LED 
 Wizard
This Wizard enables you to quickly create 
 a grid of LEDs that simulates LED walls or panels, as well as LED webs, 
 star cloths and video curtains. The grid can have Image or Video Sources 
 applied to it, or can be patched to DMX universes for control via LED 
 mapping software or lighting consoles.
To use the led 
 wizard
	- From the  menu, 
	 choose .
 
Result: The 
 LED Wizard appears.
 
	- Click Next.
 
Result: The 
 Dimensions and style window appears.
 
	- Use the options in the View drop-down 
	 list to control the "zoom level" of the preview area:
 
	- Fit: Choose this 
	 option to fit the grid to the preview area.
 
	- Zoom: Choose this 
	 option to zoom in on the center of the grid, to check the image or 
	 video that was mapped to the pixels.
 
	- Corner: Choose 
	 this option to zoom in on the lower-left corner of the grid. This 
	 is useful for checking how the frame appears in relation to the rest 
	 of the grid.
 
Note: The 
 preview of the LED device will update as you provide its style and dimensions 
 values. This helps you visualize your LED panel or wall before you move 
 onto the next step.
	- In the Units section, 
	 choose the measurement unit you want to use in the grid you are creating. 
	 By default, the Units section 
	 is set to Metric.
 
	- Metric: Choose 
	 this option to specify the measurements in meters.
 
	- Imperial: Choose 
	 this option to specify the measurements in feet and inches.
 
	- In the Style section, 
	 choose the style of LEDs that you want to use in the grid you are 
	 creating: 
 
	- Single: Choose 
	 this option to use single LEDs which produce (all) three colors—Red 
	 and Green and Blue.
 
	- Triplet: Choose 
	 this option to use LED clusters comprised of three LEDs, each of which 
	 produces a single color—Red or Green or Blue).
 
	- In the Shape section, 
	 choose the shape of the individual LEDs to use in the grid, and then 
	 specify their size:
 
	- Round: Choose 
	 this option if you want the Single LED or each element of a Triplet 
	 to be round, and then type the diameter of the LEDs in this grid.
 
	- Rectangular: Choose 
	 this option if you want the Single LED or each element of a Triplet 
	 to be rectangular, and then type the width and height of the LEDs 
	 in this grid.
 
	- In the Dimensions section, 
	 define the layout of the grid by specifying the number of rows and 
	 columns of LEDs:
 
	- Number of columns: 
	 Type the number of columns in the grid.
 
	- Number of rows: 
	 Type the number of rows in the grid.
 
	- Offset rows: Select 
	 this checkbox to offset the rows in the grid by one-half of the Horizontal 
	 Pitch (described below).
 
	- Use the Specify By drop-down 
	 list and the fields below it to select the parameters of the device 
	 (i.e., LED panel, LED wall, LED web, video wall, etc.) that you will 
	 use to define this LED grid: 
 
	- Choose Dimensions and 
	 Pitch to define the grid’s height and width and pixel 
	 pitch. (The pitch is the center-to-center distance between LEDs in 
	 the grid. The height and width are the overall height and width of 
	 the device as seen from the front—i.e., the height and width of an 
	 LED panel or LED wall.) When you choose this option, the LED Wizard 
	 will calculate the width of the device’s Borders for you.
 
	
		- Width: Type 
		 the overall width of the device being simulated.
 
		- Height: Type 
		 the overall height of the device being simulated.
 
		- Horizontal Pitch: 
		 Type the horizontal center-to-center distance between LEDs in 
		 the grid of the device being simulated.
 
		- Vertical Pitch: 
		 Type the vertical center-to-center distance between LEDs in the 
		 grid of the device being simulated.
 
	
Tip: Since, 
 in many cases, LED panels or walls have the same horizontal and vertical 
 pixel pitch, you may click the Lock button 
 to apply the same value to both.
 The 
 Lock button.
	- Choose Dimensions and 
	 Borders to define the height and width of the device being 
	 simulated, and its borders’ horizontal and vertical sizes. (The height 
	 and width are the overall height and width of the device as seen from 
	 the front—i.e., the height and width of an LED panel or LED wall. 
	 The border is the distance between the edge of the device and the 
	 edge of the first row and/or column of LEDs in the grid.) When you 
	 choose this option, the LED Wizard will calculate the grid’s pixel 
	 pitch for you.
 
