Rendering
In 
 WYSIWYG, you can render lighting looks to produce high quality images 
 of your set and lighting. Rendering uses a full range of effects, 
 including depth of field, motion blur, soft shadows, and antialiasing 
 settings to produce a photorealistic image. 
Based on the product level that you are 
 running, when you are creating a rendering, you have two choices:
	- Render Wizard: 
	 (all product levels except Report) You can use the interactive editing 
	 and advanced visual effects of the Render Wizard to set up the look 
	 that you want to render, and then create the rendering. In this case, 
	 you must leave WYSIWYG running while the Render Wizard finishes the 
	 image. You have the choice of saving the image to an external folder 
	 that you specify or within WYSIWYG on the Images 
	 tab.
 
	- Background Rendering Manager: 
	 (all product levels except Report and Perform - Console Edition) You 
	 can use the Render Wizard to set up the look that you want to render, 
	 and then send the render job to the Background 
	 Rendering Manager to create the rendering. 
 
This feature lets you use the Windows taskbar 
 to queue render jobs that will execute in the background without requiring 
 WYSIWYG to run, letting you do other tasks while the Render Engine works 
 independently. You can also pause and resume renderings without losing 
 your render, and shut down/restart your computer without losing your rendering 
 progress. For details on this feature, see Background 
 Rendering Manager.
To render a lighting 
 look
	- In the working area of the screen, display the 
	 lighting look that you want to render.
 
	- From the  menu, 
	 choose .
 
Tip: You can 
 also click the Render Wizard icon 
 in the Design toolbar.
Result: The 
 Render Wizard appears and guides you through 
 a series of options. 
Step 1 - Set 
 Output Destination and Image Size
 
Click in the right pane to arrange the 
 image that you want to render. You can click and drag the image around, 
 zoom in and out with the mouse wheel (or PAGE 
 UP / PAGE DOWN keys), or set 
 up your shot accurately using a camera. 
Note: 
	
		- Make sure you use the appropriate aspect ratio 
		 (height vs. width) for the output device that you will be using 
		 to present the pictures. For example, TV is 4x3 (normally 640x480), 
		 HDTV is 16x9.
 
		- If this is the first time you are using the 
		 Background Rendering Manager, you 
		 must configure it before the rendering process will begin. Upon 
		 clicking Finish in the Render Wizard, the Background 
		 Rendering Manager Configuration Wizard appears, enabling 
		 you to configure settings such as the Network Port, the default 
		 folder for storing rendering files, and other Manager settings. 
		 For details, see To 
		 configure the Background Rendering Manager. 
 
	
	- Dimensions: Type 
	 a value in pixels for the width and height of the final image.
 
	- Job Name: Type 
	 a name for the rendering job.
 
	- Connect to Local Host: 
	 Select this checkbox to use the default values and have the Render Wizard send all jobs to the Background Rendering Manager that is 
	 running on your computer. To send render jobs to another computer 
	 in your network that is running the Background 
	 Rendering Manager, clear this checkbox and then type the server 
	 name and port number in the boxes provided. Note that when you send 
	 render jobs to a network computer, the Background 
	 Rendering Manager must be open and running on this destination 
	 computer; in this case, the act of sending a job from the Render 
	 Wizard does not launch the Background 
	 Rendering Manager.
 
	- Server Name: Type 
	 the name of the server in your network that is running the Background 
	 Rendering Manager where you want the Render 
	 Wizard to send all render jobs. The server must be running 
	 WYSIWYG Release 18 (or higher) and have a dongle attached.
 
	- Server Port: Type 
	 the port number that the WYSIWYG Render Wizard will 
	 use to send render jobs to the Background 
	 Rendering Manager, or accept the default port number shown. 
	 It must be a value between 1025 and 65,535. For proper communication, 
	 this number must match the port number that is configured in the Background Rendering Manager on the 
	 destination computer; therefore, if you change this value, you must 
	 also change it in the Background Rendering 
	 Manager on the destination computer. For details, see 
	 To 
	 configure the Background Rendering Manager.
 
Note: By 
 default, the Background Rendering Manager runs 
 on the same system as WYSIWYG. You can also run it on a separate machine. 
 For more information, see Background 
 Rendering Manager.
Step 
 2 - Set Camera and Simulation Type
 
Options in Step 2 affect the composition 
 of your image. 
	- Scene: Select 
	 a scene for the rendering. Scenes are groupings of layers used to 
	 organize a plot. For more information on scenes, see Scenes.
 
	- Follow Current Scene: 
	 Select this checkbox to use the scene that is displayed in the Scene drop-down list. Clear the checkbox, 
	 and then select the desired scene from the Scene drop-down 
	 list. 
 
