Visual
Effects tab
Options on the Visual
Effects tab are visual effects that can be added to enhance
visualization.
Visual Effects
Ambient
Occlusion
Adds shadows where pieces of geometry intersect
at various angles (most visibly in corners) by calculating the amount
of ambient light that reaches those intersections, making visualization
more realistic.
- Enable: Select
this checkbox to use the slider to adjust the amount of Ambient Occlusion.
You may type the value in the adjacent box.
A visualization with Ambient Occlusion disabled.
A visualization with Ambient Occlusion enabled.
Note the subtle shadows that appear where the stage meets the floor,
on the stairs, and where the pedestals meet the stage.
Global Illumination
Simulates the indirect illumination of
light bouncing off of geometric surfaces onto other surfaces.
- Enable: Select
this checkbox to activate the Global Illumination
settings.
- Refinement Rate:
Defines the speed at which the Global Illumination effect should be
processed. Selecting a higher option decreases performance, especially
if the camera is moving around.
- Low: Applies the
slowest processing speed which results in the most visible "shimmering"
view from a moving camera.
- Medium: Applies
a slightly faster processing speed which results in less visible "shimmering"
view from a moving camera.
- High: Selected
by default, High applies fast processing speed that further decreases
the visible "shimmering" view from a moving camera.
- Instant: Applies
the fastest processing speed with the least visible "shimmering"
view from a moving camera.
- Method: Determines
how object are illuminated. Approximation
Method 1 illuminates objects from all directions. Approximation Method 2 illuminates only
the visible sides of an object.
- Range: Determines
how far illumination will travel from objects.
- Brightness: Determines
how luminous objects will appear.
- Quality: Determines
the quality of light illuminated from the object.
Note: Performance
degradation may occur while playing back a Camera Path if Global
Illumination is enabled, regardless of the selected Refinement
Rate.

A visualization with Global Illumination disabled.
A visualization with Global Illumination enabled.
Note how the glowing cylinders light up the environment.
Source
Disc
Creates a halo of light around a fixture's
aperture to simulate light diffusion for very bright sources.
- Bloom:
Select this checkbox and use the slider to adjust the size and brightness
of the Source Disc from fixtures in Shaded view. You may type the
value in the adjacent box.

A visualization
with Source Disc Bloom disabled. |
A visualization
with Source Disc Bloom enabled. There appears a slight bloom or
halo of blue light around the Fixtures' Source Disc. |
Light Emission
Creates a glow effect from objects for
which Light Emission has been enabled to simulate light emitting from
light boxes, projection screens, etc.
- Glow:
Select this checkbox and use the slider to adjust the glow effect
from the light emitting objects in Shaded view. You may type the value
in the adjacent box.
Light Emission is
enabled in the Light Emission tab of the
object’s Properties window.


Note: This
option can be disabled per-Object/per-Element via Light
Emission or LED Wall tabs
in objects’ Properties.
Laser Beams
Creates the glow effect from the beams
of lasers in a scene.
- Glow: Select this
checkbox to enable and adjust the Range and Brightness of the glow
effect from laser beams.
- Range: Use the
slider to adjust the length of the glow effect from the laser beam.
- Brightness: Use
the slider to adjust the intensity of the glow effect from the laser
beam.
Note: This
setting is not to be confused with the intensity/brightness of the laser
beam itself, which may be adjusted from
the laser fixture’s Properties >
Fixture > Beam
Options tab (by modifying the Beam slider).