General tab
Options on the General
tab affect the scene that is displayed in the Shaded view.

General
Scene
- Follow Current Scene:
Select this checkbox to use the scene that is displayed in the drop-down
list on the Scene toolbar. Clear
the checkbox, and then select the desired scene from the Scene
drop-down list. For more information about scenes, see Scenes.
Tip: You can
also change the current scene at any time by using the Scene
toolbar.
- Shaded View Profile:
Previously created Shaded View Profiles can be enabled from the drop-down
list. For more information, see Shaded
view profile.
Resolution
These options allow you to set the maximum
resolution at which the Shaded view appears within the Shaded view layout
tab or within the Shaded pane of the Quad layout tab or a Custom layout
tab. This will be the resolution at which the Shaded view will record
or output via NDI®,
without letterboxes or pillarboxes, unless the Output
Entire Pane option is selected in the Shaded
View Output tool.
- Maximum Resolution (Camera
Aspect Ratio Ignored): Select this checkbox to enable the options
for Width, Height,
and Lock Aspect Ratio to Width:Height.
Maximum Resolution is defined by Width and Height, or by Width and
Aspect Ratio.
When Maximum Resolution
(Camera Aspect Ratio Ignored) is selected, all settings in the
Resolution section will override the Aspect
Ratio defined for the current Camera and all Cameras (World, Standard,
or Flying). The Shaded view will conform to the resolution defined in
this section.
- Width: Type the
pixels to set the horizontal dimension of your Shaded view resolution.
(100 to 9999)
- Height: Type the
pixels to set the vertical dimension of your Shaded view resolution.
(100 to 9999)
- Lock Aspect Ratio to Width:Height:
Select this checkbox to define an aspect ratio and enable the Aspect Ratio Width:Height field.
- Aspect Ratio Width:Height:
Type a value in this field to define an aspect ratio. WYSIWYG will
automatically calculate and display the Maximum Resolution Height.
This field accepts values from 0 to 99 and up to four decimal places.
Notes:
- If Maximum Resolution is smaller than the Shaded
pane, the Shaded view output will appear with pillarboxes and letterboxes.
- If Maximum Resolution is larger than the Shaded
pane, the Shaded view output will appear with pillarboxes only OR letterboxes only and smaller than
what is defined.
- To change the color of letterboxes and pillarboxes,
see Camera
tab.
- Simulation Information and
Visual References will appear
within the Shaded view output (i.e. record or NDI®
stream) if any of these options were enabled.
- Maximum Resolution will appear as the View
Resolution label when View Statistics
is enabled and displayed.
- The Maximum Resolution settings will be saved
with the Shaded View Profile. Different Shaded View Profiles will
allow different Maximum Resolution settings. Maximum Resolution can
only be used within layout tabs or Shaded View Popup windows (i.e.
not in Full Screen mode).
Tips:
- You can output or record everything that is displayed
in the Shaded Pane, which includes the Shaded view and all the view
options enabled (Gyroscope, View Statistics, Simulation Information,
Visual References, etc.). For information on recording the Shaded
Pane, see Shaded
view output.
- In complex files that are subject to fillrate
bottlenecks (where Shaded view performance is low due to the video
card not able to render and display frames on-screen fast enough),
setting a lower Maximum Resolution may improve performance.
View Styles
These options allow you to define how the
Shaded view appears.
Note: These
options do not impact the Shaded view performance.
- Object Bounding Boxes:
Select this checkbox to show green bounding boxes around all objects
in the scene. This view style was designed to be used in conjunction
with the Consolidated Mesh feature (for details see Consolidated
mesh) and enables you to visually analyze an object’s complexity.
- Disabled Textures:
Select this checkbox to hide (not remove) all textures used in a scene.
This option is useful when verifying why a particular texture doesn’t
seem to sit properly on an object and you want to check the underlying
native texture and geometry for anomalies. This option is also useful
when checking if a Normal Map is correctly applied to geometry.
- Disabled Normal Maps:
Select this checkbox to hide (not remove) all Normal Map textures
used in a scene. This option is useful when the visual effect created
by Normal Map textures does not need to be visualized.