	
		- Width: Type 
		 the overall width of the device being simulated.
 
		- Height: Type 
		 the overall height of the device being simulated.
 
		- Side Borders: 
		 Type the distance between the left edge of the device being simulated 
		 and the edge of the left-most column of LEDs. The same value will 
		 be applied to the right side of the device, between its right 
		 edge and the edge of the right-most row of LEDs.
 
		- Top/Bottom Borders: 
		 Type the distance between the top edge of 
		 the device being simulated and the edge of 
		 the top row of LEDs. The same value will be applied to the bottom 
		 of the device, between its bottom edge and 
		 the edge of the 
		 bottom row of LEDs.
 
	
Tip: Since, 
 in many cases, devices such as LED panels or walls have the same-size 
 horizontal and vertical borders, you may click the Lock button 
 to apply the same value to both.
The Lock button.
	- Choose Pitch and Borders to 
	 define the pixel pitch and borders’ horizontal and vertical sizes 
	 of the device being simulated. (The pixel pitch is the center-to-center 
	 distance between LEDs in the grid. The border is the distance between 
	 the edge of the device and the edge of the first row and/or column 
	 of LEDs in the grid.) When you choose this option, the LED Wizard 
	 will calculate the device’s height and width for you.
 
	
		- Horizontal Pitch: 
		 Type the horizontal center-to-center distance between LEDs in 
		 the grid of the device being simulated.
 
		- Vertical Pitch: 
		 Type the vertical center-to-center distance between LEDs in the 
		 grid of the device being simulated.
 
		- Side Borders: 
		 Type the distance between the left edge of the device being simulated 
		 and the edge of the left-most column of LEDs. The same value will 
		 be applied to the right side of the device, between its right 
		 edge and the edge of the right-most row of LEDs.
 
		- Top/Bottom Borders: 
		 Type the distance between the top edge of 
		 the device being simulated and the edge of 
		 the top row of LEDs. The same value will be applied to the bottom 
		 of the device, between its bottom edge and 
		 the edge of the 
		 bottom row of LEDs.
 
	
Tip: Since, 
 in many cases, LED panels or walls have the same-size horizontal and vertical 
 pixel pitch as well as borders, you may click the Lock 
 button to apply the same value to both.
The Lock button.
	- In the Back Panel 
	 section, choose the back panel settings for LED Wall.
 
	- Show Back Panel: 
	 Enable to create a black back panel for the LED Wall. This option 
	 is enabled by default. 
 
	- Thickness: Type 
	 in the thickness of the back panel.
 
Tip: After 
 the LED Wall is inserted the file, the Back Panel settings can still be 
 changed from the properties menu of the LED Wall.
	- In the Pixel Detail section, 
	 
 
	- You can use the Pixel 
	 Detail slider to control the LED Wall quality vs. performance 
	 setting. An increase in pixel detail will result in a decrease in 
	 performance.
 
or
	- If the source of your LED wall is color, image 
	 or video, you can select the Display as Screen checkbox 
	 to display the LED wall as a screen with a projected image instead 
	 of a detailed grid of LED pixels forming the image. 
 
Display as Screen does 
 not work if the source of the LED wall is Dynamic DMX patch.
	- Click Next.
 
Result: The 
 Apply Content window appears.
 
	- In the Color section, 
	 select what this LED grid will display:
 
	- Single Color: 
	 Choose this option in order to have the grid display the selected 
	 color in all modes; click the color box next to this option to select 
	 the color to be displayed.
 
	- Image Source: 
	 Choose this option in order to have the grid display the image from 
	 an Image Source or Subsource that you created in the Image 
	 Manager, and then select the Image Source or Subsource to display 
	 from the drop-down list. (For more information on using the Image Manager, see Image Manager.) 
	 Click Create New to launch the 
	 Image Manager to create a new 
	 image source or subsource.
 
Tip: For optimum 
 results, the number of rows and columns of this LED grid should be proportional 
 to the dimensions of the Image Source or Subsource being selected here. 
 
	- Video Source: 
	 Choose this option in order to have the grid display the video from 
	 a Video Source or Subsource, that you created in Video 
	 Manager. 
 
