 button.
Result: The 
 New Rectangle window appears.
 
	- In the Length box, 
	 type the length for the rectangle. The default value is 4’0”.
 
	- In the Width box, 
	 type the width for the rectangle. The default value is 8’0”.
 
Tips: 
	- To ensure that the rectangle remains proportionately 
	 the same when resized, select the Lock Ratio checkbox. 
	 Otherwise you can manually resize the rectangle in any direction, 
	 regardless of its original measurements.
 
	- To convert the rectangle into a surface, select 
	 the Convert to Surface checkbox.
 
	- To add hatching to the rectangle, select the 
	 Show Hatch Lines checkbox.
 
	- Click OK.
 
	- Click in the drawing to place the rectangle.
 
To draw a rectangle in interactive mode
Note: To turn 
 interactive mode on, click the Interactive Mode button 
 on the toolbar.
The Interactive Mode button.
	- From the  menu, 
	 choose .
 
Tip: You can 
 also use the Rectangle tool on the 
 Draw toolbar.
 
The Rectangle 
 button.
	- Click to place one corner of the rectangle.
 
	- Click to place the opposite corner for the rectangle.
 
Drawing 
 polygons
Polygons are regular shaped objects comprising 
 multiple vertices. You can draw polygons as 2D objects or specify a height 
 value to draw 3D objects. You can use polygons to create either wireframe 
 or solid objects. 
Unlike the Surface tool, with the Polygon 
 tool you can quickly and easily create symmetrical shapes like squares, 
 pentagons, hexagons, hectagons, and so on. The maximum number of edges 
 that a polygon can have is 40.
Notes: 
	- Unlike most other tools, the polygon tool does 
	 not have an interactive mode.
 
	- The size of the polygon can be defined either 
	 by specifying the edge length or radius.
 
To draw a polygon
	- From the  menu, 
	 choose .
 
Tip: 
 You can also click the Polygon tool 
 on the Draw toolbar.
 
The Polygon 
 button.
 
	- In the Number of Edges field, 
	 type the number of edges or sides of the polygon.
 
	- Click Edge Length if 
	 you want to define the size of the polygon by the length of its edges, 
	 and then type the value in the box provided.
 
	- Click Radius if 
	 you want to define the size of the polygon by the distance between 
	 the center and the vertices or the edges' midpoints, and then type 
	 the distance in the box provided.
 
	- Click Circumscribed if 
	 you want to define the size of the polygon by the distance between 
	 the center and the vertices. This is equal to the radius of the circumscribed 
	 circle.
 
	- Click Inscribed if 
	 you want to define the size of the polygon by the distance between 
	 the center and the edge midpoints. This is equal to the radius of 
	 the inscribed circle.
 
	- Click Surface if 
	 you want to create the polygon as a surface (i.e., a filled in object 
	 to which you can apply a texture, etc.).
 
	- Click Closed Line if 
	 you want to create the polygon as a closed line (i.e., a polygon comprised 
	 of an outline that is open in the middle).
 
	- Click Height if 
	 you want to extrude the polygon into a 3D object, and then type the 
	 height value in the box provided.
 
	- Select the Show Hatch 
	 Lines checkbox to add hatching lines to the polygon.
 
	- Click OK to place 
	 the polygon in your drawing.
 
Drawing text labels
Before you draw your text labels in CAD 
 mode, you can select the font that will be used in all labels. You can 
 choose from any font installed on your computer. 
To change the 
 text label font globally
You can specify the font that you would 
 like to appear globally in all text labels, both new and existing.
	- In any drawing mode, click .
 
	- Click the Fonts 
	 tab.
 
	- Under CAD Text Labels, select the font that you 
	 want to appear in all new text labels from the Font 
	 drop-down list.
 
	- Choose whether you want the letters to appear 
	 bold, underlined, or in italics.
 
	- Click OK.
 
To draw a text label
	- From the  menu, 
	 choose .
 
Tip: You can 
 also use the Text Label tool on the 
 Draw toolbar.
 
The Text 
 Label button.
Result: The 
 New Text Label window appears.
 
	- In the Text box 
	 of the New Text Label window, type 
	 the desired text.
 
Notes: 
	- Use SHIFT+ENTER to add new text lines.
 
	- You may include text labels containing information 
	 listed in the Production Team Information table. Use smart variables 
	 “%Variable Name%” in the Text Label box 
	 and this information will automatically be displayed if it is stored 
	 in the Production Team Information table. For example, type “%Director%” and the name of the Director stored 
	 in the table will appear in the Text Label.
 
	- Click Insert Smart Variable to 
	 open the Smart Variables window 
	 where you can select the smart variable names and values that are 
	 listed in the Production Team Info tab 
	 in Document Options. 
 
Result: The 
 Smart Variables window appears.
 
	- From the table in the Smart 
	 Variables window, click on the name or value that you 
	 wish to insert in the text box.
 
Tip: Select 
 which information to display in the table from the Filter 
 drop-down list. For information on Smart Variables, see Smart 
 cells.
	- Select the Include Name 
	 and Value checkbox to display both texts under the Name 
	 and Value columns, or clear the checkbox to display only the texts 
	 under the value column.
 
	- Click Insert.
 
Result: The 
 smart variable text appears in the Text box 
 of the New Text Label window.
	- Click Insert Item Data to 
	 open the Item Data window, where 
	 you can select retrieved catalog name and other information of fixtures 
	 and trusses, to insert in your drawing.
 
The retrieved information are displayed 
 in the Item Data window only after 
 Retrieve Item Data is initiated from 
 the  > menu in CAD, and then clicking the Fixture or Truss item. 
 See To 
 retrieve data from a fixture or truss object.
Result: The 
 Item Data window appears.
 
	- From the table in the Item 
	 Data window, click on the row that contains the name and 
	 value text that you wish to add into the text box.
 
	- In the Item Data window, 
	 you can select the fixture or truss item from the Recent 
	 Items drop-down list. The Recent 
	 Items drop-down list displays a maximum of five items 
	 recently selected.
 
	- Click Insert.
 
Result: Information 
 from the selected fixture or truss appears in the Text box 
 of the New Text Label window.
	- Using the radio buttons, choose how you want to 
	 specify the Height of the Text Label, and enter the value in the corresponding 
	 field. 
 
	- Individual Line of Text: Each line of text will be the chosen 
	 height. The text label will change size to accommodate the height.
 
	- Total Text Label: 
	 The total text box will be the chosen height. Text will change size 
	 to accommodate the height.
 