- Wireframe Geometry:
Select this checkbox to display all objects in a scene (except beams)
as wireframe outlines instead of solids. This feature helps you analyze
the complexity of a scene so you can alter objects as necessary to
speed up rendering times and minimize file size. For example, when
you see complex objects in your file (those shown with a high-density
wireframe), you can optimize them by reducing their polygon counts,
either with the Consolidated Mesh feature or by re-importing a less
complex version.
- Sketch: Select
this checkbox to display the Shaded view in freehand drawing style.
The Sketch view style shows the basic drawing outline of 2D and 3D
objects in black over white background. Selecting Sketch enables
the Invert option.
- Invert: Select
this checkbox to reverse the Sketch view style to show the drawing
outline in white over black background.
Notes:
- No lighting visualization such as Beams, Footprints,
and Flares will display when Sketch
is selected.
- The Sketch view style requires to enable Deferred Rendering in the Simulation tab
of the Application Options window.
It is not possible to enable Sketch if
Deferred Rendering is disabled.
For more information on Deferred Rendering,
see Simulation
tab.
- Selecting the Sketch
view style disables the Export Panorama
option in the Shaded View Image Export
window.
An example of a standard Shaded view export.
An example of a Sketch view style.
An example of an inverted Sketch view style.
Simulation Information
These options allow you to define how simulation
information is presented.
- View
Statistics: Select this checkbox to see information about the
scene in the upper-left corner of the Shaded view. Note that enabling
this view style will not modify the look of the scene. The information
displayed is based on the layers and/or scene that are enabled. The
following statistics are displayed:
FPS: The
frame rate (frames per second) as the Shaded view is altered by moving
the image with your mouse (which affects the fixtures in your file), changing
Looks in DESIGN mode, or by incoming DMX in LIVE mode. Note that when
the Shaded view is static (as it is most of the time), the FPS field displays
“n/a”.
Video Memory:
The video memory capacity.
Deferred Shading:
The Beam quality setting.
Volumetric/Enhanced
Beams: The Beam simulation mode selected.
Camera Resolution
or View Resolution: Shaded view
output resolution. Camera Resolution appears
if Camera Aspect Ratio is used and View Resolution if
Maximum Resolution is used. The text color will appear in WYSIWYG orange if
the Shaded view output resolution is bigger than Shaded pane resolution.
Window Resolution:
Shaded pane resolution.
Objects:
The total number of visible objects.
Fixtures:
The total number of visible fixtures.
Beams: The
number of beams currently appearing in the Shaded view. Note that it is
normal for the number of beams to be different from the number of fixtures.
For example, a three-cell Cyc fixture will count as a single fixture,
but when all three cells are on, the number of beams will read “3”.
Glowing Screens:
The number of screens and LED walls currently appearing in the Shaded
view.
Lighting Complexity:
The complexity of the Shaded view. The four complexity levels - low, medium,
high, and very high are meant to help you understand how complex the current
scene is. When the complexity level is high or very high, it is strongly
recommended that you consider optimizing the file. For example, you could
use the Consolidate Mesh feature to reduce the number of polygons in a
highly-detailed model. See Consolidated
mesh.
Quality [Manual]:
Shaded view performance setting.
System Memory Used:
The system memory currently used.
Video Recording:
On/Off: Shaded View Output recording On or Off.
- Performance Graph:
Select this checkbox to view a performance graph in Shaded view. Enabling
this informational display option will not modify the Look of the
scene, but instead will display a moving-average graph of the frame
rate in the bottom-left corner of the Shaded view.
- Camera Information:
Select this checkbox to view information in Shaded view about the
Cameras that you have drawn. Enabling this informational display option
will not modify the Look of the scene, but instead present information
about the camera in the upper-left corner of the Shaded view.
- WYSIWYG Logo: Select
this checkbox to display the WYSIWYG Logo in Shaded view. Enabling
this option will not modify the Look of the scene.
Visual References
These options allow you to define how visual
references are presented.
- World Grid: Select
this checkbox to show the World Grid in Shaded views.
- World Axis: Select
this checkbox to show the World Axis in Shaded views.
- Gyroscope: Select
this checkbox to show the Gyroscope in Shaded views. The Gyroscope
allows for continuous orientation monitoring while moving around in
Shaded view.
- Wireframe Selection:
Select this checkbox to highlight fixtures selected in Wireframe view
when the view is switched to Shaded view.
- Fixture Tooltips:
Select this checkbox to display the specific information about a fixture
when you hover over it in Shaded view.