	- Camera: Select 
	 the camera for the rendering. Cameras are set up in CAD mode. For 
	 more information on cameras, see Drawing 
	 cameras.
 
	- Aperture size: 
	 Use the slider to adjust the camera aperture. This adjustment changes 
	 the depth of field of the final image. The larger the aperture, the 
	 “fuzzier” the rendering. The focus point is always the target of the 
	 camera. 
 
Note: By default, the red lines 
 indicating the Camera Target are 
 visible. This is to aid in the composition of the image. It will not, 
 however, be visible in your final rendering. To turn the target off (that 
 is, set to not visible), right-click in the preview pane, and then choose 
 View Options. For more information on Shaded 
 view, see Modifying 
 shaded views.
	- Ambient Light: 
	 Use the slider or type a value in the box to set the ambient light 
	 level. This adjusts the overall light level, where 0% is complete 
	 black and 100% is a bright room. This does not affect the intensity 
	 of the fixtures in your lighting look. 
 
	- Pan tool moves objects: 
	 The Pan tool does not affect the outcome of your rendering. Rather 
	 the tool rotates the model on the target (if checked) or rotates the 
	 camera around the target (if unchecked). Both settings help you to 
	 compose your image. 
 
Step 3 
 - Add Atmospheric Effects to Your Rendering
 
Options in Step 3 affect the atmospheric 
 conditions in your rendering. 
	- Atmospheric Options: 
	 The options that you set here affect the atmospheric conditions that 
	 are visible in your final rendering. To simulate atmospheric dust 
	 or fog, select Haze. For additional 
	 opacity, select Smoke. 
 
	- Density: Use the 
	 slider to set the visibility of the haze particles. A setting of 0% 
	 indicates that the particles cannot be seen.
 
	- Granularity: Use 
	 the slider to set the granularity of the smoke. This setting affects 
	 how fine smoke particles are. This option is available only if you 
	 choose Smoke under Atmospheric Options.
 
Step 
 4 - Select How Shadows Will Be Simulated
 
Options in Step 4 affect the projection 
 of shadows in your rendering.
	- Shadows: Select 
	 how you want shadows to be projected in the final rendering. If you 
	 choose None, then no shadows are calculated 
	 by WYSIWYG; that is, objects in the path of the light beam do not 
	 create shadows. Instead, all objects in the path of the virtual beam 
	 are illuminated, even if an object would normally block the beam from 
	 reaching another. As illustrated in the rendering below, all three 
	 surfaces are illuminated and the beam continues into infinity.
 
 
To calculate which objects the beam of 
 light will hit and which objects it will not hit, select Objects. 
 Objects in the path of the virtual beam will not be illuminated by the 
 beam if the beam has already been blocked by another object. However, 
 WYSIWYG still does not calculate where the beam stops. As illustrated 
 in the rendering below, the first surface is illuminated, but the beam 
 is still continuing into infinity.
 
Select Atmospheric 
 to calculate which objects the beam of light will hit and where 
 the beam of light will end. This is a true representation of how light 
 behaves. As illustrated in the rendering below, the first surface is illuminated 
 and the beam also stops there.
 
	- Beam 
	 Saturation: Use the Beam Saturation slider 
	 to change the relative brightness of fixture beams. When set to Realistic, WYSIWYG accounts for all variations 
	 in lamp output, including gel transmission, color temperature, fixture 
	 efficiency, and lamp. When set to Standard, 
	 all fixture beams are rendered at the same general intensity.
 
Step 
 5 - Define How Light Reflection Will Be Simulated
 
Options in Step 5 affect the radiosity 
 level. Radiosity is defined as the combined processes of emission, transmission, 
 and absorption of rays or reflecting beams of light. When using Radiosity, it is not necessary to use ambient 
 lighting.
	- Radiosity: To 
	 generate a rendering that uses radiosity, select the Radiosity checkbox, 
	 and then choose from the available radiosity options. Fast radiosity 
	 results in a rendering with constant, flat lighting. Each subsequent 
	 option shows more calculated lighting. The number of bounces determines 
	 how many levels of reflection are permitted.
 
	- Disable Ambient Light: 
	 Select the Disable Ambient Light checkbox 
	 to ignore the ambient light settings from Step 1.
 
	- Render as Screen: 
	 Select the Render as Screen checkbox 
	 to display the LED wall as a screen with a projected image instead 
	 of a detailed grid of LED pixels forming the image. Render 
	 as Screen is only available if the source of your LED 
	 wall is color, image or video. Render as Screen does 
	 not work if the source of the LED wall is Dynamic DMX patch.
 