	- To add space between the text and the border 
	 of the text label, select the checkbox next to Text 
	 Label Padding, and enter the value of the padding in the field.
 
Note: The 
 Total Text Label Height field will 
 tell you the exact height of the text label based on your choices.
	- To add a callout to the text label, select the 
	 Show Callout checkbox.
 
	- From the Position drop-down 
	 list, select where the callout will be located on the text label.
 
	- To have an arrow at the end of the callout, select 
	 the Show Arrow checkbox.
 
	- To add a border to the text label, select the 
	 Show Border checkbox.
 
	- To fill the text label with color, select the 
	 Fill checkbox.
 
	- Click the Color Selector 
	 button to choose the color that will fill the text label.
 
	- To align the text label to the current view, select 
	 the Align to View checkbox.
 
	- To insert the text label, click OK.
 
Result: The 
 New Text Label window closes and you 
 will be in the Wireframe view.
Note: If the 
 Callout checkbox was selected in the 
 New Text Label window, the first click 
 in Wireframe view will be the arrow's 
 position, and the second position will place the text label.
	- Click on the drawing to place the text label.
 
Result: The 
 text label will be placed.
 
Notes: 
	- To change the font of existing text labels in 
	 CAD mode, see To 
	 change the font of text labels below.
 
	- The insertion point for the text label is at 
	 the intersection of the crosshairs.
 
To change the font of text 
 labels
To change the font and appearance (bold, 
 italic, or underline) of existing labels, you can use the label’s Properties window or the CAD 
 Text toolbar. The following procedure outlines how to use the Properties window.
	- Select the text label whose font you want to change.
 
	- Right-click, and then choose .
 
	- Click the Text Label 
	 tab.
 
	- Under Font, clear the check mark beside Use Document Defaults.
 
	- From the Font drop-down 
	 list, select the new font.
 
	- Choose whether you want the letters to appear 
	 bold, underlined, or in italics.
 
	- Click OK.
 
To set alignment 
 for a text label
You can use the alignment buttons on the 
 CAD Text toolbar to align text labels.
 
	- Select the text label that you want to align.
 
	- On the CAD Text toolbar, 
	 click the appropriate button to align the text label in the desired 
	 position (left, center, right, top, middle, or bottom).
 
Result: The 
 text label is relocated around the insertion point, based on the options 
 selected.
To retrieve data 
 from a fixture or truss object
	- From the  menu, 
	 choose . 
 
	- Point the cursor to the fixture or truss you want 
	 to select, which highlights the item in orange.
 
	- Click on the fixture or truss item.
 
Result: The 
 New Text Label window appears.
	- In the New Text Label window, 
	 you can click Insert Item Data to 
	 display in your drawing, the information that you retrieved from the 
	 selected fixture or truss.
 
Drawing dimension objects
Dimension 
 lines are 2D objects. They have a start and end point, and measure and 
 display the distance covered based on the measurement mode selected. The 
 measurement modes available are: X, Y, XY, XZ, YZ, and XYZ. The dimension 
 will only be visible in one view type. The view type is set when the dimension 
 is drawn and is dependent on the plot type and workplane in which the 
 dimension is drawn.
There are several types of dimensions available:
	- : 
	 These dimensions measure and display the distance covered between 
	 two points in your plot, based on the measurement mode selected.
 
	- : 
	 These dimensions display sequential chains of linear measurements 
	 that are aligned to the start (base) measurement of the Continue Dimension, 
	 always using the last point of the previous measurement as the initial 
	 point of the next measurement.
 
	- : 
	 These dimensions display linear measurements stacked above or below 
	 the Base Dimension while maintaining uniform spacing between, always 
	 using the first click as the initial coordinate for all subsequent 
	 measurements.
 
	- : 
	 These dimensions are used to measure the length of arcs drawn in CAD 
	 mode.
 
	- : 
	 These dimensions are used to measure the radius of any circle or arc 
	 drawn in CAD mode.
 
	- : 
	 These dimensions measure and display an angle, either between two 
	 intersecting lines and objects, or as drawn in Freehand mode.
 
Note: The properties 
 of dimension objects, such as the arrow type, can be changed in the Dimensionstab 
 under  
To draw a linear dimension
	- From the  menu, 
	 choose  >  .
 
Tip: You can also click the 
 Linear Dimension tool 
 on the Draw 
 toolbar.
 
The Linear Dimension 
 button.
Result: The 
 Select Layer for Dimension dialog box appears.
 
	- In the Select Layer for 
	 Dimension dialog box, choose the layer for the linear 
	 dimension and select the options for the selected layer.
 
	- Click OK to apply 
	 and close the dialog box.
 
	- Click on the drawing to set the dimension start 
	 point.
 
	- Right-click to set the measurement mode.
 
Tip: In measurement 
 mode, you can choose Multiple, which enables 
 you to draw multiple Linear Dimensions, using the last point of the previous 
 measurements as the initial point for the next measurement.
	- Click on the drawing to set the dimension end 
	 point.
 
	- Click and drag the grab point in the center of 
	 the dimension text to drag the text to the correct side of the object, 
	 if required.
 
	- Click to set the dimension line.
 
Notes: 
	- Use snaps to connect dimensions directly to other 
	 objects.
 
	- You can set the rotation angle of the Linear 
	 Dimension to rotate the extension lines around the dimension end points. 
	 The rotated Linear dimension will then display the distance between 
	 the two points at the angle specified. Right-click on the Linear Dimension 
	 and select .
 
	- You can change the Fill color behind the dimension 
	 text of the Linear Dimension. Right-click the Linear Dimension and 
	 select .
 
	- You can enable Display 
	 Dash in > 
	  tab to display the linear 
	 dimensions with a dash between foot and inches in imperial measurements 
	 (e.g. 19’-3 11/16”).
 
	- To adjust the font used in all dimensions, from 
	 the  menu, choose  > . In the 
	 CAD Dimensions area, select the font options to be used in all dimensions. 
	 
 
To draw a continue dimension
	- From the  menu, 
	 choose  > .
 
Tips: 
	- You can also click the Continue 
	 Dimension tool on the Draw 
	 toolbar.
 
The Continue Dimension button.
	- You can also start the Continue Dimension on 
	 an existing Linear Dimension.
 
Result: The 
 Select Layer for Dimension dialog box appears.
 
	- In the Select Layer for 
	 Dimension dialog box, choose the layer for the continue 
	 dimension and select the options for the selected layer.
 
	- Click OK.
 
Result: The Dimension Draw Options dialog box appears.
 
