Exporting MVR
In this section
Exporting_MVR
Exporting MVR
 
 is only accessible from the  menu of 
 the Wireframe tab in CAD mode. Everything 
 that is currently visible and only 
 what is currently visible in the 
 Wireframe tab will export. If something does not need to be exported, 
 hide the Layer that the object is on (ensure there are no objects on that 
 Layer that are 
 required for export) either by disabling its visibility or by activating 
 a Scene to which that Layer does not belong. 
MVR Exporting Conditions
When you export to an MVR file in WYSIWYG, 
 the following conditions apply:
	- DMX universes: 
	 WYSIWYG converts DMX universe names to numbers when exporting MVR 
	 files containing patched Fixtures because MVR files only accept numbers 
	 as DMX universe names. The 
	 order in which universes appear listed in the Patch Shortcuts is the 
	 order in which they will export.
 
Any Motion Control universes that are interspersed 
 with DMX universes in the Patch shortcuts list will 
 be ignored, and the "Next" DMX universe in the list will 
 get the next number in the sequence. In addition, DMX universes whose 
 names happen to be numbers will have no bearing on their export order: 
 for example, if universes "3", "1", and "4" 
 appear listed in this order ("from the top of the list"), universe 
 "3" will be exported as first (1), "1" will be exported 
 as second (2), and "4" as third (3).
The following table illustrates the above condition:
 
	
	
	
		Universes' 
		 order in the Patch Shortcuts tab  | 
		Universes' 
		 order for Export  | 
	
	
		DMX B  | 
		1  | 
	
	
		DMX D  | 
		2  | 
	
	
		Motion 1  | 
		n/a  | 
	
	
		DMX A  | 
		3  | 
	
	
		2  | 
		4  | 
	
	
		DMX C  | 
		5  | 
	
	
		FOH Movers 
		 1  | 
		6  | 
	
	
		Motion 2  | 
		n/a  | 
	
	
		FOH Movers 
		 2  | 
		7  | 
	
	
		Stage Right 
		 Booms  | 
		8  | 
	
	
		Motion 3  | 
		n/a  | 
	
	
		Motion 4  | 
		n/a  | 
	
	
		Stage Left 
		 Booms  | 
		9  | 
	
	
		4  | 
		10  | 
	
	
		1  | 
		11  | 
	
	
		3  | 
		12  | 
	
 
Tip: You 
 can reorder the shortcuts manually by holding down the ALT 
 key and clicking-and-dragging or use the Manage 
 Shortcuts dialog box,  which opens when you right-click the 
 Shortcut Bar.
	- Layers: 
	 Layers export to <Layer> Nodes. Layers containing Focus Positions 
	 to which exported Fixtures were assigned will always export regardless 
	 of visibility state. 
 
	- Fixtures: 
	 All Fixtures except those in the Flight Case 
	 export to <Fixture> Nodes complete with all attributes supported 
	 by MVR.
 
	- Focus Positions: 
	 Focus Positions export to <FocusPoint> Nodes, complete with 
	 their names.
 
	- Focus Lines 
	 and Focus Arcs: Focus Lines 
	 and Focus Arc will not export because MVR makes no provision for such 
	 objects. However, the points along each Focus Line/Arc will export 
	 as individual Focus Points, allowing fixtures to maintain their focus. 
	  
 
	- Hang Structures: 
	 All Hang Structures (i.e. drawn Pipes, drawn Curved Pipes, and anything 
	 inserted from the Truss Library) along with their Position names export 
	 to <Truss> Nodes, as 3D meshes like all other 3D entities in 
	 the file. 
 
	- Objects: 
	 All objects that are not Fixtures, Hang Structures, or Video Screens 
	 export to <SceneObject> Nodes. The export includes Color, Library 
	 Texture, or its assigned Image Source. Material properties of objects 
	 do not export.
 
	- Screens and 
	 LED Walls: Screens and LED 
	 Walls export to <VideoScreen> Nodes complete with the Image 
	 from an Image Source assigned to them. When a Video Source is assigned, 
	 and no Placeholder is assigned to that Video Source, a random frame 
	 from the video will be exported; since it is possible for such a frame 
	 to be black and/or completely meaningless, using a Placeholder is 
	 recommended. (A Placeholder image could be crafted to identify, for 
	 example, the video feed that's supposed to display on this screen.)
 
Note: When 
 exporting Screen objects which have their Only 
 Display Image/Video on Front Face option enabled (this option is 
 enabled by default), an additional black-colored surface of the same size 
 as the Screen is exported 5 mm behind the Screen. (Other software may 
 not have such an option, and even if it does, MVR cannot be used to enforce 
 it; the additional surface ensures that the image applied to the Screen 
 is only visible as in WYSIWYG itself, that is, only from the front.)   
	- Groups: 
	 
 
	- Fixture Groups will not export to MVR since MVR 
	 does not make provisions for such Groups.
 
	- Groups of objects export to <GroupObject> 
	 Nodes.
 
	- Much like in WYSIWYG, Groups (of objects) in 
	 MVR files belong to Layers.
 
	- Unlike in WYSIWYG, where objects within a Group 
	 may belong to any Layers, grouped objects in an MVR file must belong 
	 to the same Layer as their Group. For this reason, when a Group is 
	 exported to MVR, all its component objects are placed onto its Layer 
	 until the export completes. (This is not a permanent change: once 
	 the export has completed, the objects go back to their original Layers.)
 
	- Flight Case: 
	 
 
	- Fixtures, Hang Structures, and Focus Positions 
	 located in the Flight Case will not export because they do not have 
	 location data. This includes Focus Positions assigned to Fixtures 
	 that are hung: if a Focus Position is in the Flight Case, it has no 
	 location; therefore any Fixture assigned to it has no "target" 
	 at which to aim.
 
To export to MVR
	- In CAD mode (only), from the  
	 menu, choose  > .
 
Result: The 
 Export Summary window appears allowing 
 you to review how many entities of each type will export. Check the numbers 
 and if they are incorrect based on your knowledge of the file, close this 
 window to cancel the export.

	- Click OK.
 
Result: The 
 MVR Export window appears.

	- In the MVR Export 
	 window, navigate to the location where you want to save the exported 
	 MVR file.
 
	- In the File name 
	 box, type the name of the exported MVR file.
 
	- From the Save as type 
	 drop-down list, choose the MVR file type.
 
	- Click Save.
 
Result: The 
 MVR file containing the entities in your WYSIWYG plot is saved in the 
 selected location.