Importing MVR

Importing MVR files into WYSIWYG requires the conversion of MVR Nodes into equivalent WYSIWYG entities.

In WYSIWYG, from the Welcome Screen, you can import the MVR file from the Import section or choose to open a file from the Open section or File menu. Importing an MVR in WYSIWYG creates a new WYSIWYG document out of the MVR file.

The MVR Import/Merge Wizard appears after you select the MVR file from your browser window. The MVR Import/Merge Wizard provides information and import options for the MVR file you chose to import.

When you complete importing an MVR file in WYSIWYG:

Note: Entities that were imported from an MVR file cannot be renamed.  

Converting MVR Nodes to WYSIWYG entities

The MVR-WYG Translation Table describes how MVR Nodes convert to WYSIWYG. MVR Nodes are referred to as Assets in The MVR Import/Merge Wizard.

 

MVR Node

WYSIWYG Entity

Notes

Symdef Library Item Imports into the MVR folder in the main folder Library > Objects Library.
 
Position Position Appears in the Position Manager.
 
Layer Layer The option to choose which Layers to import appears in Step 1 of the MVR Import/Merge Wizard.
 
SceneObject SetPiece or
Library Item
Objects in MVR files are stored in the .3DS file format, complete with textures. If only one instance of an object exists in the .MVR file, it imports as a Set Piece, whereas two or more import as Library Items. In most cases, either entity type will feature elements which can be used to easily make changes to their textures.
 
GroupObject Group In MVR or WYSIWYG, groups can be nested and one object can only belong to one group.
In WYSIWYG, Fixtures cannot be grouped. Fixtures that belong to a group in MVR will be extracted from the group.
 
FocusPoint Focus Position When FocusPoint Nodes exist in the MVR file and at least one fixture in the MVR file is lined to a FocusPoint, Focus Position Assets are forced to import.
 
Fixture Fixture Incoming Fixtures must be mapped manually to the equivalent WYSIWYG Fixture (Library Profile). This is done in Step 2 of the MVR Import/Merge Wizard. Resulting Fixtures retain the incoming Fixtures' attributes (layer, location in 3D space, hang postion, patch, fixture ID, etc.).
 
Truss Library Item Incoming Truss converts into a Library Item which retains the Name attribute from the MVR file.
 
VideoScreen Screen The option to import Video Screens appears in Step 1 of the MVR Import/Merge Wizard.

 

To import an mvr file
  1. On the Welcome Screen, click My Virtual Rig in the Import section.

Tip: You can open the MVR file from the Open section of the Welcome Screen or choose Open from the File menu.

Result: The Import browser window appears.

  1. In the browser, select and open the MVR file you want to import.

Result: The MVR Import/Merge Wizard appears.

 

The MVR Import/Merge Wizard consists of two steps:

The File Information section in Step 1 displays non-editable information about the MVR file you have selected to import.

  1. On the Import Type section, select the New Import option to specify that you will import the MVR file for the first time, and the import will consider everything contained in the MVR file.
  1. On the Assets section, select which types of MVR Nodes contained in the MVR file will be imported. The number within brackets beside each checkbox label indicates how many MVR Nodes (Assets) from each category are contained within the MVR file.
Assets

If the MVR file contains FocusPoint Nodes and at least one Fixture Node is linked to the FocusPoint and you have selected the Fixtures checkbox in the Assets section, the Focus Positions checkbox is automatically selected by default and grayed out (disabled). This will ensure that Fixtures always import focused.

Important Note: Focus Positions will not import if they belong to Layer(s) that are not selected for import.

Truss Nodes imported as Library Items will not prevent immediate pre-cue or previz because the placement orientation of Fixtures included in the MVR import will be correct. (This is ensured by the fact that each imported fixture hangs from its own 10cm Pipe.)

Note: The Cast Shadow option is automatically disabled for any Library Item object that was converted from Truss Nodes.

If a single instance of an Object is contained in the MVR file, the Object will import as a Consolidated Mesh object. If more than one instance of an Object is contained in the MVR file, the Objects will import as Library Items and stored in the Objects Library > MVR folder. WYSIWYG retains the full geometry and textures of imported Objects.

Note: Assets will only import if you import the Layers which contain them.

  1. On the Layers section, select which Layers contained in the MVR file will be imported. The Table in this section displays as many rows as the number of Layers in the MVR file and the following columns: Import, Status, Layer Name, Tag, and Description/Notes.

Note: You cannot rename a Layer or add a Prefix to a Layer name. Incoming Layers must maintain their original names always.

Tip: Click any of the column headers to sort the table by that column.

Layers

Tips:

  1. Click Next to proceed to Step 2: Fixture Mapping of the MVR Import/Merge Wizard.

If you are not importing Fixtures, click the Finish button. If this step doesn’t appear, go to Step 12 of this procedure section.

