Importing 
 MVR
Importing MVR files into WYSIWYG requires 
 the conversion of MVR Nodes into equivalent WYSIWYG entities. 
In WYSIWYG, from the Welcome 
 Screen, you can import the MVR file from the Import section 
 or choose to open a file from the Open section 
 or  menu. Importing an MVR in WYSIWYG 
 creates a new WYSIWYG document out of the MVR file.
The MVR Import/Merge 
 Wizard appears after you select the MVR file from your browser 
 window. The MVR Import/Merge Wizard provides 
 information and import options for the MVR file you chose to import.
When you complete importing an MVR file 
 in WYSIWYG:
	- Layers are converted into WYSIWYG Layers.
 
	- Non-fixture assets convert to various object types 
	 as outlined in the MVR-WYG Translation Table (below).
 
	- Incoming Fixtures are replaced by their counterparts 
	 from the WYSIWYG Library according to your definitions in the Fixture Mapping window (below).
 
Note: Entities 
 that were imported from an MVR file cannot be renamed.  
Converting 
 MVR Nodes to WYSIWYG entities
The MVR-WYG Translation 
 Table describes how MVR Nodes convert to WYSIWYG. MVR Nodes 
 are referred to as Assets in The MVR Import/Merge Wizard.
 
	
	
	
	
		MVR 
		 Node  | 
		WYSIWYG 
		 Entity  | 
		Notes  | 
	
	
		| Symdef | 
		Library 
		 Item | 
		Imports 
		 into the MVR folder in the main folder Library > Objects Library. 
		 
		   | 
	
	
		| Position | 
		Position | 
		Appears 
		 in the Position Manager. 
		 
		   | 
	
	
		| Layer | 
		Layer | 
		The 
		 option to choose which Layers to import appears in Step 1 of the 
		 MVR Import/Merge Wizard. 
		 
		   | 
	
	
		| SceneObject | 
		SetPiece 
		 or 
		 Library Item | 
		Objects 
		 in MVR files are stored in the .3DS file format, complete with 
		 textures. If only one instance of an object exists in the .MVR 
		 file, it imports as a Set Piece, whereas two or more import as 
		 Library Items. In most cases, either entity type will feature 
		 elements which can be used to easily make changes to their textures. 
		 
		   | 
	
	
		| GroupObject | 
		Group | 
		In MVR 
		 or WYSIWYG, groups can be nested and one object can only belong 
		 to one group. 
		 In WYSIWYG, Fixtures 
		 cannot be grouped. Fixtures that belong to a group in MVR will 
		 be extracted from the group. 
		   | 
	
	
		| FocusPoint | 
		Focus 
		 Position | 
		When 
		 FocusPoint Nodes exist in the MVR file and at least one fixture 
		 in the MVR file is lined to a FocusPoint, Focus Position Assets 
		 are forced to import. 
		   | 
	
	
		| Fixture | 
		Fixture | 
		Incoming 
		 Fixtures must be mapped manually to the equivalent WYSIWYG Fixture 
		 (Library Profile). This is done in Step 2 of the MVR Import/Merge Wizard. Resulting Fixtures retain the incoming Fixtures' 
		 attributes (layer, location in 3D space, hang postion, patch, 
		 fixture ID, etc.). 
		   | 
	
	
		| Truss | 
		Library 
		 Item | 
		Incoming 
		 Truss converts into a Library Item which retains the Name attribute 
		 from the MVR file. 
		   | 
	
	
		| VideoScreen | 
		Screen | 
		The 
		 option to import Video Screens appears in Step 1 of the MVR Import/Merge Wizard. | 
	
 
To import an mvr file
	- On the Welcome Screen, 
	 click My Virtual Rig in the Import section.
 
Tip: You can 
 open the MVR file from the Open section 
 of the Welcome Screen or choose  from the 
 menu.
Result: The 
 Import browser window appears.
	- In the browser, select and open the MVR file you 
	 want to import.
 
Result: The 
 MVR Import/Merge Wizard appears. 

 
The MVR Import/Merge 
 Wizard consists of two steps:
	- Step 1: File Information, 
	 Import Type, Assets and Layers Selection window is where 
	 you can select import options.
 
	- Step 2: Fixture Mapping is 
	 where you select the Fixtures to import and map them to their equivalent 
	 in WYSIWYG (Library profiles). The Fixture 
	 Mapping window only appears if you selected Fixtures for 
	 import. 
 
