Alpha mapping

WYSIWYG supports simple Alpha Mapping with PNG images. In Shaded view, camera view can look through and lighting beams can pass through transparent sections of these images that were set as textures.

Alpha Level supports Alpha Blending for Camera on surfaces with transparency. Two overlapping translucent surfaces will be displayed accurately showing the levels of intersecting transparencies.

When Alpha Beam Shadows is enabled, alpha fill percentage/value in images are utilized when altering the beam’s color and intensity as it passes through the surface. See Simulation tab in Shaded views.

Beams do not handle different levels of Alpha fill. Beams will only pass through the images with Alpha fill level between 0 and 127 of 255.

In a PNG image file:

AlphaMapping-image.png 

Notes:

ImageManager-alphaimage.png