Connecting to consoles

To use LIVE mode, you need to insert and connect to a control console or compatible offline editor. If you use a DMX console, you require a DMX interface device to connect to WYSIWYG. 

You must ensure that the patch you have created in WYSIWYG and the patch in your console are exactly the same for simulation to work properly.

To connect to a console
  1. Connect the console to the computer with the appropriate hardware.
  2. From the Managers menu, choose Device Manager.

Result: The Device Manager window appears.

DeviceManager.png 

  1. Click New.

Result: The console library is displayed.

  1. Navigate through the console library until you find the console or device that you are connecting to. Click the console name to highlight it.
  2. Click Insert.

Result: The console appears in the Device Manager.

  1. With the console name still selected, click Properties.

Result: The Properties dialog box appears.

MiniConsole-Properties.png 

  1. From the Protocol drop-down list, select the protocol used by the console. For example, DMX, SandNet.

Result: The console model is displayed in the Model box. The name of the console is displayed in the Name box.

  1. In the Address box, type the designated address of the console, if applicable.
  2. A list of the output ports from the console appears in the Ports list. You must assign these outputs to WYSIWYG patch universes. Click the appropriate port to highlight it.

Notes:

  1. Select the desired Patch Universe, and then click OK.
  2. Repeat the above steps to bind all ports to their appropriate patch universes.

Note: You cannot control a channel count exceeding that of the WYSIWYG Perform package that you purchased.

  1. Click Close to close the Properties box.
  2. Click Connect.

Result: The status of the console changes to “connected.”

  1. Click OK to exit the Device Manager.

Notes:

To unassign the patch binding settings of multiple ports
  1. From the Managers menu, choose Device Manager.

Result: The Device Manager dialog box appears.

  1. Select the console.
  2. Click Properties.
  3. Select the ports for which you want to change the patch binding.
  4. Click Unassign.

Result: All the selected ports will become unassigned.

To patch multiple ports simultaneously

Note: When assigning multiple ports to universes, the selected ports will be assigned to universes in sequential order. The universe sequence is based on availability, then alphabetical order.

  1. From the Managers menu, choose Device Manager.

Result: The Device Manager dialog box appears.

  1. Select the console.
  2. Click Properties.
  3. Select the ports for which you want to patch.
  4. Click Assign.

Result: The Quick Patch Assignment dialog box appears.

QuickPatchAssignment.png 

  1. To have all universes available for patching, even ones that were previously assigned, select the checkbox by Show Assigned universes (Indicated by *). Otherwise, only unassigned universe will be available to patch.
  1. In the Quick Patch Assignment window, from the Available Universes drop-down list, select the universe that will be assigned to the first selected port.

Result: A summary of the assignments are displayed in the dialog box. The summary notifies if there is a conflict with either a universe being unassigned or reassigned.

 

 

  1. Click OK.

Result: The ports will be patched to universes. The first port selected will be assigned to the first universe selected. The next sequential port will be patched to the next sequential universe. This continues until all the selected ports are assigned, or there are no more available universes to assign.

  1. Click Close to close the Properties box.
  2. Click Connect.

Result: The status of the console changes to “connected.”

  1. Click OK to exit the Device Manager.
To connect the Image Console

The Image Console is produced by CAST Software and ships with WYSIWYG. It acts like a lighting console, media, or video server, enabling you to control color, intensity, and the image display of all patched LED surfaces that you have created with the LED Wizard.

  1. From the Managers menu, choose Device Manager.

Result: The Device Manager window appears.

DeviceManager00202.png 

  1. Click New.

Result: The console library is displayed.

  1. Double-click Consoles > Manufacturer > CAST Software, and then highlight Image Console.
  2. Click Insert.

Result: The console appears in the Device Manager.

  1. With the console name still selected, click Properties.

Result: The Properties dialog box appears.

ImageConsole-Properties.png 

  1. Leave the defaults for Protocol, Model, and Name.
  2. In the Address box, type the designated address of the console. Note that this address must match the Device Address that you type in the Image Console window. For details on configuring the Image Console, see To configure the Image Console.
  3. A list of the output ports from the console appears in the Ports list. You must assign these outputs to WYSIWYG patch universes. Double-click the appropriate port to open the Quick Patch Assignment window.
  4. In the Quick Patch Assignment window, select the appropriate patch universe, and then click OK.
  5. Repeat the above steps to bind all required ports for your LED grid to their appropriate patch universes.

Note: You cannot control a channel count exceeding that of the WYSIWYG Perform package that you purchased.

  1. Click Close to close the Properties box.
  2. Click Connect.

Result: The status of the console changes to “connected.”

  1. Click OK to exit the Device Manager. You can now control the patched LED grid with the connected Image Console. For details, see To control a patched grid of LEDs with the Image Console.

Device Manager Toolbar

DeviceManagerToolbar.png 

The Device Manager Toolbar simplifies your regular device connect/disconnect operations. You can use the drop-down list on this toolbar to select a device (Consoles, Devices, Networks), and then click the connect icon or the disconnect icon.

The “All Devices” option in the drop-down list enables you to easily connect/disconnect all devices with one click without opening the Device Manager.