This section defines how a camera is controlled in Shaded view when Traditional WYSIWYG is selected as the Shaded View Camera Control. Traditional WYSIWYG is the default camera control in Shaded view.
In the Application Options window, you can choose Other 3D Applications on the Shaded View Camera Control drop-down list if you want to use camera control that complies with other 3D applications. See Camera Control for alternative mouse and keyboard action commands.
Note: The Camera-to-Target distance is maintained for all operations listed below. To change this distance, hold down simultaneously CTRL and ALT and spin the mouse wheel up or down while the Shaded view or the Shaded pane of Quad view is active. You need to perform this action to alter the Camera’s orbit; it also serves to set the target distance when rendering with Aperture enabled. This does not apply to Flying Cameras, since the target system for Flying Cameras is different than World or Standard Cameras’ target systems.
Orbiting the camera causes it to spin around its target without altering the target’s position. When the camera is orbiting, its own position changes. This control applies to World and Standard Cameras.
Notes:
Pivoting the Camera causes it to change its orientation/where it is pointing to (without altering its own position). Another way to think of it is that by pivoting the Camera, its target’s position is altered.
This control applies to World, Standard and Flying Cameras (at user-defined nodes).
Notes:
Dollying the Camera alters its own position and its target’s position at the same time. This control applies to World, Standard and Flying Cameras (at user-defined nodes).
Important: Dollying a Flying Camera will physically alter the shape of its Camera Path.
Notes:
Rolling the Camera causes it to tilt left or right so that its bottom edge is no longer “parallel to the ground.” This control applies to all Cameras, at all times.
Zooming the Camera causes its field of view to increase or decrease. This control applies to all Cameras, at all times.
Action |
Traditional WYSIWYG |
Other 3D Applications |
---|---|---|
Select a point |
With Selection Mode On, Left Mouse click |
Always (i.e. permanent Selection Mode On), Left Mouse click |
Selection box |
With Selection Mode On, Left Mouse click and drag; on Left Mouse button Up |
Always (i.e. permanent Selection Mode On), Left Mouse click and drag; on Left Mouse button Up |
Move camera along plane defined by initial camera axis as normal; target follows translation of camera |
Ctrl+Left Mouse drag/Right-click held during Left Mouse drag* |
Middle Mouse drag* |
Move camera around sphere with camera target at its center, target is fixed |
Left Mouse drag* |
Right Mouse drag* |
Pan camera along camera axis; target is fixed |
Ctrl+Alt+Scroll |
Scroll |
Pan camera and target along camera axis maintain distance between them |
Ctrl+Scroll |
Ctrl+Scroll |
Change Field of View |
Scroll |
Alt+Scroll |
Fine control modifier |
Shift |
Shift |
Roll Camera |
Middle Mouse drag |
Ctrl+Alt keyboard button+Mouse Right button pressed, and dragged |
Right-click menu |
Right Mouse button Down |
Right Mouse button Up if and only if no drag occurred between Mouse Down |
Camera pitch and yaw; camera axis rotates; camera target moves but maintains distance |
Alt+Left Mouse drag* |
Alt+Right Mouse drag* |
*Affected by View Option, “Pan tool moves objects”.
Action |
Traditional WYSIWYG |
Other 3D Applications |
---|---|---|
Field of View |
Page Up/Page Down (unmodified) |
Alt+Page Up/Page Down |
Pan camera and target along camera axis |
Ctrl+Page Up/Page Down |
Ctrl+Page Up/Page Down |
Roll Camera |
Alt+Page Up/Page Down |
Ctrl+Alt+Page Up/Page Down |
Pan camera only along camera axis; target is fixed |
NONE |
Page Up/Page Down |
Camera pitch and yaw |
Arrow Keys (unmodified) |
Alt+Arrow Keys |
Move camera along plane |
Ctrl+Arrow Keys |
Ctrl+Arrow Keys |
Move camera around sphere |
Alt+Arrow Keys |
Arrow Keys |
Fine control modifier |
Shift |
Shift |