	- In the Dimension Draw 
	 Options dialog box, select the Use 
	 Document Defaults checkbox to use the default setting 
	 for extension height or clear the Use Document 
	 Defaults checkbox and type the custom Extension 
	 height for the Continue Dimension.
 
	- Click OK to apply 
	 and close the dialog box.
 
	- Click on the drawing to set the dimension start 
	 point.
 
	- Click on the drawing to set the next point and 
	 direction of the subsequent measurements in the Continue Dimension.
 
	- Repeat setting the next point and direction to 
	 continue on the subsequent dimensions.
 
	- Right-click on the drawing to set the dimension 
	 end point.
 
Note: After 
 completing a Continue Dimension, the measurements created are individual 
 Linear Dimensions.
To draw a baseline dimension
	- From the  menu, 
	 choose  > .
 
Tips: 
	- You can also click the Baseline 
	 Dimension tool on the Draw 
	 toolbar.
 
The Baseline Dimension button.
	- You can also start the Baseline Dimension on 
	 an existing Linear Dimension.
 
Result: The 
 Select Layer for Dimension dialog box appears.
 
	- In the Select Layer for 
	 Dimension dialog box, choose the layer for baseline dimension 
	 and select the options for the selected layer.
 
	- Click OK.
 
Result: The 
 Dimension Draw Options dialog box appears.
 
	- In the Dimension Draw 
	 Options dialog box, select the Use 
	 Document Defaults checkbox to use the default settings 
	 for extension height and spacing size for the baseline dimension. 
	 Or you may clear the Use Document Defaults 
	 checkbox and type custom values for the Extension height 
	 and Spacing Size for the Baseline Dimension.
 
	- Click OK to apply 
	 and close the dialog box.
 
	- Click on the drawing to set the dimension start 
	 point.
 
	- Click on the drawing to set the end point of the 
	 first Baseline Dimension.
 
	- Click on the drawing to set the position (above 
	 or below) for the next/subsequent Baseline Dimension.
 
	- Click on the next point to complete the next Baseline 
	 Dimension measurement, and set the direction of the subsequent measurement. 
	 
 
	- Repeat setting the next point to create the subsequent 
	 Baseline Dimensions.
 
	- Right-click on the drawing to set the dimension 
	 end point.
 
Note: 
 After completing a Baseline Dimension, the measurements created 
 are individual Linear Dimensions.
Arc 
 length dimensions
The arc length can be displayed for any 
 arc drawn in CAD mode. Once enabled, the arc length dimension is attached 
 to the arc and automatically updates itself whenever the arc is changed. 
 The dimension is only visible in the view type in which it was drawn. 
 
Although the arc length dimension is attached 
 to the arc, it is a separate entity. Each arc length is individually selectable 
 and has its own properties. Arc length dimensions can be separated onto 
 their own layers, and given their own colors and line weights.
To draw an arc length dimension
	- In a CAD wireframe, select the arc for which you 
	 want to display an arc length dimension.
 
	- From the  menu, 
	 choose  > .
 
The Arc Length Dimension button.
Tip: To adjust 
 the font used in all dimensions and with the Angle Dimension tool, click 
 . 
 In the CAD Dimensions area, select the font options to be used in all 
 dimensions and with the Angle Dimension tool.
Radial 
 dimensions
The radius of a circle/arc is defined as 
 the distance from the center of a circle/arc to its perimeter. The radius 
 can be displayed for any circle or arc drawn in CAD mode. Once enabled, 
 the radial dimension attaches to the circle/arc and automatically updates 
 itself whenever the circle/arc is changed. Note that the dimension is 
 only visible in the view type in which it was drawn.
Although the radial dimension is attached 
 to the arc, it is a separate entity with its own properties and can be 
 individually selected. Radial dimensions can be separated onto their own 
 layers, and given their own colors and line weights.
To draw a radial dimension
	- In a CAD wireframe, select the circle/arc for 
	 which you want to display a radial dimension.
 
	- From the  menu, 
	 choose  > .
 
The Radial Dimensionbutton.
Tip: To adjust 
 the font used in all dimensions and with the Angle Dimension tool, from 
 the menu, choose. In the CAD Dimensions area, select the font 
 options to be used in all dimensions and with the Angle Dimension tool.
Angle dimension
The Angle Dimension object measures and 
 displays an angle, either in Line Select, 
 between two intersecting lines and objects, or as drawn in Freehand mode. 
 
To draw an angle dimension in line select
	- From the  menu, 
	 choose  > . 
 
The Angle 
 Dimension button.
	- Choose Line Select from 
	 the Dimension Draw Options dialog box.
 
	- Click on the first line segment in the drawing.
 
	- Click on the second line segment in the drawing.
 
Result: The 
 angle between the two selected lines is displayed.
To draw an angle dimension 
 in freehand
	- From the  menu, 
	  sub-menu, select .
 
	- Choose Freehand in 
	 the Dimension Draw Options dialog box.
 
 
	- Click on the drawing to define the first end point 
	 (point number 1 in the diagram above) of the Angle Dimension.
 
	- Click a second time to define the vertex of the 
	 angle (this is the point at which the two lines of your angle meet, 
	 shown as point number 2 in the diagram above).
 
	- Click a third time to define the second end point 
	 (point number 3 in the diagram above). 
 
Result: The 
 new object displays the interior (or exterior) angle defined by the arc 
 between the end points of the Angle Dimension. 
Tips: 
	- You can change the angle option of measuring 
	 the exterior or interior angle by toggling the Flip 
	 Angle checkbox in the Angle Dimension Properties page. 
	 Simply right-click the Angle Dimension, and choose Angle Dimensiontab. 
	 
 
	- To adjust the font used in all dimensions and 
	 with the Angle Dimension tool, click Fonts. 
	 In the CAD Dimensions area, select the font options to be used in 
	 all dimensions and with the Angle Dimension 
	 tool.
 
Linear 
 scales
A Linear Scale is a visible line divided 
 into equal proportions used to compare distances in WYSIWYG wireframe 
 to actual distances. 
To draw a linear scale
	- From the  menu, 
	 choose  > .
 
The Arc Length Dimension button.
Result: The 
 New Linear Scale window appears.
 
	- In the Length field, 
	 enter in the desired length of the linear scale.
 
	- Select either Horizontal or 
	 Vertical to determine how the 
	 line scale is positioned.
 
	- From the Text Alignment drop-down 
	 list, choose how the linear scale text will be presented. 
 
	- From the Layer drop-down 
	 list, choose in which layer the linear scale will be visible.
 
	- Selecting the checkbox next to Show 
	 non-editable layers (indicated by *) will show non editable 
	 layers in the Layer drop-down list.
 
