Working
with consoles
This section contains instructions for
editing the console settings, as well as using consoles to control various
types of elements, such as video and motion axes.
Note: For
information about the mapping of images onto patched light-emitting surfaces,
see Image
Console.
To set the console to connect on load
- From the menu,
choose .
Result: The
Device Manager dialog box appears.
- Select the console.
- Select the Connect on
load checkbox.
- Click OK to
close the Device Manager.
To remove a console from the Device Manager
- From the menu,
choose .
Result: The
Device Manager dialog box appears.
- Select the console that you want to remove.
- Click Delete.
Result: The
console is removed and all patch binding information is lost.
Controlling a DMX patched
video source with a console
Note: If the
video control is patched and DMX connected in LIVE mode, then you will
not be able to control the video using any of the Video
Designer Tool commands in DESIGN mode. Video sources can only be
controlled by a Designer tool when the DMX source is disconnected; therefore,
you must first disconnect the applicable console device from LIVE mode
before using any of the Video Designer Tool
commands.
After you have patched the control of a
video source in DATA mode, you can use the applicable console device to
control the progress of the video in LIVE mode.
In WYSIWYG, you patch the control of
a video source, not the actual video. This means that you can use the
console device to control the progress of a live video stream or a video
file by making the video play, pause, or rewind; you cannot use WYSIWYG
to change different aspects of the video itself.
To control the video source, the DMX patch
is allocated three channels with the following controls:
- First channel (Intensity): The video is off if
the value is set between 1—128 (below 50%), it is on if the value
is between 128—255 (above 50%).
- Second channel
(Control): The video is controlled by the position that you
set on the third channel if the value is set between 1—84 (between
1% and 33%), it is paused if the value is set between 85—169 (between
33% and 66%), and it plays if the value is set between 170—255 (between
66% and 100%).
- Third channel
(Position): If you have set a value within the bottom third
level of the second channel (between 1% and 33%), then you can use
the third channel like a slider, advancing the video either backward
or forward to the exact position that you want to see. If the value
on the second channel is set to any level above 84 (between 33% and
100%), then the third channel is disabled.
To
control a DMX patched video source with a console
Ensure that the console device is connected to the
patched video source. For details on connecting a console, see To connect
to a console.
To play the video from start to finish, perform the following
steps
- Set the first channel to a value between 128—255
(above 50%).
- Set the second channel to a value between 255—170
(between 100% and 66%).
To pause the video, perform the following steps
- Set the first channel to a value between 128—255
(above 50%).
- Set the second channel to a value between 255—170
(between 100% and 66%) and play the video to the spot where you want
to pause it. Then move the second channel to a value between 169—85
(between 66% and 33%) to pause the video at this spot.
To control the progress of the video manually, perform the
following steps
- Set the first channel to a value between 128—255
(above 50%).
- Set the second channel to a value between 84—1
(between 33% and 1%).
- Slide the third channel up and down to control
the progress of the video, forward and backward.
Controlling a DMX patched
motion axis with a console
After you have patched a motion axis in
DATA mode, you can use the applicable console device in LIVE mode to control
the movement of any objects that are attached to the axis.
To control the object, the DMX patch is
allocated two channels with the following controls:
- First channel (Move): The first channel is for
coarse movement and can be used to advance the object quickly to any
position along the entire path, from start to finish.
- Second channel
(Move Fine): The second channel is used for further refining
the object’s position that you set with the first channel. Adjust
the slider on the second channel to move the object very slightly
either forward or back from its current position. The movement achieved
with this channel is so fine, that it is best viewed on linear axes
that are quite long. Note that for rotation axes, the movement is
so slight, that you may not be able to see it.
To
control a DMX patched motion axis with a console
- Ensure that the console device is connected to
the patched motion axis. For details on connecting a console, see
To
connect to a console.
- To move the object quickly along the motion axis,
adjust the slider on the first channel, stopping at the position where
you want to leave the object.
- To move the object in fine increments either forward
or back from its current position, adjust the slider on the second
channel.
Tip: To view
fine movement, the object must be attached to a very long linear axis,
or be set to rotate in a very wide arc. It is also a good idea to zoom
in quite close to the object before moving it.
Controlling a motion-control
patched motion axis with a motion control system
After you have patched a motion axis in
DATA mode, you can use the applicable motion control system in LIVE mode
to control the movement of any objects that are attached to the axis.
Based on the type of system that you are
using, you can control the object in different ways. The following procedure
outlines how to control the object(s) with WYSIWYG Motion
Control Console.
To control a motion-control patched
motion axis with a motion control system
- Launch the Motion Control
Console.
- Ensure that the Motion
Control Console (or the motion control system if you are using
one) is connected to the patched motion axis. You connect the Motion Control Console (and motion control
systems) in much the same way as you connect consoles. For details,
see To
connect to a console.
- To change the settings of a patched motion axis,
highlight the axis in the left pane, and then choose from the following
settings:
- ID box:
To change the ID of the motion axis, type the new motion control ID.
- Travel box:
Type the distance (in meters for linear axes, in degrees for rotational
axes) that you want the object to travel along or around the axis.
This can be the full length/angle of the axis, or only a portion of
it if you do not want the object to travel along/around the full path.
For linear axes, if you type a value that is longer than the actual
axis, the object stops at the end of the physical axis.
- Type: If you change
the axis type so that it does not match the axis that you have drawn
(for example, if the actual axis is linear, but you choose rotational
here), the cell in patch view turns to red.
In the Mode area, select the type of movement
for the object:
- Manual: Select
this option if you want to specify the precise location of a static
object on the motion axis. You can then use the position slider at
the bottom of the window to adjust the position and control the movement
of the object manually.
- Bounce: Select
this option if you want the object to move forward and backward in
a continuous loop along the motion axis.
- Forward: Select
this option if you want the object to move forward along the axis
from start to finish, and then start over again at the beginning in
a continuous forward loop.
- Backward: Select
this option if you want the object to move backwards along the axis
from finish to start, and then begin over again in a continuous backwards
loop.
- Duration (sec) box:
If you have chosen any moving Mode
value (that is, any value except Static),
you can specify the length of time (in seconds) over which you want
the full range of motion to take place. The larger the number you
type in this box, the slower the object moves.
- Position slider: For all moving modes
(bounce, forward, backward), the slider indicates the position of
the object when the console is sending data to WYSIWYG. For the static
mode, while the console is started, drag the slider to adjust the
position of the object on its axis. The position value changes in
the box in the left pane.
- Position box: While the console is
sending data to WYSIWYG, for all moving modes, this box shows the
progress of the object’s movement along its axis; for the axes in
the static mode, you can type the precise location of the object on
the axis.
- Click Update Axis to
view your new settings.
- Click Save to save
the changes.
Note: If
you make any changes to the axis settings and save the changes, you can
revert to the previous settings by clicking Load.
Mini
Console
WYSIWYG contains an application that simulates
a small console, called the Mini Console.
You can use this application in lieu of a real console. To use the Mini Console, run the Mini
Console application, found in the WYSIWYG section of the Windows
menu. Connect as if you are using an
external console.
The Mini
Console gives you control of a single DMX universe but does not
record or playback cues.