General tab

Options on the General tab affect the scene that is displayed in the Shaded view.

ViewOptionsGeneral-Shaded-CAD.png

General 

Scene

Tip: You can also change the current scene at any time by using the Scene toolbar.

Resolution

These options allow you to set the maximum resolution at which the Shaded view appears within the Shaded view layout tab or within the Shaded pane of the Quad layout tab or a Custom layout tab. This will be the resolution at which the Shaded view will record or output via NDI®, without letterboxes or pillarboxes, unless the Output Entire Pane option is selected in the Shaded View Output tool.

When Maximum Resolution (Camera Aspect Ratio Ignored) is selected, all settings in the Resolution section will override the Aspect Ratio defined for the current Camera and all Cameras (World, Standard, or Flying). The Shaded view will conform to the resolution defined in this section.

Notes:

Tips:

View Styles

These options allow you to define how the Shaded view appears.

Note: These options do not impact the Shaded view performance.

Notes:  

 

Sketch-standard.png 

An example of a standard Shaded view export.

 

 

Sketch.png 

An example of a Sketch view style.

 

 

Sketch-invert.png 

An example of an inverted Sketch view style.

 

Simulation Information

These options allow you to define how simulation information is presented.

FPS: The frame rate (frames per second) as the Shaded view is altered by moving the image with your mouse (which affects the fixtures in your file), changing Looks in DESIGN mode, or by incoming DMX in LIVE mode. Note that when the Shaded view is static (as it is most of the time), the FPS field displays “n/a”.

Video Memory: The video memory capacity.

Deferred Shading: The Beam quality setting.

Volumetric/Enhanced Beams: The Beam simulation mode selected.

Camera Resolution or View Resolution: Shaded view output resolution. Camera Resolution appears if Camera Aspect Ratio is used and View Resolution if Maximum Resolution is used. The text color will appear in WYSIWYG orange if the Shaded view output resolution is bigger than Shaded pane resolution.

Window Resolution: Shaded pane resolution.

Objects: The total number of visible objects.

Fixtures: The total number of visible fixtures.

Beams: The number of beams currently appearing in the Shaded view. Note that it is normal for the number of beams to be different from the number of fixtures. For example, a three-cell Cyc fixture will count as a single fixture, but when all three cells are on, the number of beams will read “3”.

Glowing Screens: The number of screens and LED walls currently appearing in the Shaded view.

Lighting Complexity: The complexity of the Shaded view. The four complexity levels - low, medium, high, and very high are meant to help you understand how complex the current scene is. When the complexity level is high or very high, it is strongly recommended that you consider optimizing the file. For example, you could use the Consolidate Mesh feature to reduce the number of polygons in a highly-detailed model. See Consolidated mesh.

Quality [Manual]: Shaded view performance setting.

System Memory Used: The system memory currently used.

Video Recording: On/Off: Shaded View Output recording On or Off.

Visual References

These options allow you to define how visual references are presented.