Patch
Patch
view
The Patch view
is a graphical representation of the patch field. It is used for two purposes:
- To create and/or edit a patch for the lights,
video, or moving scenery in your drawing.
- To monitor incoming DMX levels when using WYSIWYG
Perform for simulation.
Working in the patch view
You can
view one patch universe at a time. As you add new patch universes in either
a spreadsheet view or a CAD drawing (using ), their shortcuts are created automatically. You can also
create new patch universes directly from the shortcut bar.
To create a new patch universe
- Click the Patch layout
tab.
- Right-click in the patch shortcut area and choose
.
Result: A
dialog box appears, prompting for the type of universe that you want to
create, and the name of the new universe.
- Type the name of the patch universe. Patch universes
can be named anything. For example, “A”, “Dimmers”, “Dim”, “Movers”,
“Scrollers”, and so on.
- Select the type of patch universe based on the
type of console or system that you are using, either a DMX console
or a motion control system.
- Click OK.
Result: The
patch shortcut appears in the Patch tab.
Tip: To quickly
add 8, 12, 16, 24, 32, 64, 128, or 256 DMX universes to your file, insert
the appropriate Insertable into your file. For more information on Insertables,
see To insert insertables into a file.
Notes:
- To change, delete, or modify a patch universe,
right-click the shortcut icon for the universe that you want to change.
Click on the command that you want to perform.
- To display the contents of a patch universe,
click on the appropriate shortcut icon. The name of the universe is
displayed at the top left corner of the Wireframe view.
Fixture
patching methods
There are multiple ways to patch fixtures
in WYSIWYG. The following section will guide you through some of the ways
fixtures can be patched.
To patch fixtures in the
patch view
- Click and hold the desired fixture in the Wireframe
view.
- Drag the fixture to the desired patch location.
- For re-patching, repeat the above steps, or click
and drag the fixture’s patch information to the new location.
To unpatch fixtures in the patch view
- Select the fixture by clicking on the first channel
(start cell) for that fixture. It should become highlighted.
- Right-click and choose .
Result: The
fixture is unpatched; the value in the patch field for that fixture is
deleted.
To patch fixtures and assign spot
IDs using Quick Tools
Using ,
fixtures can be patched and assigned spot IDs by clicking on their view image. The first fixture
clicked will be assigned the patch and ID as configured in . The next fixture clicked will be assigned the next available
channel in the patch and the next fixture ID in the sequence until you
are finished using .
- In mode, in view, go to . Alternately click the Quick
Tools icon on the Tools toolbar.
The
Quick Tools button.
Result: The Quick Fixture Tool window appears.
- In the Quick Fixture Tool window,
in the Control Data section,
select the Spot checkbox.
- In the Spot field,
enter a number which will be the first fixture ID used in the sequence.
- In theControl Data section, select the Patch checkbox.
- In the Patch field,
enter the universe and channel the first fixture will patching to,
separated by a period.
Example: “A.1”
would patch to universe A, chapter 1.
Note: The
Custom Increment checkbox offers two
options: Additional, where the increment
is added at the end of each fixture patched; and Total,
which is the total increment to the next fixture’s address.
- Click Ok
Result: When
a fixture is clicked on, it will be assigned a Universe and channel to
operate on. The first fixture clicked will be assigned the to the channel
number entered in . Subsequent
fixtures clicked will be assigned the next sequential channel and Spot
ID number.
- Click on a fixture to patch it to a universe and
channel. Clicking on each fixture that you want patched and assigned
a spot ID.
- To stop patching fixtures, right-click.
- In the menu that appears, click Finish Quick Tools.
To patch fixtures and assign spot IDs using the data spreadsheet
In mode,
the view has information
on all fixtures created in the WYSIWYG project. Using the spreadsheet
you can edit the patch information and Spot ID directly in the table.
- In mode, click
on the tab.
- In the section
on the left side of the window, click All
Data (Sortable).
Result: All
fixture data are displayed in the spreadsheet.
- In the Patch column,
enter the appropriate patch information for each fixture.
Tip: You can
use incremental data entry to assign sequential patch for a list of fixtures.
- Select the series of fixtures you want to patch
sequentially.
- In the first cell, type “UniverseName.Starting
Address+”.
Example: “F.1+”
- In the Spot column,
enter a unique Spot ID for each fixture.
Tip: You can
use incremental data entry to enter sequential numerical values.
- In the Spot column, select a series of fixtures.
- Enter in the first cell type the starting value
of the data, and then a plus sign (+).