Step 
 6 - Add Environmental or Outdoor Lighting to Your Rendering
 
Options in Step 6 affect the presence and 
 quality of environmental or outdoor lighting. Note that for environmental 
 lighting to have an effect, your show must not be contained within a venue.
	- Enable Environmental 
	 Lighting: To generate a rendering that considers outdoor lighting 
	 conditions, select the Enable Environmental 
	 Lighting checkbox. 
 
	- Date and 
	 Time: The date and time of the rendering 
	 determines the position of the sun and/or moon and the resulting amount 
	 of light available. The position of the sun is also determined by 
	 the geographic settings that are configured in Document 
	 Options and the north direction that is set in CAD mode. 
	 For more information on regional settings, see Regional 
	 Settings tab. For more information on setting the direction 
	 that is north, see Drawing 
	 a compass. 
 
	- Sky Conditions: 
	 The amount of light available determines the brightness of the resulting 
	 rendering. Use the Sky Conditions slider 
	 to adjust the quality of light.
 
	- Soft 
	 Shadow: Select the Enable soft shadow checkbox, 
	 and then use the slider to set the softness of shadows that are created 
	 by sunlight. The softer the shadow, the less sharp the resulting shadow.
 
Step 7 - Use Anti-Aliasing to 
 Smooth or Sharpen Rough Edges
 
Options in Step 7 affect the antialiasing 
 settings. Antialiasing is a method of smoothing out and sharpening rough 
 or jagged edges of images to produce a more polished result. This method 
 subsamples the pixel area and averages the results of neighboring samples 
 to reduce the areas of high contrast (edges). 
	- Antialiasing Options: 
	 Choose how you want edges to appear in your final rendering. The Fast method samples the pixels quickly, 
	 but does not produce the highest quality. 
 
	- Click Finish to 
	 start rendering. The total rendering time depends on the options that 
	 you selected and the complexity of the scenery and lighting. Based 
	 on the location where you chose to save the completed rendering in 
	 Step 1, your options vary upon clicking Finish:
 
WYSIWYG sends the render job to the Background Rendering Manager, then a status 
 window appears, showing the progress as the render job is sent to the 
 Background Rendering Manager on the 
 destination computer (either your own or another server in the network).
When the job has been sent successfully, 
 you can open the Background Rendering Manager to 
 check its progress. You can close the Render Wizard and 
 WYSIWYG, queue jobs, pause and resume them, and shut down/restart your 
 computer without losing the rendering progress. For details, see To 
 use the Background Rendering Manager.
Note: If this 
 is the first time you are using the Background 
 Rendering Manager, you must first configure it before the rendering 
 process will begin. Upon clicking Finish in 
 the Render Wizard, the Configuration Wizard appears, enabling you to configure 
 settings such as the Network Port, the default folder for storing rendering 
 files, and other Manager settings. For details, see To 
 configure the Background Rendering Manager.
Saving 
 render settings
You can save the options that you set in 
 the Render Wizard as a shortcut for quick access to these settings at 
 a future time. There are two ways of saving a Render shortcut: 
	- From the Render Wizard. 
	 
 
	- From the Render 
	 shortcut bar, in a similar manner as other shortcuts.
 
The Render shortcut 
 bar is prepopulated with two shortcuts: Quick 
 Render and Full Render. Quick Render shortcuts provide settings for 
 a small, lower-quality render, while Full Render shortcuts 
 provide settings for a larger, high-quality rendering. 
To create a shortcut from the Render Wizard
	- From the  menu, 
	 choose .
 
	- While working through the steps in the Render 
	 Wizard, you can, at any time, click Add 
	 Shortcut to save the current settings as a shortcut.
 
	- Type a name for the shortcut. 
 
	- Click OK. 
 
Result: The 
 shortcut is added to the Render shortcut 
 bar.
To create a shortcut from the Render shortcut bar
	- Right-click in the open space on the Render 
	 shortcut bar, and then choose .
 
	- Type a name for the new render.
 
	- Click OK.
 
Result: The 
 Render shortcut is saved on the Render shortcut 
 bar. The shortcut is preconfigured with the default values for each of 
 the eight steps. These defaults are the same values that are used when 
 you choose  from the Menu bar 
 or the toolbar. 
To modify a Render shortcut
	- Double-click on the Render shortcut that you want 
	 to modify. 
 
Result: The 
 Render Wizard appears, with the values 
 that are saved in the shortcut.
	- Modify the options as required.
 
Result: The 
 settings are recorded in the shortcut and are available the next time 
 that you select the shortcut.