Camera control in shaded view

This section defines how a camera is controlled in Shaded view when Traditional WYSIWYG is selected as the Shaded View Camera Control. Traditional WYSIWYG is the default camera control in Shaded view.

In the Application Options window, you can choose Other 3D Applications on the Shaded View Camera Control drop-down list if you want to use camera control that complies with other 3D applications. See Camera Control for alternative mouse and keyboard action commands.

Note: The Camera-to-Target distance is maintained for all operations listed below. To change this distance, hold down simultaneously CTRL and ALT and spin the mouse wheel up or down while the Shaded view or the Shaded pane of Quad view is active. You need to perform this action to alter the Camera’s orbit; it also serves to set the target distance when rendering with Aperture enabled. This does not apply to Flying Cameras, since the target system for Flying Cameras is different than World or Standard Cameras’ target systems.

Orbit

Orbiting the camera causes it to spin around its target without altering the target’s position. When the camera is orbiting, its own position changes. This control applies to World and Standard Cameras.

Notes:

Pivot

Pivoting the Camera causes it to change its orientation/where it is pointing to (without altering its own position). Another way to think of it is that by pivoting the Camera, its target’s position is altered.

This control applies to World, Standard and Flying Cameras (at user-defined nodes).

Notes:

Dolly

Dollying the Camera alters its own position and its target’s position at the same time. This control applies to World, Standard and Flying Cameras (at user-defined nodes).

Important: Dollying a Flying Camera will physically alter the shape of its Camera Path.

Notes:

Roll

Rolling the Camera causes it to tilt left or right so that its bottom edge is no longer “parallel to the ground.” This control applies to all Cameras, at all times.

Zoom

Zooming the Camera causes its field of view to increase or decrease. This control applies to all Cameras, at all times.

Mouse actions

 

Action

Traditional WYSIWYG

Other 3D Applications

Select a point

With Selection Mode On, Left Mouse click

Always (i.e. permanent Selection Mode On), Left Mouse click

Selection box

With Selection Mode On, Left Mouse click and drag; on Left Mouse button Up

Always (i.e. permanent Selection Mode On), Left Mouse click and drag; on Left Mouse button Up

Move camera along plane defined by initial camera axis as normal; target follows translation of camera

Ctrl+Left Mouse drag/Right-click held during Left Mouse drag*

Middle Mouse drag*

Move camera around sphere with camera target at its center, target is fixed

Left Mouse drag*

Right Mouse drag*

Pan camera along camera axis; target is fixed

Ctrl+Alt+Scroll

Scroll

Pan camera and target along camera axis maintain distance between them

Ctrl+Scroll

Ctrl+Scroll

Change Field of View

Scroll

Alt+Scroll

Fine control modifier

Shift

Shift

Roll Camera

Middle Mouse drag

Ctrl+Alt keyboard button+Mouse Right button pressed, and dragged

Right-click menu

Right Mouse button Down

Right Mouse button Up if and only if no drag occurred between Mouse Down

Camera pitch and yaw; camera axis rotates; camera target moves but maintains distance

Alt+Left Mouse drag*

Alt+Right Mouse drag*

*Affected by View Option, “Pan tool moves objects”.

Keyboard actions

 

Action

Traditional WYSIWYG

Other 3D Applications

Field of View

Page Up/Page Down (unmodified)

Alt+Page Up/Page Down

Pan camera and target along camera axis

Ctrl+Page Up/Page Down

Ctrl+Page Up/Page Down

Roll Camera

Alt+Page Up/Page Down

Ctrl+Alt+Page Up/Page Down

Pan camera only along camera axis; target is fixed

NONE

Page Up/Page Down

Camera pitch and yaw

Arrow Keys (unmodified)

Alt+Arrow Keys

Move camera along plane

Ctrl+Arrow Keys

Ctrl+Arrow Keys

Move camera around sphere

Alt+Arrow Keys

Arrow Keys

Fine control modifier

Shift

Shift