The File Information section in 
 Step 1 displays non-editable information about the MVR file you have selected 
 to import.
	- Filename: The 
	 name of the MVR file.
 
	- Created with: 
	 The name of the application used to save the MVR file with the internal 
	 version number (in brackets) provided by the application where the 
	 file originated.
 
	- MVR Version: The 
	 MVR spec (specification) version used by the application in which 
	 the file was created. 
 
	- On the Import Type section, 
	 select the New Import option to 
	 specify that you will import the MVR file for the first time, and 
	 the import will consider everything contained in the MVR file.
 
	- On the Assets section, 
	 select which types of MVR Nodes contained in the MVR file will be 
	 imported. The number within brackets beside each checkbox label indicates 
	 how many MVR Nodes (Assets) from each category are contained within 
	 the MVR file.
 
Assets
	- Fixtures [#]: 
	 The Fixture Nodes contained in the MVR file that you will import must 
	 be mapped to match the equivalent Fixtures in the WYSIWYG Library 
	 Browser. You can map Fixtures on the Fixture 
	 Mapping table that appears in Step 2. Each imported Fixture 
	 will hang from its own 10cm-long pipe.
 
	- Focus Positions [#]: 
	 You must import FocusPoint Nodes to maintain focus of the Fixtures 
	 you are importing.
 
If the MVR file contains FocusPoint Nodes 
 and at least one Fixture Node is linked to the FocusPoint and you have 
 selected the Fixtures checkbox in 
 the Assets section, the Focus 
 Positions checkbox is automatically selected by default and 
 grayed out (disabled). This will ensure that Fixtures always import focused.
Important Note: Focus 
 Positions will not import if they belong to Layer(s) that are not selected 
 for import.
	- Truss [#]: Truss 
	 Nodes contained in the MVR file such as truss, pipes, and other rigging 
	 structures do not convert to the actual WYSIWYG Truss or Pipes from 
	 which Fixtures hang. Truss Nodes contained in the MVR file will import 
	 as Library Items and stored in the Objects Library > MVR folder. 
	 
 
Truss Nodes imported as Library Items will 
 not prevent immediate pre-cue or previz because the placement orientation 
 of Fixtures included in the MVR import will be correct. (This is ensured 
 by the fact that each imported fixture hangs from its own 10cm Pipe.) 
 
Note: The 
 Cast Shadow option is automatically 
 disabled for any Library Item object that was converted from Truss Nodes.
	- Screens [#]: VideoScreen 
	 Nodes contained in the MVR file such as projection screens, TV, and 
	 other screen-type objects do not convert to the actual WYSIWYG Screen 
	 objects. VideoScreen Nodes contained in the MVR file will import as 
	 Consolidated Mesh objects. The imported Screen object will retain 
	 the applied image.
 
	- Objects [#]: SceneObject 
	 Nodes contained in the MVR file, such as scenery, furniture, etc., 
	 will import in WYSIWYG as Consolidated Mesh object or Library Item. 
	 
 
If a single instance of an Object is contained 
 in the MVR file, the Object will import as a Consolidated Mesh object. 
 If more than one instance of an Object is contained in the MVR file, the 
 Objects will import as Library Items and stored in the Objects Library 
 > MVR folder. WYSIWYG retains the full geometry and textures of imported 
 Objects.
Note: Assets 
 will only import if you import the Layers which contain them.
	- On the Layers section, 
	 select which Layers contained in the MVR file will be imported. The 
	 Table in this section displays as many rows as the number of Layers 
	 in the MVR file and the following columns: Import, 
	 Status, Layer 
	 Name, Tag, and Description/Notes.
 
Note: You 
 cannot rename a Layer or add a Prefix to a Layer name. Incoming Layers 
 must maintain their original names always.
Tip: Click 
 any of the column headers to sort the table by that column.
Layers
	- Import: In the 
	 Import column, select the checkboxes 
	 of the corresponding rows to import the Layers. By default, all Layers’ 
	 Import checkboxes are selected unless 
	 their status displays 0.
 
	- Status: In the 
	 Status column, status icons provide 
	 basic information about the incoming Layers, or indicate which Layers 
	 require attention. 
 
	
		
: 
		 The “Empty” icon indicates that the Layer does not contain Assets 
		 selected for import or contains no Assets at all. It is recommended 
		 that such Layers’ Import checkbox 
		 is not selected (unless you wish to import one or more empty Layers). 
		