	- To change the default document settings of the 
	 linear scale, clear the checkbox next to Use 
	 Document Defaults.
 
	- Click OK.
 
Result: The 
 linear scale is attached to the cursor.
	- Click to place the linear scale in the drawing.
 
Auto 
 truss dimension
When Auto Truss Dimension is applied, truss 
 objects that are selected in the drawing will be displayed with linear 
 dimensions automatically, and with the option of showing values that were 
 set in Truss Manager or the default 
 values from the Library. See Truss 
 Manager.
To apply auto truss dimension
	- In Wireframe, select the truss object(s).
 
	- From the  menu, 
	 choose  > . 
 
Result: The 
 Select Layer for Dimension dialog 
 box appears. 
 
	- Select the layer and the options in the Select Layer for Dimension dialog box.
 
	- Click OK.
 
Result: The 
 Auto Truss Dimension window appears.
 
	- Select the Use Truss Manager 
	 Values checkbox to apply the values that were set in Truss 
	 Manager or select Use Measured Truss Values to 
	 apply manually applied linear dimensions.
 
	- Select the checkboxes for Dimension 
	 X, Dimension Y, and/or Dimension Z to specify which dimensions 
	 of a truss to add into your drawing.
 
	- Click Open Truss Manager to 
	 launch Truss Manager.
 
	- Click OK.
 
Result: The 
 truss object(s) that were selected in your drawing are displayed with 
 the linear dimensions showing the values set in Truss 
 Manager if Use Truss Manager Values was 
 selected. The manually applied linear dimension values will be displayed 
 if Use Measured Truss Values was selected.
 
Drawing surfaces
Surfaces are 2D objects. Surfaces are drawn 
 continuously, stretching out behind the cursor and can be used to create 
 backdrops or other flat objects. Surfaces can be extruded to create odd 
 shaped risers, or other custom shaped 3D objects. For more information 
 on extruding, see Extrude.
When you draw multi-segmented lines or 
 surfaces, the new line or surface snaps automatically to the previously 
 drawn line or surface's endpoint, midpoint or intersection when the Endpoint Snap, Midpoint 
 Snap or Intersection Snap are 
 enabled.
Note: The 
 beam will pass through a surface with the Transparency value set to 80% 
 or greater. The beam will not pass through the surface when the value 
 is lower than 80%. Transparency value is set in the Material Properties section in the Appearance tab 
 of the Properties window. Refer to 
 Appearance 
 tab.
To draw a surface
To ensure that textures, if any, are applied 
 properly, the surface must be drawn in a counter-clockwise direction.
	- From the  menu, 
	 choose .
 
Tip: You can 
 also click the Surface tool on the 
 Draw toolbar.
 
The Surface 
 button.
	- Click on the drawing at the starting point of 
	 the surface.
 
	- Moving in a counter-clockwise direction, drag 
	 to the next point of the surface and click.
 
	- Continue to place points for the surface as needed, 
	 always moving counter-clockwise. In the following graphic, the starting 
	 point is labelled A:
 
 
	- To finish and close the surface, right-click and 
	 choose  from the sub-menu. To abort the surface entirely, 
	 choose . This erases the 
	 whole surface from the drawing.
 
Surfaces 
 as curtains
Vertical surfaces can have their appearance 
 changed to mimic the look of curtains in 2D Plan View. The curtain will 
 appear as a wave or semicircles pattern, instead of the usual straight 
 line of a surface. The depth, width and number of segments in the curtain 
 pattern can be customized.
 
	A Plan View of an example surface with a semicircle 
	 curtain enabled in red, and a surface with a wave curtain enabled 
	 in blue.
 
Note: Curtains 
 are limited to being visible only in 2D Plan View, with a surface that 
 is vertical and rectangular in shape, with no surface area visible in 
 Plan View. 
To display a surface as a curtain.
	- Right-click an eligible surface and select .
 
	- In the Properties window, 
	 click the Surface tab.
 
 
	- To enable the curtain feature for the surface, 
	 select the checkbox labeled Enable.
 
Note: If the 
 surface is ineligible to be a curtain, this option will be greyed out.
	- From the Style drop-down 
	 list, select which pattern of curtain should be displayed.
 
	- Enter the desired depth of the curtain pattern 
	 in the Depth field. 
 
	- Enter the desired width of the curtain pattern 
	 in the Width field. 
 
	- Enter the desired number of segments in the curtain 
	 pattern in the Number of Segments field. 
	 
 
	- Click Apply.
 
Drawing 
 walls
Walls are 2D objects that describe flat 
 rectangular planes representing walls in your drawing. Walls can have 
 different hatching styles for easy identification in the plot.
There are two ways to draw a wall:
	- Non-interactive mode in which you specify the 
	 width and height and place the wall in the drawing.
 
	- Interactive mode where you draw the wall freehand.
 
To draw a wall in non-interactive mode 
	- From the  menu, 
	 choose .
 
Tip: You can 
 also click the Wall tool on the Draw toolbar.
 
The Wall 
 button.
Result: The 
 New Wall window appears.
 
	- In the Width box, 
	 enter the width for the wall. The default value is 12’0”.
 
	- In the Height box, 
	 enter the height of the wall. The default value is 8’0”.
 
	- In the Thickness box, 
	 enter the thickness of the wall. The default value is 0'6"
 
	- To enable hatching for the object, select the 
	 Show Hatch Lines checkbox.
 
	- Select the desired hatching style for the object 
	 from the Hatch Style  drop-down list.
 
	- Click OK.
 
Result: The 
 wall attaches to the cursor.
	- Move the cursor to the desired position for the 
	 wall, and then click to place it in the drawing.
 
To draw a wall in interactive mode 
Note: To turn interactive 
 mode on, click the Interactive Mode button 
 on the toolbar.
The Interactive 
 Mode button.
	- From the  menu, 
	 choose .
 
	- Click to place the start point of the wall.
 
	- Click to place the end point of the wall.
 
	- In the dialog box that opens, enter the missing 
	 dimension of the wall.
 
	- Click OK.
 
To define the transparency of a wall
	- Right-click a wall, and select .
 
Result: The 
 Propertieswindow 
 appears.
	- In the Properties window, 
	 click the Wall tab.
 
 
Note: 0% = 
 Opaque, 100% = Transparent.
	- To change how the back of the wall will look, 
	 set the Back Transparency field 
	 to the desired transparency percentage.
 
	- To change how the front of the wall will look, 
	 set the Front Transparency field 
	 to the desired transparency percentage.
 
