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Importing wavefron/filmbox/collada/3DS/glTF
WYSIWYG allows the import of models created in GL Transmission Format (.GLB) / (.GLTF), Wavefront (.OBJ), Filmbox (.FBX), Collada (.DAE), and 3D Studio Max (.3DS) for use in WYSIWYG. These models will be imported as one object, and their colors, texturing and materials will be preserved in the import.
Note: Any properties which are not supported by WYSIWYG will be lost from the model on import.
Note: This procedure creates a new WYSIWYG document from the imported object file. If you are already working in a document, you are prompted to save any changes and close the document before you import the file into WYSIWYG.
Result: The Import window appears.
Result: The Scale window appears.
Note: If you do not have this information, inquire with the person who created the model you are importing, or view the model in a model viewer such as to determine its orientation. You may also leave this option at its default (Z-axis points up) and if the object is not oriented correctly once imported, rotate it as required.
Note: Mesh Decimation is the process by which the number of polygons that make up a model/object is reduced, without altering its size and overall shape.
Note: Choosing a low percentage will increase Wireframe view performance after geometrically complex models have been imported. However, enabling only this option (i.e., not also enabling Reduce Polygons in your Model to) will result in good Wireframe performance, but poor Shaded view performance. Therefore, if the model being imported requires decimation, it is best to enable both options and choose the same percentage value for both.
Result: The Import Summary window appears.
Result: The object is imported into WYSIWYG.
You can export WYSIWYG files complete with textures in the GL Transmission Format (.GLTF). This option is available in the Shaded view tab in CAD mode or an active Shaded view pane in any other CAD view tab (including Custom Tabs).
In WYSIWYG, you can export the following textures to the glTF material: base color, color texture, normal map, single sided, or double sided.
When a glTF file is exported, an accompanying “.bin” file is created and any textures that were applied to objects (whether from WYSIWYG Texture Library or Image Sources) are saved as individual PNG files in the same location as the exported file. For convenience, all these files are automatically deposited into a folder of the same name as the exported glTF file.
Notes:
Result: The GLTF Export window appears.
Result: The shaded view is saved in glTF file format; the .gltf file, and the accompanying .bin and .png files are created in a new folder of the same name as that entered for the glTF file within the selected location.