: 
		 The “New Layer” icon indicates that this Layer will be added to 
		 the resulting .wyg file. 
	
	- Layer Name: The 
	 cells in the Layer Name column 
	 are pre-filled and not editable. WYSIWYG must retain the names of 
	 the Layers contained in the MVR file.
 
	- By default, this table is sorted by the Layer Name column.
 
	- When you hover over a Layer’s name cell, the 
	 tooltip lists and counts the Asset types in that Layer.
 
	- Tag: Click and 
	 type on this cell to add a keyword for the selected Layer.
 
	- Description/Notes: 
	 Click and type on this cell to add text information for the selected 
	 Layer.
 
Tips: 
	- Click the Select All button 
	 and select or clear any Import checkbox 
	 to select all or clear all the Layers in the table at once. Click 
	 the Select None button to individually 
	 select or clear each Import checkbox.
 
	- Fewer than all Layers may be selected with CTRL+click or SHIFT+click.
 
	- Click Next to 
	 proceed to Step 2: Fixture Mapping of 
	 the MVR Import/Merge Wizard.
 
If you are not importing Fixtures, click 
 the Finish button. If this step doesn’t 
 appear, go to Step 12 of this procedure section.
Result: The 
 Step 2: Fixture Mapping window appears.

 
Step 2: Fixture 
 Mapping window appears only if Fixtures Assets were selected 
 for import.
Fixture Information and Mapping
In the Fixture 
 Mapping table:
	- You can select which Fixtures to import, and 
	 map them to their equivalents in WYSIWYG (Library profiles). 
 
	- All the unique permutations of every fixture 
	 type contained in the MVR file are listed.
 
	- You can filter the table to display the list 
	 of Fixtures that belong to all Layers or display only Fixtures that 
	 belong to a Layer selected for import.
 
	- Fixture information is displayed for accurate 
	 mapping.
 
The columns in the Fixture 
 Mapping table:
	- Import: Select 
	 the checkbox in this column to import this fixture. By default, all 
	 Layers’ Import checkboxes are selected.
 
	- Incoming Fixture: 
	 The auto-filled cells in this column display the name and other information 
	 about the fixture as these appear in the MVR file. You can only sort 
	 the table list order by this column.
 
	- Incoming Channels: 
	 The auto-filled cells in this column display the number of DMX channels 
	 required by the incoming fixture (based on its operation Mode and/or 
	 other options).
 
	- Selected Fixture: 
	 Click the ellipsis button in the cells of this column to select the 
	 replacement fixture from the WYSIWYG Library 
	 Browser. 
 
	- Selected Channels: 
	 The auto-filled/editable cells in this column displays the number 
	 of DMX channels of the replacement fixture.
 
	- Selected Mode and/or Other Options: The auto-filled/editable 
	 cells in this column display the fixture settings you selected in 
	 the Library Browser.
 
	- (This step is optional.) From the Show 
	 fixtures on Layer drop-down list on the Fixture 
	 Mapping window, select All Layers 
	 to display all Fixtures that belong to all Layers in the MVR file 
	 or select a single Layer to display the Fixtures that belong to that 
	 Layer.
 
	- In the Fixture Mapping table, 
	 select the Import checkbox of 
	 the Incoming Fixture you want to map. 
 
Result: The 
 selected row is highlighted.
	- On the selected row, click on the cell under the 
	 Selected Fixture column and click 
	 the ellipsis button that appears.
 
Result: The 
 modal Library Browser window appears. The 
 Search field in the modal Library 
 Browser will automatically display the previous search when it 
 opens.
 
	- In the modal Library Browser, 
	 browse and choose the equivalent fixture that will replace the Incoming 
	 Fixture selected for import.
 
Tips: 
	- To make it easier for you to select the Fixture's 
	 Mode (and other options), the incoming Fixture's Mode and Channel 
	 Count appear in the Library Browser 
	 title bar.
 
	- To select the correct operation Mode and/or other 
	 options for the mapping fixture, click the Library Browser’s Options and Photometrics tabs; 
	 at the bottom-right of the Options tab, 
	 check the Number of Channels field 
	 in order to ensure that the operation mode and/or other options you 
	 selected above results in the same number of DMX channels for the 
	 mapped fixture as for the incoming fixture.
 
