Simulation
tab
Options on the Simulation
tab affect the view point, beam quality, and ambient light levels.
Simulation
- Background Color:
Modifies the background color used in the Shaded view. This color
is visible when you zoom far enough away that you can see beyond the
venue.
Ambient Light
The options in this section control the
type and level of ambient light rendering in Shaded view.
- Type: Choose how
ambient lighting appears in Shaded view.
- Classic: The two-source-based
ambient light style that WYSIWYG has used since inception.
- Smooth: (Default)
Added in WYSIWYG 2023, this superior ambient light style maintains
a smooth constant ambient light level when camera view changes.
- Ambient
Light: Use the slider to
increase or decrease the amount of ambient light level shown in the
Shaded view. The percent box indicates the degree of ambient light
you have chosen.
- Ambient Color:
Modifies the color of the ambient light. For example, use this feature
if you'd like the Ambient light in your file tinted yellow or blue
to match the type of house lighting in your venue. By default, the
Ambient Color is set to white.
-
Quality
The options in this section control the
degree to which you want to emphasize beam quality over performance.
- Mode: Choose one
of the following beam simulation modes. Note that when you select
this value, and then choose the beam control options, you will automatically
see the results in the Shaded view, enabling you to adjust them as
necessary before you click OK to save
your changes:
- Enhanced: Enhanced
is the default beam mode. Select to enable enhanced beam control options
affecting beam quality.
- Volumetric: Volumetric
mode delivers higher quality visualization of beams than enhanced
beams. Improved lens flair effects
and beam throws are just some of the noticeable improvements. Due
to the required system resources need to run Volumetric beams, system
performance may be effected depending on system running WYSIWYG.

An example of a scene using Enhanced Beams in Shaded
view.
An example of a scene using Volumetric Beams in
Shaded view.
Note: Deferred
Rendering is required to run Volumetric Beams. If this option is not available,
it means the graphics card on your computer does not support Volumetric
beams.
- Detail: Use the
slider to increase or decrease the level of details displayed in Volumetric mode. An increase in details
will result in a decrease in performance. The default detail setting
is 0.
Note: For
most users, an increase in detail will not be noticeable, except in certain
camera positions and situations.
Tip: You can
use the per fixture Detail slider
in the Properties of a selected fixture
only, to minimize the effect on performance. For more information on the
Detail option per fixture, see the
Fixture-specific
properties section.
- Beam: Lower beam quality affects
the beams’ footprint, sometimes making them appear blurry. While it
is recommended that this value be set to High,
if you notice a reduction in performance, particularly when viewing
a complex scene with many moving lights, you can increase performance
by lowering the quality to Medium or
Low. Note that if you find it necessary
to use Low quality for acceptable performance, it is recommended that
you upgrade to a more powerful system.
- Enhance Projected Video:
This option is available only when High Beam Quality is selected.
It should only be used when video is being projected, not when video
is being used on a Screen, Surface, Object, or LED Wall. Enabling
this feature decreases Shaded view performance, but increases the
visual quality of the footprint (video) created by the projector.
Brightness
Use the Brightness sliders
(or type a value in the corresponding box) to control the visual brightness
of beams, footprints, and lens flares.
Every fixture/bulb in the WYSIWYG library
has “brightness value” defined in its properties. The “brightness value”
of a fixture/bulb is the relative intensities between light beams from
different fixtures based on their published photometric data.
The Beam,
Lens Flare and Footprint sliders
will alter all beams relatively in comparison to all the fixture beams
in the scene. For example, you can see this when a bright fixture is hung
beside a fixture that is less bright. (i.e. 10” Fresnel with 2KW bulb
is hung beside a 6” Fresnel with 500W bulb, both at full intensity). The
relative brightness between both fixtures matches the difference in intensity
from both fixtures with reference to their published photometric data.
A scene with many lights may be better
visualized when some of the beams’ components are less bright. Note that
brightness settings affect all beams in the scene equally and are for
aesthetic purposes only; the sliders are not connected to the fixtures’
intensity.
The Brightness sliders
enable you to balance the brightness values for different scenes, each
scene varying based on the density and intensity of its fixtures. These
values are saved into the scene file and will, therefore, change when
new scenes are loaded.
Note: The
default value of 50 is the baseline value generated by the values from
the library definitions. If the scene does not show any beams or footprints,
ensure that none of the brightness sliders is set to zero.
- Beam: Controls
the brightness of the beam cone. A scene with many overlapping beam
cones will tend to saturate, which can be reduced by decreasing the
brightness.
- Footprint: Controls
the brightness of the beam footprint. A scene with many overlapping
footprints will tend to saturated, which can be reduced by decreasing
the brightness.
