Working with consoles

This section contains instructions for editing the console settings, as well as using consoles to control various types of elements, such as video and motion axes.

Note: For information about the mapping of images onto patched light-emitting surfaces, see Image Console.

To set the console to connect on load
  1. From the Managers menu, choose Device Manager.

Result: The Device Manager dialog box appears.

  1. Select the console.
  2. Select the Connect on load checkbox.
  3. Click OK to close the Device Manager.
To remove a console from the Device Manager
  1. From the Managers menu, choose Device Manager.

Result: The Device Manager dialog box appears.

  1. Select the console that you want to remove.
  2. Click Delete.

Result: The console is removed and all patch binding information is lost.

Controlling a DMX patched video source with a console

Note: If the video control is patched and DMX connected in LIVE mode, then you will not be able to control the video using any of the Video Designer Tool commands in DESIGN mode. Video sources can only be controlled by a Designer tool when the DMX source is disconnected; therefore, you must first disconnect the applicable console device from LIVE mode before using any of the Video Designer Tool commands.

After you have patched the control of a video source in DATA mode, you can use the applicable console device to control the progress of the video in LIVE mode.

In WYSIWYG, you patch the control of a video source, not the actual video. This means that you can use the console device to control the progress of a live video stream or a video file by making the video play, pause, or rewind; you cannot use WYSIWYG to change different aspects of the video itself.

To control the video source, the DMX patch is allocated three channels with the following controls:

To control a DMX patched video source with a console

Ensure that the console device is connected to the patched video source. For details on connecting a console, see To connect to a console.

To play the video from start to finish, perform the following steps
  1. Set the first channel to a value between 128—255 (above 50%).
  2. Set the second channel to a value between 255—170 (between 100% and 66%).
To pause the video, perform the following steps
  1. Set the first channel to a value between 128—255 (above 50%).
  2. Set the second channel to a value between 255—170 (between 100% and 66%) and play the video to the spot where you want to pause it. Then move the second channel to a value between 169—85 (between 66% and 33%) to pause the video at this spot.
To control the progress of the video manually, perform the following steps
  1. Set the first channel to a value between 128—255 (above 50%).
  2. Set the second channel to a value between 84—1 (between 33% and 1%).
  3. Slide the third channel up and down to control the progress of the video, forward and backward.

Controlling a DMX patched motion axis with a console

After you have patched a motion axis in DATA mode, you can use the applicable console device in LIVE mode to control the movement of any objects that are attached to the axis.

To control the object, the DMX patch is allocated two channels with the following controls:

To control a DMX patched motion axis with a console
  1. Ensure that the console device is connected to the patched motion axis. For details on connecting a console, see To connect to a console.
  2. To move the object quickly along the motion axis, adjust the slider on the first channel, stopping at the position where you want to leave the object.
  3. To move the object in fine increments either forward or back from its current position, adjust the slider on the second channel.

Tip: To view fine movement, the object must be attached to a very long linear axis, or be set to rotate in a very wide arc. It is also a good idea to zoom in quite close to the object before moving it.

Controlling a motion-control patched motion axis with a motion control system

After you have patched a motion axis in DATA mode, you can use the applicable motion control system in LIVE mode to control the movement of any objects that are attached to the axis.

Based on the type of system that you are using, you can control the object in different ways. The following procedure outlines how to control the object(s) with WYSIWYG Motion Control Console.

To control a motion-control patched motion axis with a motion control system
  1. Launch the Motion Control Console.

MotionControlConsole.png 

  1. Ensure that the Motion Control Console (or the motion control system if you are using one) is connected to the patched motion axis. You connect the Motion Control Console (and motion control systems) in much the same way as you connect consoles. For details, see To connect to a console.
  2. To change the settings of a patched motion axis, highlight the axis in the left pane, and then choose from the following settings:

In the Mode area, select the type of movement for the object:

  1. Click Update Axis to view your new settings.
  2. Click Save to save the changes.

Note:  If you make any changes to the axis settings and save the changes, you can revert to the previous settings by clicking Load.

Mini Console

WYSIWYG contains an application that simulates a small console, called the Mini Console. You can use this application in lieu of a real console. To use the Mini Console, run the Mini Console application, found in the WYSIWYG section of the Windows Start menu. Connect as if you are using an external console.

The Mini Console gives you control of a single DMX universe but does not record or playback cues.

MiniConsole.png