From the drop-down list select the Video 
 Source or Subsource to display. (For more information on using the Video Manager, see Video Manager.) 
 Click Create New to launch the Video Manager to create a new Video 
 Source or Subsource.
IMPORTANT: When 
 a video is used on an LED grid, if that video is not playing, that grid 
 will not appear in Shaded view in DESIGN and LIVE modes. To play the video, 
 use the Video Designer tool in DESIGN or LIVE mode.
Tip: For optimum 
 results, the number of rows and columns of this grid should be proportional 
 to the dimensions of the Video Source or Subsource being selected here.
	- Dynamic Color by DMX: 
	 Choose this option to control the color of the LEDs in this grid via 
	 DMX (by connecting to a lighting console or to LED mapping software), 
	 and then select how the color channels should be patched: 
 
	
		- Single Patch: 
		 Select this option from the drop-down list in order to control 
		 the color of this entire grid with a single set of DMX channels. 
		 After selecting this option, if you choose red on your console, 
		 every point source in the entire grid will be red.
 
		- Multi Patch: 
		 Select this option from the drop-down list to control individual 
		 LEDs in this grid via separate sets of DMX channels. After selecting 
		 this option, you will have the ability to control the color mix 
		 for every LED in the grid individually. 
 
	
Tip: Select 
 this option when controlling the LED grid from specialized LED mapping 
 software.
Note: If this 
 option is selected, the LEDs will appear in the color of the Layer on 
 which this grid is located in all Shaded views, except those in LIVE mode 
 (where they will appear in the color provided by the incoming DMX data).
	- In the Intensity section, 
	 you have the option to select whether or not you wish to have dynamic 
	 control of the grid intensity, via DMX for LIVE mode.
 
Note: This 
 option applies to LIVE mode only. The Brightness value will set the intensity 
 of the LED grid for all other modes. 
	- Single Patch: 
	 Select this option from the drop-down list in order to control the 
	 intensity of the entire grid with a single DMX channel. 
 
	- Multi Patch: Select 
	 this option from the drop-down list in order to individually control 
	 the intensity of each LED in this grid via individual DMX channels. 
	 
 
	- Maximum Intensity: 
	 Select the maximum intensity value of the LEDs in this grid when connected 
	 to a console and viewed in LIVE mode.
 
IMPORTANT: This 
 value applies to the maximum intensity of the LEDs in LIVE mode. This 
 is intended to control maximum brightness of each LED grid, because some 
 LEDs are brighter than others. For example, if you set one LED grid to 
 100% and another LED grid to 50%, when you then control them via DMX in 
 LIVE mode and set the console channel to full (255), the LED grid with 
 Maximum Intensity set to 100% will be brighter than the one set to 50%. 
 
	- In the 
	 Shaded View Options section, set 
	 the level of overall brightness and glow effect of the LED grid in 
	 the Shaded views of CAD, DESIGN and LIVE modes.
 
	- Brightness: From 
	 the Brightness drop-down list, 
	 set the overall brightness of the LED grid. 
 
Note: If 
 Dynamic Intensity by DMX is disabled, 
 the static intensity that you define will also apply in LIVE mode.
	- Light Emission Glow: 
	 Select this checkbox to display in Shaded view the light emission 
	 glow effect from the LED array. 
 
Note: Glow must be enabled in the Light 
 Emission section of the Visual Effects tab 
 in the View Options window to show 
 the light emission glow effect from objects in Shaded view.
	- Click Next.
 
Result: If 
 the content of your LED grid is controlled by a Single Color, Image Source 
 or Video Source, you are Finished. Otherwise, you’ve selected to control 
 color and/or intensity dynamically, and the LED Wizard proceeds to the 
 appropriate patching page, as shown below. Locate your patching scenario, 
 and follow the steps listed. 
Single Patch DMX Address
This page is displayed if you set Dynamic Color by DMX to the Single Patch 
 option. If you also set Dynamic Intensity by DMX to 
 the Single Patch option, it will be active, otherwise it will disabled. 
 
 
	- Select one of several Color Modes by which color 
	 is controlled, enter the DMX control channels for the entire grid, 
	 and then click Next:
 
	
		- Color Modes: 
		 Choose between RGB, RGBA, RGBW and RGBAW, depending on the device 
		 you are simulating. “RGB” stands for “Red, Green, Blue”; “A” stands 
		 for “Amber”; “W” stands for “White”. The Color Mode setting defines 
		 the number of DMX channels required to control the color mix for 
		 this entire grid.
 