Example: If
the first Spot number in the selected fixtures is 101, enter “101+”,
then press ENTER.
Result: The
fixtures after the first cell will be assigned the next available value.
This can be repeated as necessary. If this method is used to assign values,
it is recommend that fixtures are first sorted so fixtures are organized.
Fixtures can be sorted in order of position, or Unit # along a pipe/truss.
To
patch the control of a video source
In WYSIWYG, you patch the control of
a video source, not the actual video. This means that you can use the
console device to control the progress of a live video stream or a video
file by making the video play, pause, or rewind; you cannot use WYSIWYG
to change different aspects of the video itself.
To control the video source, the DMX patch
is allocated three channels. For details on controlling the video with
the console device in LIVE mode, see To
control a DMX patched video source with a console.
- In the shortcut area, click the Patch
tab.
- Click the patch shortcut to which you have linked
control of the video source.
Result: The
video patch appears in the patch universe.
- Open the console device that you have connected
to the video DMX patch.
- Using the console controls, set the appropriate
levels for the three channels. For details, see To
control a DMX patched video source with a console.
- Save your settings.
- In the Shaded tab of LIVE mode, you can now use
the console device to control the progress of the video. For details,
see To
control a DMX patched video source with a console.
To patch a motion axis to a DMX console
device
In WYSIWYG, you can patch a motion axis
to which one or more objects has been attached, and then use a console
device or a motion control system to control the progress of the objects
along the axis.
You have the choice of patching the axis
to either a DMX patch universe or a motion control universe, based on
the type of console or system you will be using to move the objects. For
details on patching the axis to a motion control universe, see To patch a motion axis to a motion control system.
To control the object’s movement with a
DMX console device, the DMX patch is allocated two channels, one each
for coarse and fine movement. The DMX value represents the object’s percentage
of movement. For example, if it is at 0, then the object is at 0% of its
range of motion; if it is at 100, then the object has moved 100% of its
range of motion. For details on controlling the object with the console
device in LIVE mode, see To
control a DMX patched motion axis with a console.
Note: Before
performing the following procedure, the motion axis must already be linked
to the patch universe. For details, see To
patch a motion axis to a DMX universe.
- In the shortcut area, click the Patch
tab.
- Click the patch shortcut to which you have linked
control of the moving object.
Result: The
moving scenery patch appears in the patch universe.
- Open the console device that you have connected
to the DMX patch (for example, the Mini Console).
- Using the console controls, move the slider of
the first or second channel to advance the object to the desired position
on the motion axis.
Note: The
first channel is for coarse movement and can be used to advance the object
quickly to any position along the entire path, from start to finish. The
second channel is for fine movement. Its movement range is very slight
and depends on the position that you have set on the first channel. For
details, see To
control a DMX patched motion axis with a console.
- In the Shaded tab of LIVE mode, you can now use
the console device to control the object’s movement along the axis.
For details, see To
control a DMX patched motion axis with a console.
To patch a motion axis to a motion
control system
In WYSIWYG, you can patch a motion axis
to which one or more objects has been attached, and then use a console
device or a motion control system to control the progress of the objects
along the axis.
You have the choice of patching the axis
to either a DMX patch universe or a motion control universe, based on
the type of console or system you will be using to move the objects. For
details on patching the axis to a DMX patch universe, see To patch a motion axis to a DMX console device.
When controlling the object’s movement
with a motion control system, the patch indicates the ID on the motion
control system that corresponds to the WYSIWYG axis ID, the axis name,
and the position of the object on its path. When connected to a system
(or to WYSIWYG Motion Control Console), you can watch the object’s position
change in patch view as it moves along its path.
Note: Before
performing this procedure, the motion axis must already be linked to the
patch universe. For details, see To
patch a motion axis to a motion universe.
- In the shortcut area, click the Patch
tab.
- Click the patch shortcut to which you have linked
control of the moving object.
Result: The
motion control patch appears in the patch universe.
- Open the console device or motion control system
that you have connected to the motion control patch (for example,
the Motion Control Console, shown below).
- If you are using WYSIWYG’S Motion
Control Console, in the ID box,
type the motion control ID that you selected when configuring the
axis. If you are patching a Frame, enter the name of the frame.
Note: If you
do not know the ID, right-click on the axis, and then click Click the Axis tab. The ID
appears in the Motion Patch - ID box.
- In the Length box,
type the distance (in meters for linear axes, in degrees for rotational
axes) that you want the object to travel along or around the axis.
This can be the full length/angle of the axis, or only a portion of
it if you do not want the object to travel along/around the full path.