	- Click Apply to 
	 enable the new wall transparency settings.
 
	- Click OK.
 
Drawing 
 risers
Risers are solid 3D rectangular objects. 
 You can use risers for creating platforms, square columns, or any other 
 box-shaped objects. 
There are two ways in which you can draw 
 risers:
	- Non-interactive mode in which you type the exact 
	 width, depth, and height of the riser.
 
	- Interactive mode in which you click and drag to 
	 set the dimensions of the riser.
 
To draw a riser in non-interactive mode
	- From the  menu, 
	 choose .
 
Tip: You can also click the 
 Riser tool 
 on the Draw 
 toolbar.
 
The Riser 
 button.
 
Note: To ensure 
 that the riser remains proportionately the same when resized, leave the 
 Lock Ratio checkbox 
 checked. If you clear this checkbox, then you can manually resize the 
 riser in any direction, regardless of its original measurements.
	- In the Width box, 
	 type the width for the riser. The default value is 8’0”
 
	- In the Depth box, 
	 type the depth for the riser. The default value is 4’0”.
 
	- In the Height box, 
	 type the height for the riser. The default value is 2’0”.
 
	- To enable hatching for the object, select the 
	 Show Hatch Lines checkbox.
 
	- Select the desired hatching style for the object 
	 from the Hatch Style  drop-down list.
 
	- Click OK. 
 
Result: The 
 riser is attached to the cursor.
	- Drag the new riser to its position, and then click 
	 to place it in the drawing.
 
To draw a riser in interactive mode
Note: To turn 
 interactive mode on, click the Interactive Mode button 
 on the toolbar.
The Interactive Mode button.
	- From the  menu, 
	 choose .
 
	- Click the starting point of the riser on the drawing. 
	 The insertion point is the lower left corner of the riser.
 
	- Drag in any direction to stretch out the riser’s 
	 shape. Click to place the upper right corner of the riser.
 
	- In the dialog box that opens, type the missing 
	 dimension of the riser.
 
	- Click OK.
 
Note: You 
 can snap to all eight points on a riser: top corners and bottom corners.
Drawing 
 cylinders
Cylinders are solid 3D objects. Cylinders 
 can be used for creating platforms, columns, or any other cylinder-shaped 
 objects. 
There are two ways in which you can draw 
 cylinders:
	- Non-interactive mode in which you type the exact 
	 height and radius of the cylinder.
 
	- Interactive mode in which you click and drag to 
	 set the dimensions of the cylinder.
 
To draw a cylinder
	- From the  menu, 
	 choose .
 
Tip: 
 You can also click the Cylinder tool 
 on the Draw toolbar.
The Cylinder button.
Result: The 
 New Cylinder window appears.
 
	- In the Height box, 
	 type the height for the cylinder. The default value is 8’0”.
 
	- In the Horizontal Radius box, 
	 type the horizontal radius for the cylinder. The default value is 
	 4’0”.
 
	- In the Vertical Radius box, 
	 type the vertical radius for the cylinder. The default value is 4’0”.
 
	- To ensure that the cylinder remains proportionately 
	 the same when resized, leave the Lock Ratio checkbox 
	 checked. If you clear this checkbox, then you can manually resize 
	 the cylinder in any direction, regardless of its original measurements.
 
	- To have the cylinder appear smooth in the Shaded 
	 view, leave the Smooth Shading option 
	 enabled; to see a faceted cylinder in the Shaded view, disable this 
	 option. The default for this option is ON.
 
	- To change the default number of cylinder segments, 
	 clear the checkbox beside Use Defaults and 
	 type the new number of segments. Note that the higher the number of 
	 segments, the better the cylinder will appear in Shaded view, but 
	 the more performance will degrade.
 
	- To enable hatching for the object, select the 
	 Show Hatch Lines checkbox.
 
	- Select the desired hatching style for the object 
	 from the Hatch Style  drop-down list.
 
	- Click OK. 
 
Result: The 
 cylinder is attached to the cursor.
	- Drag the new cylinder to its position, and then 
	 click to place the object in the drawing.
 
To draw a cylinder 
 in interactive mode
Note: To turn 
 interactive mode on, click the Interactive Mode button 
 on the toolbar.
The Interactive Mode button.
	- From the  menu, 
	 choose .
 
	- Click to place the center of the bottom surface 
	 of the cylinder.
 
	- Click to set the radius for the cylinder.
 
	- In the dialog box that opens, type the desired 
	 height, horizontal radius and vertical radius for the cylinder.
 
	- To ensure that the cylinder remains proportionately 
	 the same when resized, leave the Lock Ratio checkbox 
	 checked. If you clear this checkbox, then you can manually resize 
	 the cylinder in any direction, regardless of its original measurements.
 
	- To have the cylinder appear smooth in the Shaded 
	 view, leave the Smooth Shading option 
	 enabled; to see a faceted cylinder in the Shaded view, disable this 
	 option. The default for this option is ON.
 
	- To change the default number of cylinder segments, 
	 clear the Use Defaults checkbox 
	 and type the new number of segments. Note that the higher the number 
	 of segments, the better the cylinder will appear in Shaded view, but 
	 the more performance will degrade.
 
	- Click OK.
 
Drawing spheres
Spheres are solid 3D circular or oval objects. 
 
There are two ways in which you can draw 
 spheres:
	- Non-interactive mode in which you type the exact 
	 horizontal radius, depth radius and vertical radius of the sphere.
 
	- Interactive mode in which you click and drag to 
	 set the dimensions of the sphere.
 
To draw a sphere 
 in non-interactive mode
	- From the  menu, 
	 choose . 
 
Tip: 
 You can also click the Sphere tool on the Draw 
 toolbar.
 
The Sphere 
 button.
Result: The 
 New Sphere window appears.
 
	- In the Horizontal Radius box, type the horizontal radius 
	 for the middle of the sphere.
 
	- In the Depth Radius box, 
	 type the depth radius for the middle of the sphere.
 
	- In the Vertical Radius box, type the vertical radius 
	 for height of the middle of the sphere.
 
	- To ensure that the sphere remains proportionately 
	 the same when resized, leave the Lock Ratio checkbox 
	 checked. If you clear this checkbox, then you can manually resize 
	 the sphere in any direction, regardless of its original measurements.
 
	- To change the default number of sphere segments 
	 and stacks, clear the Use Defaults checkbox 
	 and type the new values for Number of Segments and 
	 Number of Stacks. Note that the higher 
	 the number of segments or stacks, the better the sphere will appear 
	 in Shaded view, but the more performance will degrade.
 