	
Note: WYSIWYG 
 does not actually show white or amber LEDs in its simulation. The additional 
 “A” and/or “W” channels are offered so this Wizard can account for these 
 channels in the patch, if necessary.
	
		- Dynamic Color Control 
		 Patch: Type the universe and starting channel number for 
		 this patch, in the format Universe_Name.DMX_Channel_Number. (If 
		 the Universe_Name you typed does not exist, you will be asked 
		 if you wish to create it when you click Next.) 
		 Alternately, you may click the ellipsis button to manually select 
		 a previously-created universe (or create a new one), and then 
		 type the channel number.
 
	
Tip: Once 
 you have finished creating this grid and have inserted it, switch to DATA 
 mode > Patch view, and click the universe to which you patched it, 
 in order to verify that the patch has been applied correctly. For example, 
 if you chose the RGBAW color mode, this grid should span five DMX channels, 
 starting with the channel number you defined. (For more information on 
 using the Patch view in DATA mode, see Working 
 in the patch view.)
	
		- (If active) Dynamic 
		 Intensity Control Patch: Type the universe and channel 
		 number for this patch, in the format Universe_Name.DMX_Channel_Number. 
		 (If the Universe_Name you typed does not exist, you will be asked 
		 if you wish to create it when you click Next.) Alternately, you 
		 may click the ellipsis button to manually select a previously-created 
		 universe (or create a new one), and then type the channel number.
 
	
	- Click Next.
 
Result: The 
 Finished page appears. 
	- Proceed to step 14. 
 
Single Patch DMX Address with Single Color, Image or Video 
 Source
This page is displayed if you set “Dynamic 
 Intensity by DMX” to the Single Patch option, and color is controlled 
 by Single Color, Image Source or Video Source. 
 
	- Enter the address of the (single) DMX channel 
	 used to control the intensity of this entire grid, then click Next:
 
	
		- Dynamic Intensity 
		 Control Patch: Type the universe name and channel number 
		 for this patch, in the format Universe_Name.DMX_Channel_Number. 
		 (If the Universe_Name you typed does not exist, you will be asked 
		 if you wish to create it when you click Next.) Alternately, you 
		 may click the ellipsis button to manually select a previously-created 
		 universe (or create a new one) and type the channel number.
 
	
	- Click Next.
 
Result: The 
 Finished page appears.
	- Proceed to step 14. 
 
Multi Patch and/or Single Patch DMX Address
This page is displayed if you set Dynamic Color by DMX to the Multi Patch 
 option. Then, depending on the choice for Dynamic 
 Intensity by DMX, it will be in Single Patch mode or Multi Patch 
 mode accordingly.
 
	- In the Color section, 
	 enter the DMX address at which the “first” LED in the grid is to be 
	 patched, define which LED in the grid is “first” and how the rest 
	 of the LEDs “follow”, select one of several Color Modes by which color 
	 is controlled (for the entire grid), and then click Next.
 
	
		- Start Address: 
		 Type the universe and channel number for the first LED in the 
		 grid, in the format Universe_Name.DMX_Channel_Number. (If the 
		 Universe_Name you typed does not exist, you will be asked if you 
		 wish to create it when you click Next.) 
		 The channel numbers for the rest of the LEDs in this grid will 
		 be “calculated” automatically by the LED Wizard, and the last 
		 channel number (and universe) will be displayed in the End Address 
		 field. 
 
	
Note: In cases 
 where the number of DMX channels required to patch the grid in this manner 
 exceed 512 (i.e., the maximum number of channels in a DMX universe) the 
 LED Wizard will automatically create new universes that start with the 
 same name and have a number (starting with “1” and incrementing from there) 
 appended to the name. For example, if the first LED was patched to universe 
 ‘LED’, but two more universes were needed to patch the grid, the LED Wizard 
 would create two new universes named ‘LED1’ and ‘LED2’.
	
		- In the Numbering Style subsection, 
		 define which LED in the grid is to be considered “first” using 
		 the Start from drop-down list, 
		 and how the rest of the LEDs are to follow it using the Number along drop-down list. Select 
		 the Alternate direction checkbox 
		 to indicate that the numbering direction should change with every 
		 row or column. 
 
		- Color Modes: 
		 Choose between RGB, RGBA, RGBW and RGBAW, depending on the device 
		 you are simulating. “RGB” stands for “Red, Green, Blue”; “A” stands 
		 for “Amber”; “W” stands for “White”. The Color Mode setting defines 
		 the number of DMX channels required to control the color mix for 
		 each LED in this grid.
 
