Connecting to a PSN 2.0 device
WYSIWYG contains drivers that enable you
to “listen” to incoming PSN 2.0 protocol data when connected to the updated
PosiStageNet network device in LIVE mode.
To connect to a PSN 2.0 device
- Run WYSIWYG and start a new file.
- Insert a venue and objects that will move.
- Draw and attach motion axes or frames to your
moving objects.
- Assign the motion axes or frames to Motion Patch
Universes. See To
patch a motion axis to a motion control system.
- Switch to LIVE
mode.
- From the menu,
choose .
Result: The
Application Options window appears.
- In the Application Options window,
click Additional Interfaces.
- From the Local Address drop-down
list in the PSN Interface section
of the Additional Interfaces tab,
select the IP address from which the incoming PSN device data is being
received by your computer.
- In the Group Address box,
type the IP address from group data transmissions.
- In the Port box,
type the port number used by the PSN device connection.
- Click OK.
Result: A
dialog box appears prompting to open the Device
Manager, disconnect and reconnect for the change to take effect.
- Click OK to
close the dialog box and Application Options
window.
- From the menu,
choose .
- In the Device Manager window,
click New.
- In the Library Selection
window, search for PSN 2.0 (note spelling).
- Select the single search result and click Insert.
- With PSN 2.0 selected in the device list, click
Properties.
- Bind the Universes you created to the incoming
PSN 2.0 ports.
- When the binding is complete, click OK.
- In the Device Manager window,
with PSN 2.0 selected in the device list, click Connect.
- Close the Device Manager
window.
Result: You
are now connected and WYSIWYG will begin reacting to incoming PSN 2.0
data.