	- To have the sphere appear smooth in the Shaded 
	 view, leave the Smooth Shading option 
	 enabled; to see a faceted sphere in the Shaded view, disable this 
	 option. The default for this option is ON.
 
	- Click OK. 
 
Result: The 
 sphere is attached to the cursor.
	- Click to place the sphere in the drawing.
 
To draw a sphere in interactive mode
	- From the  menu, 
	 choose . 
 
Tip: You can 
 also click the Sphere tool on the 
 Draw toolbar.
 
The Sphere 
 button.
	- In the New Sphere window, 
	 click Interactive.
 
	- Click and drag out the shape of the sphere in 
	 your drawing. When you have the desired size, click again.
 
Result: The 
 New Sphere window appears again.
	- In the New Sphere dialog 
	 box, you can change the default Horizontal 
	 Radius, Depth Radius, and Vertical Radius of the new sphere.
 
	- To ensure that the sphere remains proportionately 
	 the same when resized, leave the Lock Ratio checkbox 
	 checked. If you clear this checkbox, then you can manually resize 
	 the sphere in any direction, regardless of its original measurements.
 
	- To change the default number of sphere segments 
	 and stacks, clear the Use Defaults checkbox 
	 and type the new values for Number of Segments and 
	 Number of Stacks. Note that the higher 
	 the number of segments or stacks, the better the sphere will appear 
	 in Shaded view, but the more performance will degrade.
 
	- To have the sphere appear smooth in the Shaded 
	 view, leave the Smooth Shading option 
	 enabled; to see a faceted sphere in the Shaded view, disable this 
	 option. The default for this option is ON.
 
	- Click OK.
 
Drawing 
 cones
Cones are solid 3D objects. 
There are two ways in which you can draw 
 cones:
	- Non-interactive mode in which you type the exact 
	 horizontal and vertical radius of the cone.
 
	- Interactive mode in which you click and drag to 
	 set the dimensions of the cone.
 
To draw a cone 
 in non-interactive mode
	- From the  menu, 
	 choose . 
 
Tip: 
 You can also click the Cone tool on the Draw 
 toolbar.
The Cone button.
Result: The 
 New Cone window appears.
 
	- In the Height box, 
	 type the height of the cone.
 
	- In the Horizontal Radius box, type the horizontal radius for 
	 the cone.
 
	- In the Vertical Radius box, type the vertical radius for 
	 the cone.
 
	- To ensure that the cone remains proportionately 
	 the same when resized, leave the Lock Ratio checkbox 
	 checked. If you clear this checkbox, then you can manually resize 
	 the cone in any direction, regardless of its original measurements.
 
	- To change the default number of cone segments 
	 and stacks, clear the Use Defaults checkbox 
	 and type the new values for Number of Segments and 
	 Number of Stacks. Note that the higher 
	 the number of segments or stacks, the better the cone will appear 
	 in Shaded view, but the more performance will degrade.
 
	- To have the cone appear smooth in the Shaded view, 
	 leave the Smooth Shading option 
	 enabled; to see a faceted cone in the Shaded view, disable this option. 
	 The default for this option is ON.
 
	- To enable hatching for the object, select the 
	 Show Hatch Lines checkbox.
 
	- Select the desired hatching style for the object 
	 from the Hatch Style  drop-down list.
 
	- Click OK. 
 
Result: The 
 cone is attached to the cursor.
	- Click to place the cone in the drawing.
 
To draw a cone in interactive mode
	- From the  menu, 
	 choose . 
 
Tip: You can also click the 
 Cone tool 
 on the Draw 
 toolbar.
 
The Cone 
 button.
	- In the New Cone window, 
	 click Interactive.
 
	- Accept the default values, and then click and 
	 drag out the shape of the cone in your drawing. When you have the 
	 desired size, click again.
 
Result: The 
 New Cone window appears again.
	- In the dialog box that opens, type the height 
	 and the horizontal and vertical radius of the new cone.
 
	- To ensure that the cone remains proportionately 
	 the same when resized, leave the Lock Ratio checkbox 
	 checked. If you clear this checkbox, then you can manually resize 
	 the cone in any direction, regardless of its original measurements.
 
	- To change the default number of cone segments 
	 and stacks, clear the Use Defaults checkbox 
	 and type the new values for Number of Segments and 
	 Number of Stacks. Note that the higher 
	 the number of segments or stacks, the better the sphere will appear 
	 in Shaded view, but the more performance will degrade.
 
	- To have the cone appear smooth in the Shaded view, 
	 leave the Smooth Shading option 
	 enabled; to see a faceted cone in the Shaded view, disable this option. 
	 The default for this option is ON.
 
	- To enable hatching for the object, select the 
	 Show Hatch Lines checkbox.
 
	- Select the desired hatching style for the object 
	 from the Hatch Style drop-down 
	 list.
 
	- Click OK.
 
	- Click in the drawing to finish placing the new 
	 cone.
 
Drawing pipes
For information on drawing pipes and curved 
 pipes, see Drawing 
 pipes in the “Hang Structures” section.
Drawing rigging 
 points
For information on drawing rigging points, 
 see Drawing 
 rigging points in the “Hang Structures” section.
Drawing 
 focus objects
For details on drawing focus objects, such 
 as focus positions, focus lines and focus arcs, see Focus 
 objects 
 in the “Hanging and focusing fixtures” section.
Drawing screens
You can draw a screen and then attach an 
 image or video source or subsource to it. 
Tip: To 
 achieve the best visualization of screen projections in Shaded view, enable 
 Global Illumination and select Approximation 
 Method 2 on the Visual Effects tab 
 of the View Options window in Shaded view.
To draw a screen
	- From the  menu, 
	 choose .
 
The 
 Screen button.
Result: The New Screen window appears.
 
	- In the appropriate fields, enter the width and 
	 height of the screen.
 
	- To configure the image that will appear on the 
	 screen, click the appropriate option button:
 
	- To leave the screen blank, click the Blank 
	 Screen option button.
 
	- To show a static image on the screen, follow 
	 the procedures in the Image Manager section. For details, see Image 
	 Manager.
 
	- To attach a video source to the screen, click 
	 the Video Source option button, 
	 and from the drop-down list, choose the video source or video subsource, 
	 or an I-Mag screen from a WYSIWYG Camera, (or click Create 
	 New to configure a new video source with the Video Manager). 
	 For details on creating a new video source, see To 
	 configure a new video source for streaming video. For details 
	 on splitting video into subsources, see To 
	 create a single video subsource. For details on creating 
	 an I-Mag Camera source, see To 
	 create an I-Mag camera in the Video Manager.
 