	
Note:  WYSIWYG 
 does not actually show white or amber LEDs in its simulation. The additional 
 “A” and/or “W” channels are offered so this Wizard can account for these 
 channels in the patch if necessary. 
	- In the Intensity section, specify the patching 
	 information for intensity.
 
	
		- Single Patch Intensity: 
		 Type the universe and channel number for this patch, in the format 
		 Universe_Name.DMX_Channel_Number. (If the Universe_Name you typed 
		 does not exist, you will be asked if you wish to create it when 
		 you click Next.) Alternately, you may click the ellipsis button 
		 to manually select a previously-created universe (or create a 
		 new one) and type the channel number.
 
	
Note: If the 
 Intensity mode is set to Multi-Patch, then the following page appears. 
 In this case, the intensity channel controlling the individual LED will 
 either be before or after the color channels.
	
		- Intensity Patch: 
		 If the intensity channel should follow the color channels, then 
		 set the drop-down list to After Color. 
		 Otherwise, if the intensity channel is before the color channels, 
		 then set the drop-down list to Before 
		 Color.
 
	
 
Note: For 
 tips on advanced patching techniques, see Advanced patching.
	- Click Next.
 
Result: The 
 Finished page appears. 
	- Proceed to step 14. 
 
Multi Patch and/or Single Patch with Color Set to Single 
 Patch and Intensity Set to Multi-Patch
This page is displayed if you set Dynamic Color by DMX to the Single Patch 
 option, and the Dynamic Intensity by DMX is 
 set to Multi Patch. 
 
	- Enter the DMX address at which the “first” LED 
	 in the grid is to be patched, define which LED in the grid is actually 
	 “first” and how the rest of the LEDs “follow”, then click Next:
 
	
		- Start Address: Type 
		 the universe and starting channel number for the first LED in 
		 the grid, in the format Universe_Name.DMX_Channel_Number. (If 
		 the Universe_Name you typed does not exist, you will be asked 
		 if you wish to create it when you click Next.) The channel numbers 
		 for the rest of the LEDs in this grid will be “calculated” automatically 
		 by the LED Wizard, and the last channel number (and universe) 
		 will be displayed in the End Address field. 
		 
 
	
Note: In cases 
 where the number of DMX channels required to patch the grid in this manner 
 exceed 512 (i.e., the maximum number of channels in a DMX universe) the 
 LED Wizard will automatically create new universes that start with the 
 same name and have a number (starting with “1” and incrementing from there) 
 appended to the name. For example, if the first LED was patched to universe 
 ‘LED’, but two more universes were needed to patch the grid, the LED Wizard 
 would create two new universes named ‘LED1’ and ‘LED2’.
	
		- In the Numbering Style subsection, 
		 define which LED in the grid is to be considered “first” using 
		 the Start from drop-down list, 
		 and how the rest of the LEDs are to follow it using the Number along drop-down list. Select 
		 the Alternate direction checkbox 
		 to indicate that the numbering direction should change with every 
		 row or column. 
 
	
Note: For 
 tips on advanced patching techniques, see Advanced patching.
	- Click Next.
 
Result: The 
 Finished page appears. 
	- Proceed to step 14. 
 
	- Click Finish.
 
Result: The 
 LED grid attaches to your cursor.
	- Click to place the grid into your drawing at the 
	 desired location, or type in the coordinates at which to place it.
 
Result: The 
 LED grid is placed into the drawing.
 
Modify LED Wall
This option displays the LED Wizard again, 
 and the properties of the selected LED Wall can be modified. Right-click 
 on the LED Wall and select Modify LED Wall.
Note: This 
 option is limited to a single LED Wall object at a time.
Advanced patching
This option offers more control in defining 
 your LED grid’s patching information. By using Auto Insert, each universe 
 will start at channel 1 and then automatically create all the universes 
 required to control your LED grid for you. You then have the option to 
 select a row and edit the start and end channels for each universe if 
 you wish to do so. Otherwise, you can manually create each universe and 
 specify start and end channels for each. 
 
Notes: 
	- Before typing addresses, consult the figures 
	 shown under Addresses required and 
	 Addresses in pool for an up-to-date 
	 listing of the number that you will need for your grid and the number 
	 that you have already provided.
 
