Connecting to a PSN 2.0 device

WYSIWYG contains drivers that enable you to “listen” to incoming PSN 2.0 protocol data when connected to the updated PosiStageNet network device in LIVE mode.

To connect to a PSN 2.0 device
  1. Run WYSIWYG and start a new file.
  2. Insert a venue and objects that will move.
  3. Draw and attach motion axes or frames to your moving objects.
  4. Assign the motion axes or frames to Motion Patch Universes. See To patch a motion axis to a motion control system.
  5. Switch to LIVE mode.
  6. From the Options menu, choose Application Options.

Result: The Application Options window appears.

  1. In the Application Options window, click Additional Interfaces.
  2. From the Local Address drop-down list in the PSN Interface section of the Additional Interfaces tab, select the IP address from which the incoming PSN device data is being received by your computer.
  3. In the Group Address box, type the IP address from group data transmissions.
  4. In the Port box, type the port number used by the PSN device connection.
  5. Click OK.

Result: A dialog box appears prompting to open the Device Manager, disconnect and reconnect for the change to take effect.

  1. Click OK to close the dialog box and Application Options window.
  2. From the Managers menu, choose Device Manager.
  3. In the Device Manager window, click New.
  4. In the Library Selection window, search for PSN 2.0 (note spelling).
  5. Select the single search result and click Insert.
  6. With PSN 2.0 selected in the device list, click Properties.
  7. Bind the Universes you created to the incoming PSN 2.0 ports.
  8. When the binding is complete, click OK.
  9. In the Device Manager window, with PSN 2.0 selected in the device list, click Connect.
  10. Close the Device Manager window.

Result: You are now connected and WYSIWYG will begin reacting to incoming PSN 2.0 data.