	- Click OK.
 
Result: The 
 screen is placed into the drawing.
 
Creating video walls 
 with screens
After a screen has been created, the Grid 
 Array tool can be applied to build a video wall. Applying Grid Array opens 
 the Quick Image/Video Tool where you 
 can set the video/image sources to the screen panels that were created. 
 
To create video walls with screens
	- In Front or Back view in Wireframe, 
	 select the screen.
 
	- From the  menu, 
	 choose > .
 
Result: The 
 Grid Array window appears.
 
	- In the Grid Array window, 
	 modify the settings as desired. Refer to Array 
	 for information on Grid Array settings.
 
	- Click OK.
 
Result: The 
 Quick Image/Video Tool appears.
 
	- In the Quick Image/Video 
	 Tool window, specify the video or image sources and subsources 
	 for the video wall that was created.
 
	- Click OK.
 
Result: The 
 video wall is created with the video or image applied to the individual 
 screens.
Notes: 
	- The Quick Image/Video 
	 Tool can be applied to previously drawn screen files, if re-arranged 
	 into rows and columns that WYSIWYG can recognize and automatically 
	 apply subsources to the individual screens.
 
	- The Quick Image/Video 
	 Tool can be applied to missing panels in the video wall 
	 if WYSIWYG can recognize the arrangement of rows and columns. 
 
	- The functionality of the Quick 
	 Image/Video Tool remains available if no screens are selected.
 
Screen 
 properties
After a screen has been created, the properties 
 of a screen can be altered from the properties menu. The following properties 
 of the screen can be changed:
 
Dimensions and Options
The size of the screen can be changed from 
 its original dimensions and the option to display the source on the front 
 side. 
	- Screen Width: The 
	 width of the screen.
 
	- Screen Height: 
	 The height of the screen.
 
	- Only Display Image/Video 
	 on Front Face: Select this checkbox to set the color, Image 
	 Source, or Video Source to appear only on the front side of the screen. 
	 
 
Note: The 
 front side of a Screen is the one which does not display the “V” symbol 
 when the Screen appears in Wireframe set to Plan view.
Tip: The Only Display Image/Video on Front Face option 
 will help when using the Global Illumination with 
 Approximation Method 2 Visual Effect; 
 when this Visual Effect is enabled, the illumination it produces will 
 only appear on the front side of the Screen.
Display Source
Options for controlling what will be visible 
 on the screen.
	- Display Source: 
	 Drop-down list for selecting what will be visible on the screen.
 
	- Image Source: Available 
	 images that can be displayed on the screen.
 
	- Video Source: Available 
	 videos that can be displayed on the screen. 
 
	- Keep Aspect Ratio: 
	 Toggle whether to have images/videos displayed on the screen maintain 
	 their aspect ratio or stretch/constrict when the size of the screen 
	 changes.
 
	- Reassign Video/Image Subsource(s): 
	 This checkbox is available when the screen is set with Multi-split 
	 subsources. Select this checkbox to open the Reassign 
	 Video/Image Subsource dialog box and reassign the video 
	 and image source types and options for the screen.
 
Glow Settings
Setting for controlling the glow of the 
 selected screen, independent of the global settings.
Note: The 
 glow effect will appear only on the screen’s front face if Only 
 Display Image/Video on Front Face is selected. 
	- Hide: Toggle to 
	 enable/disable the screen glow feature.
 
	- Glow Intensity Multiplier: 
	 When enabled can enhance the glow of the screen on a scale of 0 to 
	 10.
 
Drawing cameras
You can add cameras to the drawing to provide 
 additional view points in Shaded views and renderings. Place cameras at 
 specific locations, for example, at the Front of House, at extreme Audience 
 Left/Right (to check sightlines), at IMAG camera locations, or camera 
 placement to shoot the show in real-time. 
For tips on moving your cameras, see Camera 
 control in shaded view.
To insert a camera
The following procedure outlines how to 
 insert a camera in a Wireframe view. For information on creating a camera 
 directly from the Shaded view, see To 
 create a camera from shaded view.
	- From the  menu, 
	 choose  > .
 
Result: The 
 New Camera properties dialog box appears.

	- Type a name for the camera and a value in degrees 
	 for the field angle. The default value for the field angle is 53.13.
 
	- From the Layer drop-down 
	 list, select the layer of your file on which you want to draw the 
	 camera. By default, the Camera object is inserted on the Camera layer.
 
Note: If you 
 do not see all layers in the Layer drop-down 
 list, click Show non-editable layers.
	- (Optional) Select the 
	 Aspect Ratio checkbox to set a fixed Aspect Ratio for 
	 the new camera. From the Aspect Ratio drop-down 
	 list, select the fixed Aspect Ratio for the new camera.
 
Result: The 
 Shaded view will be defined by the set Aspect Ratio of the selected Camera, 
 with pillar or letter bars displayed to indicate the viewing definition 
 boundaries.
	- (Optional) Select the Lock checkbox 
	 to lock this new camera in its position and view angle in Shaded view.
 
	- Click OK to 
	 apply the settings or Cancel to discard.
 
	- Click on the drawing to place the camera.
 
	- Drag the cursor to aim the camera, and then click 
	 to place the target. 
 
Result: The 
 camera is inserted into your drawing and available in the camera selection 
 list for Shaded views and renderings. 
Tip: Use the 
 missing coordinate tool while placing the camera and target.
Note: The 
 target of your camera is easily identifiable in Wireframe views as defined 
 by the marker points of the camera drawing. Camera drawings are invisible 
 in Shaded views because you are looking through the 
 camera. For this reason, in this view you can choose to display the target. 
 For more information on displaying the target, see Modifying 
 shaded views or Using 
 the camera toolbar.
To view or edit 
 camera properties
	- In , , 
	 or mode, click the Quad 
	 or Shaded tab.
 
	- Right-click on the toolbar area and select .
 
Result: The 
 Camera toolbar appears.
	- From the Current Camera drop-down 
	 list, select the camera whose Properties you want to view.
 
	- On the Camera toolbar, 
	 click the Camera Properties button. 
	 
 
	- In the window that appears, you can change any 
	 of the following properties:
 
	- Name: You can 
	 edit the name that appears on the Camera toolbar 
	 for the selected Camera.
 
	- Field Angle: You 
	 can change the field angle of the currently selected Camera, measured 
	 in degrees.
 
	- Assigned Hotkey: 
	 Click to assign a new numbered hotkey for this Camera. This is the 
	 number that you can press from your Number pad to instantly switch 
	 from one Camera to the next.
 