	- Create the patch domain in the address pool box, 
	 following the format DomainName.StartAddress-EndAddress (for example, 
	 a.1-169). 
 
	- You can type multiple patch domains (for example, 
	 a.1-160 and b.1-20). 
	 If you assign more domains than are required, the extra domains are 
	 ignored.
 
	- Use the arrow buttons to adjust the order of 
	 the patches (the order in which they appear is the order in which 
	 they are populated). 
 
	- If you require more than 512 addresses (the standard 
	 DMX universe), then you must add additional patch domains to meet 
	 your requirement. The addresses can be split over universes.
 
Type the addresses 
 manually
	- In the box provided, type the required addresses 
	 in the format DomainName.StartAddress-EndAddress (for example, a.1-169).
 
	- Use the arrow buttons to adjust the order of the 
	 patches (the order in which they appear is the order in which they 
	 are populated).
 
	- Click Next, and 
	 then proceed to the next step.
 
Use Auto Insert 
 to create the addresses automatically
	- Click the Auto Insert icon 
	 to have WYSIWYG automatically create all the addresses that you need 
	 for the grid. In the resulting Auto Insert window, type the Patch 
	 Domain Prefix (for example, a).
 
	- In the Number of Channels 
	 Per Domain box, accept the default value or type a new 
	 value based on the number of channels that you can control.
 
	- In the Start Address box, 
	 type the start address for the patch domain.
 
	- Click OK to 
	 have WYSIWYG populate the End Address (based on the number of channels 
	 required).
 
	- Click Next, and 
	 then proceed to the next step.
 
Select the addresses 
 from a list
	- If you do not want to manually type the addresses, 
	 click the New icon, and then click 
	 ellipses button (...). 
 
	- To create a new patch domain, click Create 
	 New, and then type the domain in the Domain 
	 Name box (for example, a).
 
	- To choose a patch domain from those that you 
	 have saved with your current WYSIWYG file, click Select 
	 From List, and then highlight the domain name. 
 
 
	- Type the Start and End addresses for this patch 
	 universe.
 
	- Click OK.
 
	- Click Next, and 
	 then proceed to the next step.
 
Creating video walls 
 with LED wall
After an LED wall has been created, the 
 Grid Array tool can be utilized to build a video wall. Applying Grid Array 
 opens the Quick Image/Video Tool where you can set the video/image sources 
 to the screen panels that were created.
To create video walls with led wall
	- In Front or 
	 Back view in Wireframe, 
	 select the LED Wall.
 
	- From the menu, 
	 click  > .
 
Result: The 
 Grid Array window appears.
 
	- In the Grid Array window, 
	 modify the settings as desired. Refer to Array 
	 for information on Grid Array settings.
 
	- Click OK.
 
Result: The 
 Quick Image/Video Tool appears.
 
	- In the Quick Image/Video 
	 Tool window, 
 
	- Specify the video or image sources and subsources 
	 for the video wall that was created.
 
	- Apply existing subsources or create new subsources 
	 that will match the row and columns of the video wall. 
 
	- Click OK.
 
Result: The 
 video wall is created with the video or image applied to the individual 
 LED walls.
Notes: 
	- The Quick Image/Video 
	 Tool can be applied to previously drawn LED Wall files, 
	 if re-arranged into rows and columns that WYSIWYG can recognize and 
	 automatically apply subsources to the individual LED Walls.
 
	- The Quick Image/Video 
	 Tool can be applied to missing panels in the video wall, 
	 if WYSIWYG can recognize the arrangement of rows and columns.
 
	- The functionality of the Quick 
	 Image/Video Tool remains available if no screens are selected.
 
LED wall properties
After an LED Wall has been created, the 
 properties of the LED Wall can be altered from the Properties window. 
 
Note: Multiple 
 LED Wall objects can be selected and their properties edited all at once, 
 if all specifications of the selected LED Walls 
 are identical.
The following properties of the LED Wall 
 can be changed: 
 
In the Display 
 Source section, change the content and display properties.
	- Source: Change 
	 what this LED Wall displays by selecting from the source drop-down 
	 list.
 
	- Brightness: Change 
	 the brightness level by selecting from the percentage drop-down list.
 
	- Color: If Color 
	 is the selected source, click this color box to change the color.
 
	- Image Source: If 
	 Image Source is the selected source, select from the drop-down list 
	 or click Create New, browse and select 
	 the new image file.
 