	- When the modal Library 
	 Browser opens again subsequently, it can recall the previous 
	 search by clicking the Search field 
	 drop-down arrow.
 
	- If you select the Remember 
	 for future imports checkbox in the modal Library 
	 Browser, WYSIWYG will automatically map the same fixture that 
	 appears again in the next MVR file import. (You can change the automatic 
	 mapping if required.)
 
	- In the modal Library Browser, 
	 click Insert.
 
Result: 
 
	- The Library Browser closes. 
	 
 
	- In the Fixture Mapping table, 
	 the replacement fixture appears in the Selected 
	 Fixture cell, the number of DMX channels appears in the 
	 Selected Channels cell, and the 
	 fixture settings of the inserted fixture appear in the Selected 
	 Mode and/or Other Options cell.
 
	- Placeholder Fixtures: 
	 If you did not find the equivalent fixture replacement, a Placeholder Fixture 
	 replaces the unmapped Fixture with its original attributes retained. 
	 Such Placeholder Fixtures get 
	 a Note automatically, which states which Fixtures from the MVR file 
	 they replaced. This Note appears in their Properties > 
	 Fixture tab, as well as in their 
	 Notes cells in DATA Spreadsheets.
 
	- Repeat Steps 8 to 11 for every Incoming Fixture 
	 you want to map.
 
Tips: 
	- Click the Select All button 
	 and select or clear any Import checkbox 
	 to select all or clear all the rows in the table at once. Click the 
	 Select None button to individually 
	 select or clear each Import checkbox.
 
	- Click Back to 
	 go back to Step 1 or click Cancel to 
	 quit the import.
 
	- On the Fixture Mapping window, 
	 click Finish.
 
Result: The 
 Import Summary window appears.
 
	- Click OK.
 
Result: The 
 MVR file is imported as a new WYSIWYG document.
For supplementary information on MVR Importing, 
 see the MVR 
 importing notes section.
MVR importing notes
Information/notes related 
 to assets
	- Since each imported fixture hangs from its own 
	 10cm-long pipe, the fact that incoming hang structures are not converted 
	 into their WYSIWYG equivalents has no bearing on your ability to import 
	 the MVR and start pre-visualizing (in DESIGN mode) or pre-cueing (in 
	 LIVE mode, after connecting to a console). For all intents and purposes, 
	 imported hang structures and fixtures appear in WYSIWYG the same as 
	 they do in the application that created the MVR file. Should you wish 
	 (or need) to use real hang structures in WYSIWYG, you may re-create 
	 them by drawing Pipes and /or inserting Truss from the WYSIWYG Library; 
	 once done, you will be able to use  to move fixtures from their 10cm pipes to the 
	 new hang structures, as long as the fixtures are aligned. 
 
	- Groups will always import, but should they contain 
	 fixtures, these will be extracted from the Groups in question, since 
	 fixtures in WYSYWYG cannot be Grouped with other objects. However, 
	 such fixtures’ 10cm pipes will be added to the resulting Groups. Therefore, 
	 if the Layer those Groups are on is made invisible, the fixtures will 
	 become invisible as well.
 
Notes on the Fixture 
 Mapping Table
The Incoming Fixtures Column 
This column displays the manufacturer, 
 name (model), operation Mode and other options for the incoming fixtures, 
 as obtained from the GDTF profiles associated with the fixtures (which 
 reside within the MVR file). This information is essential for associating 
 (mapping) the incoming fixtures to the same fixtures from WYSIWYG’s Library. 
 Please see Potential Issue #2, as 
 well as the note regarding GDTF Files’ Accuracy 
 for information regarding the special “DMX Mode” Mode. 
The Incoming Channels Column 
This column displays the number of DMX 
 Channels that the fixture requires (based on its Mode – and, for some 
 fixtures, other options as well). This value is also obtained from the 
 fixture’s GDTF profile – and the same Potential 
 Issue (#2) and note regarding GDTF 
 Files’ Accuracy apply. 
The Selected Channels Column 
This column is auto-filled with the number 
 of DMX channels required by the WYSIWYG fixture profile and options you 
 just selected. If the number here matches the number in the Incoming 
 Channels cell, there is a very good chance that the mapping 
 is correct. (On occasion however, different fixture Modes require the 
 same number of DMX channels, but their functions vary between those Modes; 
 as such, matching Channel values cannot always guarantee a correct mapping.) 
 