	- Aspect Ratio: 
	 Select this checkbox and choose a fixed Aspect Ratio for the selected 
	 Camera.
 
	- Lock camera in Shaded 
	 View: Select this checkbox to lock the selected camera in its 
	 current position in all Shaded views. To unlock it, simply select 
	 the camera from the Camera toolbar, 
	 and then press the Camera Lock button. 
	 
 
DMX Patch
In this section, 
 you can assign a DMX value to the camera when the Assigned 
 Hotkey is set to None. Select 
 a value from the Assigned DMX Value drop-down 
 list. 
Note: When a hotkey 
 of 1-9 is 
 assigned, the DMX value matching the hotkey number is automatically assigned.
	- DMX Patch enables the DMX control of the switching 
	 between Cameras in LIVE mode, instead of using the drop-down list 
	 on the Camera toolbar or the numpad 
	 hotkeys.
 
	- Assigned DMX Value drop-down 
	 list goes from #10-255 (#1-9 are reserved for hot key assignments).
 
	- When the camera has an assigned hotkey, the Assigned DMX Value drop-down list will 
	 display the hotkey value as read-only.
 
	- Enable DMX Control of 
	 Cameras/Camera Paths must be enabled in the Camera 
	 Manager window to enable DMX control of the cameras. Refer 
	 to Camera 
	 Manager.
 
Drawing camera paths
Camera Paths allow you to define a path 
 along which the camera will travel during playback in the Shaded view, 
 either in DESIGN or LIVE Modes. You draw Camera Paths in CAD Mode just 
 as you would draw a spline. Each vertex point or marker along the path 
 is called a “Node”. 
Note: You 
 can keep the Camera Path, nodes, and targets visible during file editing, 
 and once you’re done, go into the Properties of these objects and toggle 
 their visibility off in Shaded view.
To draw a camera path
	- In Wireframe view, from the  menu, 
	 choose  > .
 
	- Click in your plot where you want to start drawing 
	 the Camera Path.
 
	- Continue clicking in your drawing to create your 
	 path. When you are finished, right-click and select one of the options 
	 on the pop-up menu:
 
	- : 
	 This option finishes the path at the last point, and places it in 
	 your plot.
 
	- : 
	 This option closes the path from one end to the next, and places the 
	 path in your plot.
 
	- : 
	 This option cancels the drawing of the Camera Path altogether.
 
	- : 
	 This option removes the last point of the path.
 
Note: Camera 
 Paths are controlled from DESIGN and/or LIVE modes, using the Camera 
 Path Editor and the Timeline tool. 
 For details, see Using 
 the Camera Path Editor.
Camera 
 path properties
Camera Paths have unique properties, as 
 shown below:
 
	- Name: Camera Paths 
	 can have unique names
 
Shaded View Options
	- Show Camera Path in Shaded 
	 Views: This option shows or hides the Camera Path in Shaded 
	 views while playing the path.
 
	- Use Layer Rendering Color: 
	 This option controls the color of the Camera Path and its Layer behavior.
 
	- Show Nodes: This 
	 option shows or hides the Nodes along the Camera Path.
 
	- Show Node Numbers: 
	 This option shows or hides the Node numbers along the Camera Path.
 
CAD Options
	- Closed: If checked, 
	 this option enables the Camera Path to play as a continuous loop with 
	 no gaps.
 
	- Tension: A value 
	 between 0 and 1, where 0 is no tension and 1 is maximum tension; this 
	 option enables the Camera Path to allow curving between nodes along 
	 the path. If the Tension is set to 0, the nodes will be connected 
	 with straight lines.
 
	- Camera Path Arrow - Size: 
	 This option allows you to control the size of the direction arrows 
	 on the Camera Path.
 
Patch
	- None: Select this 
	 option if the Camera Path is not patched.
 
	- DMX Patch: Select 
	 this option if the Camera Path is patched, and then enter the patch 
	 properties.
 
	- Aspect Ratio: This 
	 option allows you to select a fixed Aspect Ratio for this Camera Path.
 
Drawing camera targets
After you draw a Camera Path, you can also 
 insert a “Camera target” at points of interest where you would like the 
 camera to focus while traveling along a path.
Note: You 
 can keep the Camera Path, nodes and targets visible during file editing, 
 and once you’re done, go into the Properties of these objects and toggle 
 their visibility off in Shaded view.
To draw a camera target
	- In Wireframe view, from the  menu, 
	 choose  > .
 
	- Type a descriptive name for the camera target.
 
	- Click OK and then 
	 click to place the target along the Camera Path.
 
Camera 
 target properties
Camera targets also have unique properties, 
 as seen below:
 
	- Label: Camera targets 
	 can have unique labels.
 
	- Height: This controls 
	 the height of the text associated with the Camera Target.
 
	- Align to View: 
	 This option aligns the target to the specific view that it is in (i.e., 
	 Side, Front, Back, Iso)
 
	- Show Label: This 
	 option shows or hides the Camera Target label text.
 
Shaded View Options
	- Show in Shaded Views: 
	 This option shows or hides the Camera Target in Shaded views while 
	 playing the path.
 
	- Use Layer Rendering Color: 
	 This controls the color of the Camera target and its Layer behavior.
 
Text Justification
This section controls the Horizontal and 
 Vertical alignment of the text associated 
 with the Camera Target.
	- X, Y, and Z Coordinates: 
	 These options allow you to control the position in 3D space of the 
	 Camera Target.
 
Font
This section displays options that allow 
 you control of the font face of the Camera Target. Settings in Document 
 Defaults are used by default.
 
	In the top image, an example of a path and camera 
	 target is drawn.
	In the bottom image, the camera at each node of 
	 the path is now pointing to the camera target.
 
 
 
Drawing a compass
You can add a 
 compass to a drawing to define the direction that is north. This definition 
 is important to set the position of the sun and/or moon for renderings 
 and Shaded views that use environmental options. 
Note: There 
 can be only one compass in a file. 
To draw a compass
	- From the  menu, 
	 choose . 
 
	- Click to place the starting point of the compass.
 
	- Click to place the end point of the compass. The 
	 end point must be directly north of the start point.
 
Result: A 
 compass is drawn, centered on the start point and pointing towards the 
 end point.
Notes: 
	- To remove the compass from the drawing, choose 
	  from the  
	 menu.
 
	- To redefine north, repeat steps 1-3. You do not 
	 need to remove the compass from the drawing when redefining north 
	 as there can be only one compass in a file.