	- Video Source: If 
	 Video Source is the selected source, select from the drop-down list 
	 or click Create New, browse and select 
	 the new video file.
 
	- Reassign Video/Image Subsource(s): 
	 This checkbox is available when the LED Wall is set with Multi-split 
	 subsources. Select this checkbox to open the Reassign 
	 Video/Image Subsource dialog box and reassign the video 
	 and image source types and options for the LED Wall.
 
	- Light 
	 Emission Glow: Select this checkbox to display in Shaded view 
	 the light emission glow effect from the LED array. 
 
Clear this checkbox if you do not want 
 to display the light emission glow effect.
By default, Light 
 Emission Glow is enabled for the LED Wall. Ensure that Glow is enabled in the Light 
 Emission section of the Visual Effects tab 
 in View Options window in Shaded view.
In the Glow Settings section, 
 you can adjust the intensity of the glow from the LED Wall. 
Notes: 
	- In Shaded view, the Screen/LED 
	 Wall Glow settings in the Simulation tab 
	 of the View Options window must be 
	 enabled to see the glow from the LED wall lighting up an object. See 
	 Simulation 
	 tab.
 
	- The Light Emission Glow effect is not passed 
	 on to the Renderer when you use the Render 
	 Wizard to render the Shaded view.
 
	- Hide: Select this 
	 checkbox to disable access to the Glow Intensity 
	 Multiplier.
 
	- Glow Intensity Multiplier: 
	 Select this checkbox to enable the Glow Intensity 
	 Multiplier slider and use it to adjust the intensity.
 
In the Back Panel section, change the back panel 
 settings for the LED Wall.
	- Show Back Panel: 
	 Select this checkbox to display the black back panel for the LED Wall.
 
	- Thickness: Type 
	 in the thickness of the back panel.
 
In the Pixel Detail section, 
	- Pixel Detail slider: 
	 Use the slider to control the LED Wall quality vs. performance setting. 
	 An increase in pixel detail will result in a decrease in performance.
 
	- Display as Screen: 
	 If the source of your LED wall is color, image or video, select this 
	 checkbox to display the LED wall as a screen with a projected image 
	 instead of a detailed grid of LED pixels forming the image. Display as Screen does not work if the 
	 source of the LED wall is Dynamic DMX patch.
 
In the Style section, 
 change the style of the LEDs that were used in the LED Wall.
	- Single: Choose 
	 this option to use single LEDs which produce Red, Green and Blue.
 
	- Triplet: Choose 
	 this option to use LED clusters comprised of Red, Green and Blue LEDs.
 
In the Units section, change the measurement 
 unit that were used in the LED Wall.
	- Metric: Choose 
	 this option to specify the measurements in meters.
 
	- Imperial: Choose 
	 this option to specify the measurements in feet and inches.
 
In the Shape section, 
 change the shape of the individual LEDs used in the LED Wall.
	- Round: Choose this 
	 option if you want the shape of the Single or Triplet LED to be round.
 
	- Rectangular: Choose 
	 this option if you want the shape of the Single or Triplet LED to 
	 be a rectangle.
 
In the Dimensions section, change the layout properties 
 of the LED Wall.
	- Number of columns: 
	 Type the number of columns in the grid.
 
	- Number of rows: 
	 Type the number of rows in the grid.
 
	- Offset rows: Select 
	 this checkbox to offset the rows in the grid by one-half of the Horizontal 
	 Pitch.
 
	- Specify By: Change 
	 the parameters that were used in the LED Wall by selecting from the 
	 drop-down list.
 
	- Width: Type the 
	 overall width of the LED Wall.
 
	- Height: Type the 
	 overall height of the LED Wall.
 
	- Horizontal Pitch: 
	 Type the horizontal center-to-center distance between LEDs in the 
	 LED Wall.
 
	- Vertical Pitch: 
	 Type the vertical center-to-center distance between LEDs in the LED 
	 Wall.
 
	- Side Borders: Type 
	 the distance between the left edge of the LED Wall and the edge of 
	 the left-most column of LEDs. The same value will be applied to the 
	 bottom row of LEDs.
 
	- Top/Bot. Borders: 
	 Type the distance between the top edge of the LED Wall and the edge 
	 of the top row of LEDs. The same value will be applied to the bottom 
	 of the device.