Connecting to a PSN 2.0 device
WYSIWYG contains drivers that enable you to “listen” to incoming PSN 2.0 data when connected to the updated PosiStageNet network device in LIVE mode.
In this section
Connecting to a PSN 2.0 Device
Connecting to a PSN 2.0 Device
WYSIWYG contains drivers that enable you to “listen” to incoming PSN 2.0 protocol data when connected to the updated PosiStageNet network device in LIVE mode.
To connect to a PSN 2.0 device
1Run WYSIWYG and start a new file.
2Insert a venue and objects that will move.
3Draw and attach motion axes or frames to your moving objects.
4Assign the motion axes or frames to Motion Patch Universes. See “To patch a motion axis to a motion control system”.
5Switch to LIVE mode.
6From the Options menu, choose Application Options.
Result: The Application Options window appears.
7In the Application Options window, click Additional Interfaces.
8From the Local Address drop-down list in the PSN Interface section of the Additional Interfaces tab, select the IP address from which the incoming PSN device data is being received by your computer.
9In the Group Address box, type the IP address from group data transmissions.
10In the Port box, type the port number used by the PSN device connection.
11Click OK.
Result: A dialog box appears prompting to open the Device Manager, disconnect and reconnect for the change to take effect.
12Click OK to close the dialog box and Application Options window.
13From the Managers menu, choose Device Manager.
14In the Device Manager window, click New.
15In the Library Selection window, search for PSN 2.0 (note spelling).
16Select the single search result and click Insert.
17With PSN 2.0 selected in the device list, click Properties.
18Bind the Universes you created to the incoming PSN 2.0 ports.
19When the binding is complete, click OK.
20In the Device Manager window, with PSN 2.0 selected in the device list, click Connect.
21Close the Device Manager window.
Result: You are now connected and WYSIWYG will begin reacting to incoming PSN 2.0 data.