For linear axes, if you type a value that is longer than the actual
axis, the object stops at the end of the physical axis.
- Click the Linear or
Rotational option button according
to the type of motion axis that you are patching.
- In the Mode area, select the type of movement
for the object:
- Manual: Select
this option if you want to specify the precise location of a static
object on the motion axis. You can then use the position slider at
the bottom of the window to adjust the position and control the movement
of the object manually.
- Bounce: Select
this option if you want the object to move forward and backward in
a continuous loop along the motion axis.
- Forward: Select
this option if you want the object to move forward along the axis
from start to finish, and then start over again at the beginning in
a continuous forward loop.
- Backward: Select
this option if you want the object to move backwards along the axis
from finish to start, and then begin over again in a continuous backwards
loop.
- If you have chosen any moving Mode
value (that is, any value except Static),
you can specify the length of time (in seconds) over which you want
the full range of motion to take place. Type this value in the Duration box. The larger the number
you type in this box, the slower the object moves.
- Select New Axis if
you are adding a linear or rotational frame. Select New
Frame if you are adding a frame to the patch.
- Click Save to
save your settings.
Note: If
you make any changes to the axis settings and save the changes, you can
revert to the previous settings by clicking Load.
- To see the object moving along the axis, you must
first ensure that the Motion Control Console or
the motion control system that you are using is connected and that
the patched axis is bound. For details, see To
connect to a console and To
control a motion-control patched motion axis with a motion control
system.
Reading the patch
Each box in the patch universe represents
one DMX channel. Fixtures are represented by colored bumps or bars that
span the number of required DMX channels. The color of the bar is the
same as the fixture’s CAD layer.
The number in the top left corner is the
DMX address.
The spot number and fixture type are identified
across the bottom of the box(es).
The fixture parameter controlled by each
channel is identified in the center of the box.
If you are connected to a console and are
receiving DMX signals, the incoming DMX levels are displayed in the top
right corner of each box.
Reading the patch
for streaming video sources
If you have patched a live video source
or file, the patch appears as shown below:
Reading
the patch for moving scenery
If you have patched a motion axis, the
patch appears as shown below:
- For linear motion axes, the position of the object
is reported in either metric or imperial units (for example, 16m).
- For rotational axes, the value is shown in degrees
(for example, 42°).
- If the axis is unrecognized by the motion controller,
then the object position is shown as a question mark (?).
Note: If the
axis type is mismatched between that which you have drawn and the type
that you choose in the Motion Control Console (for example, if the actual
axis is linear, but you choose rotational in the Motion Control Console),
then the cell in patch view turns to red.
Patch view properties
You can view and modify patch universe
properties such as the name, display details, and tooltip information
that is displayed in a patch universe.
To view the properties of a patch universe
- Right-click on the patch pane, and then select
.
Result: The
View Options dialog box appears.
Universe tab
Options on the Universe tab
affect the binding/unbinding of the patch universe to a specific console
or device output.
- ID: The name
of the patch universe shortcut.
- Name: The
full name of the patch universe or port ID.
Source:
The lighting control console or device and port to which the patch universe
is bound.
- Bind: Associates
the patch universe to a console or device output. This applies only
when a console or device has been inserted in the Device
Manager.
- Unbind: Removes
the association of the patch universe with the specified source.
Tip: You can
open the Device Manager without having
to change to LIVE mode by double-clicking on the AF
shortcut on the Status bar.
Display tab
Options on the Display tab
set properties such as the color of a patch universe.
- Updates per second: The
frequency of updates from the console to the patch universe.
- Enable Tooltips:
Select this checkbox to display information about the patch and the
fixture when you hover over the start cell.
- UnPatched Color: The
color of a cell in the patch universe that is not patched.
- Background Color: The
color of the background of the patch view.
- Text Color: The
color of the text that is displayed in the patch universe.
- Selected Color:
The highlighted color of a selected fixture in the patch universe.
- Column
Width Size: Adjust the slider to resize the patch universe
cells to the desired width.
To change the width
of the patch cells
You can adjust the width of the cells in
DMX and Motion Control patch universes.
- Right-click anywhere in the patch universe and
choose .
- Click the Display
tab.
- Adjust the Column Width
Size slider to the preferred size.
- Click OK.
Wireframe Details tab
Options on the Wireframe
Details tab define the information to be shown in the tooltips
when tooltips are enabled.
- Use Document Defaults:
Select this checkbox to reference the settings in Document
Options (under the menu). Clear this checkbox and specify
the tooltips that you want displayed.