Result: The Step 2: Fixture Mapping window appears.

 

Step 2: Fixture Mapping window appears only if Fixtures Assets were selected for import.

Fixture Information and Mapping

In the Fixture Mapping table:

The columns in the Fixture Mapping table:

  1. (This step is optional.) From the Show fixtures on Layer drop-down list on the Fixture Mapping window, select All Layers to display all Fixtures that belong to all Layers in the MVR file or select a single Layer to display the Fixtures that belong to that Layer.
  2. In the Fixture Mapping table, select the Import checkbox of the Incoming Fixture you want to map.

Result: The selected row is highlighted.

  1. On the selected row, click on the cell under the Selected Fixture column and click the ellipsis button that appears.

Result: The modal Library Browser window appears. The Search field in the modal Library Browser will automatically display the previous search when it opens.

LibraryBrowserMVR.png 

  1. In the modal Library Browser, browse and choose the equivalent fixture that will replace the Incoming Fixture selected for import.

Tips:

  1. In the modal Library Browser, click Insert.

Result:

  1. Repeat Steps 8 to 11 for every Incoming Fixture you want to map.

Tips:

  1. On the Fixture Mapping window, click Finish.

Result: The Import Summary window appears.

ImportSummaryMVR.png 

  1. Click OK.

Result: The MVR file is imported as a new WYSIWYG document.

For supplementary information on MVR Importing, see the MVR importing notes section.

MVR importing notes

Information/notes related to assets

Notes on the Fixture Mapping Table

The Incoming Fixtures Column

This column displays the manufacturer, name (model), operation Mode and other options for the incoming fixtures, as obtained from the GDTF profiles associated with the fixtures (which reside within the MVR file). This information is essential for associating (mapping) the incoming fixtures to the same fixtures from WYSIWYG’s Library. Please see Potential Issue #2, as well as the note regarding GDTF Files’ Accuracy for information regarding the special “DMX Mode” Mode.

The Incoming Channels Column

This column displays the number of DMX Channels that the fixture requires (based on its Mode – and, for some fixtures, other options as well). This value is also obtained from the fixture’s GDTF profile – and the same Potential Issue (#2) and note regarding GDTF Files’ Accuracy apply.

The Selected Channels Column

This column is auto-filled with the number of DMX channels required by the WYSIWYG fixture profile and options you just selected. If the number here matches the number in the Incoming Channels cell, there is a very good chance that the mapping is correct. (On occasion however, different fixture Modes require the same number of DMX channels, but their functions vary between those Modes; as such, matching Channel values cannot always guarantee a correct mapping.)

The Selected Mode and/or Other Options Column

This column is auto-filled with information about the WYSIWYG fixture profile you selected; it may display more information than the Incoming Fixture column, since in some cases, WYSIWYG’s fixture profiles allow for more options to be changed than GDTF profiles do. (For example, where a GDTF Profile for a Clay Paky Sharpy may only allow for switching between its two Modes (Standard and Vector), in WYSIWYG it is also possible to choose whether or not to use the fixture’s Linear Color function.)

Information/notes related to fixture mapping

Potential issues in MVR files that may lead to incorrect import results

GDTF Profiles Not Assigned to Fixtures

It is possible for one or more incoming fixtures, regardless of type (conventional, LED, automated/mover) to appear in the Fixture Mapping Table with the following Mode information: Mode: DMX Mode and a Channel value of 1. This will happen when the file’s author chooses not to, is unable to, or for some other reason does not assign a GDTF profile to fixtures before exporting to MVR: since the MVR Specification stipulates that all fixtures in an MVR file must have a GDTF profile associated with them, when no GDTF is assigned by the user, a GDTF containing the aforementioned information is created during export.

It is still possible to map such fixtures correctly (i.e. as intended, to the appropriate profiles from WYSIWYG’s library) but in order to do so, the WYSIWYG user must know what Mode and/or other options those fixtures were intended to be set to. Even so however, importing MVR files which do not contain proper/actual GDTF profiles for all fixtures within, can cause problems: if no actual GTDF profile was assigned (and therefore no operation Mode was defined), all fixtures of the same type will appear on a single row of the Fixture Mapping Table, making correct mapping impossible if some are set to operate in one Mode and some in another.

Note regarding GDTF Files’ Accuracy

GDTF files can come from any number of sources and are not guaranteed to be accurate. In particular:

As such, when contacting CAST for support with this, please confirm that you have checked relevant combinations of options of the WYSIWYG fixture and that you have identified an error with the DMX footprint in WYSIWYG. To support this, please send the link to the fixture manufacturer’s official specification, which we can use to verify that an issue exitss with the DMX footprint – again, in WYSIWYG. Please also send the MVR file, which we can use for reference.