- Lens Flare: Controls
the brightness of the lens flare, which is the dominant visual effect
when the camera is aimed directly into a fixture’s lens. In addition,
when you are behind a fixture that is directed away from the camera,
the lens flare component is used to create a simulated beam cone.
- Beam Exposure:
Use this slider to adjust the overall exposure of the beams. The default
value is 50 which is the baseline value generated by the values from
the library definitions. Increasing the exposure causes all beams
in the scene to become brighter exponentially. This may be required
if you feel all beams seem too dim. Decreasing the exposure causes
all beams in the scene to become dimmer exponentially. This may be
required if you feel all beams seem too bright/saturated. If you wish
to correct the relative brightness of one fixture, it is best to adjust
its beam brightness by going into Fixture's properties and using the
Beam Intensity Multiplier on the
Beam Options tab.
Note: Beam Exposure works similar to the exposure
control of a camera but the values are not based on the F-stop. The fixture’s
output is affected relatively; and beam, footprint and flare are all affected
at the same time. For example, when you adjust the exposure of two Fresnels
at full intensity - a 10” and a 6”:
- When increasing, the beam, footprint and flare
of the 10” fresnel stops getting brighter at a value of about 95,
but the value from the 6” fresnel goes up to 100.
- When decreasing, the 6” fresnel stops getting
dimmer at around 20, but the value from the 10” fresnel goes down
to 0.
- Scattering:
Use this slider to enable and control the simulation of the light
energy that deflects and scatters when passing through the imperfect
medium of air filled with various particles/molecules. Light is deflected
off of its straight path and scatters in many directions.
Use the Scattering
slider to increase or decrease the scattering effect. When Scattering is set to 0, no scattering
effect is applied to the light beam from a selected fixture.
When Scattering
is enabled, the intensity of the light beam from a fixture appears
to vary when viewed from different angles.
Note: By default,
Scattering is only available when
the Simulation Quality is set to Volumetric mode.
Shadows
- Enable: Select
this checkbox to display shadows. Turning Shadows on creates a more
realistic Shaded view, but adds extra complexity, which may also slow
down performance as more calculations are required.
- Soft Shadows: Select
this checkbox to display higher quality soft shadows. Use this option
to soften the shadows for best visual quality, for example when capturing
a screenshot of a look.
Note: Enabling
Soft shadows while running cues in
LIVE mode is not recommended, as it will drastically slow down performance.
Alpha Beam Shadows
- Enable: Alpha Beam
Shadows in Shaded view is enabled when Volumetric Beam quality is
selected. Select Enable checkbox
to display Alpha Beam Shadows.
- Num. Levels: Select
the number of levels to be calculated for Alpha Beam Shadows from
this drop-down list.
For example, if you select 2 from the drop-down
list, a beam’s color and intensity will be calculated based on alpha levels
only that pass through 2 surfaces, and any additional surfaces with alpha
levels will be ignored as the beam will just pass through them.
Note: Each
Alpha shadow level supported for this feature requires additional video
memory from your graphics card, and can impact performance, depending
on your scene and computer hardware.
Footprint
- Hot Spot: Select
this checkbox to display hot spots. Hot spots are usually noticeable
with conventional fixtures, which have lenses that refract the beam
non-uniformly; the center of the beam is bright and it gradually drops
off moving outward to the edge of the beam. Conversely, the majority
of automated fixtures have a different type of lens that corrects
the beam refraction to have a more uniform footprint.
- Footprint Focus:
Select this checkbox to enable footprint focus functionality. Enable
this option to visualize the footprint focus, otherwise, fixtures
for which you have defined footprint focus will not display. This
toggle also offers an easy way to turn off the display of the footprint
focus when not needed (for a performance boost) without losing the
footprint focus settings of the fixtures.
- Focus Lines: Select
this checkbox to enable the display focus lines, when the Footprint
Focus option is enabled for conventional fixtures in CAD
mode (fixture's Properties) and/or automated fixtures in DESIGN mode
(Footprint Designer tool).
Materials
- Enable: Select
this checkbox to enable materials functionality. When a material is
applied to an object, it affects how the object interacts with light.
This interaction is visible in Shaded view and in rendered images
from the WYSIWYG Render Wizard.
- Reflections: Select
this checkbox display reflections on materials. When a reflection
is applied to an object, it will reflect light depending on the material
settings. This interaction is visible in Shaded view and in rendered
images from the WYSIWYG Render Wizard.
Screen/LED Wall Glow
- Enable: Select
this checkbox to toggle a glow that will emit from screens and LED
walls, increasing the realism of visualizations. When enabled, use
this slider to adjust the intensity of the glow.
An example of LED Wall with Glow enabled in Shaded
view.