The Selected Mode 
 and/or Other Options Column 
 
This column is auto-filled with information 
 about the WYSIWYG fixture profile you selected; it may display more information 
 than the Incoming Fixture column, 
 since in some cases, WYSIWYG’s fixture profiles allow for more options 
 to be changed than GDTF profiles do. (For example, where a GDTF Profile 
 for a Clay Paky Sharpy may only allow for switching between its two Modes 
 (Standard and Vector), in WYSIWYG it is also possible to choose whether 
 or not to use the fixture’s Linear Color function.) 
Information/notes related 
 to fixture mapping
	- Spot numbers (in WYSIWYG) are equivalent to FixtureID 
	 numbers on the grandMA 3 console or Channel numbers in VectorWorks. 
	 MVR files exported from the grandMA 3 will (likely) always have FixtureIDs 
	 assigned to fixtures so these will always import. If you require Spot 
	 numbers in .WYG files that result from MVR files exported from VectorWorks 
	 (and you do not want to assign these in WYSIWYG) please ensure that 
	 you’ve assigned the correct Channel 
	 numbers in VectorWorks – and not 
	 Fixture IDs. 
 
	- Fixtures’ Unit numbers are not imported in this 
	 version.
 
	- Colours (Gels) assigned to conventional fixtures 
	 are not imported in this version.
 
	- All this time, MVR files cannot carry information 
	 about Gobos inserted into conventional or LED-conventional fixtures. 
	 
 
	- Currently, it is beyond the purpose of MVR, to 
	 carry Dimmer, Circuit or any other such fixture information; therefore, 
	 no such information is contained within MVR files. 
 
	- Should you make a mistake while mapping fixtures, 
	 if you haven’t clicked Finish yet, 
	 simply click the ellipsis button (…) in the Selected 
	 Fixture cell of the fixture in question, to create a new 
	 mapping. In case you’ve already clicked Finish, 
	 simply access the Properties of 
	 the fixture(s) in question and change their options as needed (via 
	 the Fixture > 
	 Options tab). 
 
Potential issues 
 in MVR files that may lead to incorrect import results 
GDTF Profiles Not Assigned to Fixtures 
It is possible for one or more incoming 
 fixtures, regardless of type (conventional, LED, automated/mover) to appear 
 in the Fixture Mapping Table with the following Mode information: Mode: DMX Mode and a Channel value 
 of 1. This will happen when the 
 file’s author chooses not to, is unable to, or for some other reason does 
 not assign a GDTF profile to fixtures before exporting to MVR: since the 
 MVR Specification stipulates that all fixtures in an MVR file must have 
 a GDTF profile associated with them, when no GDTF is assigned by the user, 
 a GDTF containing the aforementioned information is created during export. 
 
It is still possible to map such fixtures 
 correctly (i.e. as intended, 
 to the appropriate profiles from WYSIWYG’s library) but in order to do 
 so, the WYSIWYG user must know what Mode and/or other options those fixtures 
 were intended to be set to. Even so however, importing MVR files which 
 do not contain proper/actual GDTF profiles for all fixtures within, can 
 cause problems: if no actual GTDF profile was assigned (and therefore 
 no operation Mode was defined), all fixtures of the same type will appear 
 on a single row of the Fixture Mapping Table, making correct mapping impossible 
 if some are set to operate in one Mode and some in another. 
Note regarding GDTF Files’ Accuracy 
 
GDTF files can come from any number of 
 sources and are not guaranteed to be accurate. In particular: 
	- The mode names may be incorrect or out of order, 
	 which can be misleading when trying to select the equivalent options 
	 in WYSIWYG; 
 
	- Some options that affect the fixture’s DMX footprint 
	 (number of Channels) may not be defined in the GDTF profile even though 
	 the main fixture mode is defined; 
 
	- The DMX footprint may be incorrect or incomplete 
	 (e.g., not all circuits or “breaks” may be defined). 
 
As such, when contacting CAST for support 
 with this, please confirm that you have checked relevant combinations 
 of options of the WYSIWYG fixture and that you have identified an error 
 with the DMX footprint in WYSIWYG. To support this, please send the link 
 to the fixture manufacturer’s official specification, which we can use 
 to verify that an issue exitss with the DMX footprint – again, in WYSIWYG. 
 Please also send the MVR file, which we can use for reference.